From: | Richard Tomasso rtomasso@*******.com |
---|---|
Subject: | Mechwarrior 3rd Edition and other |
Date: | Thu, 8 Jul 1999 10:58:12 -0400 (EDT) |
>
> >Anyways, MW 3rd Ed. is done and is currently at the editing and art...
> >From what I heard at the "What's up with FASA" seminar, they've really
> >taken the game and seriously expanded it, making it an RPG set in the
> >future with Battlemechs as a backdrop, rather than what MW1 and 2 were,
> >which was a game for what mech pilots did between missions. To be honest,
> >it sounds like it could be a lot of fun. And yes, if you want, you CAN
> >play Mech Pilots. Although this time around, when you're in a mech, you
> >don't switch to the Mini's game. It actually will have full RP rules for
> >piloting mechs, and will porbably let you have more options than the mini's
> >game allows for.
Tho most of them will be in the new Solaris 7 pack. Using the MW3 rules
will make mech combat feel more like the novels.
> hmmm. I wonder how compatible it is with the SR rule system. A cross
> over campaign might be reasonable finally... Ok your Troll Rigger has
> problems fitting in the Locusts cramped cockpit, maybe a medium or
> heavy mech is a better idea... :):)
Not at all, really. MW3 uses a 2d10 skill roll system. I suppose you could
take the SR stat and use the skill rating as a straight add, much like
the MW3 system uses. Tho add 2 to the SR stat to convert first.
> any new SR t-shirts?
In the works. If you have any ideas send them to fasa.
> >tournout all weekend long with Demos and the SR Tournament. I even got to
> >play Shadowrun with Mike Mulvhill! Of course, for some reason, they handed
> >me the Ork Combat Decker (we were using the SR3 sample characters). I was
> >a little disappointed that Jon Szeto (also playing) didn;t play the Rigger
> ><grin>
>
> So how was it? What kind of mission, any fun stories from the game?
> How was Mike as a GM? What DID Szeto play if not the rigger? Etc.
The big demo was the Quick Start run. A fairly standard extraction.