From: | L Canthros <lobo1@****.COM> |
---|---|
Subject: | Max Initiative (was Re: Car Wars) |
Date: | Sun, 16 Feb 1997 16:48:52 EST |
writes:
>> <snip Car Wars>
>> >last thing What is the maximum theoreticle initive possible (not
>> >munckinising just trying to put together a good moving rule)
>>
>> I've heard it's something like 22 + 5D6 or thereabouts...I once had
>an
>> NPC with 18 + 8D6, but that required cheating:) (but it scared the
>crap
>> out the player with the highest initiative at the time...)
>>
>> --
>> -Canthros
>Okay I hate to do this but last night I got bored so I tired Maxing
>out a
>character, I ended up with a guy that could have a permanate intitive
>of
>(assume all six's are rolled) of 54 and a few times of 61 :)
>However I just thought that with that new edge from the companion (the
>one
>where you reroll the six's) theorectically but improbably could be
>infinate
>(unless you use my "loaded dice")
Well, first you've overlooked the fact that the "Adrenaline Surge" Edge
only provides an open-ended initiative die for someone whoe Initiative is
not enhanced in any other way, whether it's magickal or
technological...so, Physads, Street Sammies, Shapeshifters, and quite a
few other characters wouln't get anything at all out of this edge
(riggers and deckers I would allow, but only when they aren't
rigging/decking and don't have any other initiative enhancements) What
are "loaded dice"?
<snipping Car Wars, again (I don't have any experience with vehicle
combat in SR, let alone in anything else:) >
--
-Canthros
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let him prepare for war. lobo1@****.com
--Roman proverb
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