From: | GLENN.ROBERTSON@***.Edu |
---|---|
Subject: | RE: Mean GM's or ones that don't pay attention |
Date: | Tue, 09 Apr 1996 14:30:46 -0700 (MST) |
> > |we are gathered around the crate when all of a sudden a cybermancy'd
> > |guy breaks out of a CRATE (he was hidden in there). He has a minigun
> > |in his cyberarm and promptly puts 6 rounds into ME. (65 boxes of
> > |damage, fun fun fun.)
I thought the rules said the max you can take is a deadly wound. It
doesn't matter in a burst how many shots there are.
Per SR2, "the power rating of the weopon increases by 1 point for every
found fired in that full-auto burst (which is the only mode of fire for a
vanquisher minigun, and I assume others would be that similar). The
damage level of the wapon also increases by one level for every three
rounds in the full-auto burst, raising a M damage level to s, andthen to D
if enough rounds are fired. A damage level of D is the maximum
obtainable." (p92-93)
So, your 6 shot burst should have gone from 7S (again, vanquisher minigun
base) staged up to 13D and that is it.
Another note, I didn't see in cybertechnology that a minigun is a
cyberlimb option (p36). The SSC didn't list it either as a gun option (p86).
I think you just got screwed all the way around! But it happens to all
of us! :)
Glenn Robertson [5;37m___[0;0m
Microbiologist Extraordinaire [5;37m/***\[0;0m
A.K.A. Miniature Livestock Manager [5;37m|nasty|[0;0m
[5;37m|virus|[0;0m
"My Homework Ate My Dog!!" [5;37m\***/[0;0m
[5;37m[-][0;0m
[5;37m/^+*+-_[0;0m
[5;37m_/ / # \ \__[0;0m
[5;37m/ \ \_ \[0;0m
[5;37m| \[0;0m
[5;37m/[0;0m
CATCH IT!! ITS GROOVY!!