From: | K. Suderman suderman@*****.ocean.fsu.edu |
---|---|
Subject: | Melee Combat Speed Question |
Date: | Wed, 15 Mar 2000 08:42:45 -0500 |
> >>>"But I think the comparison we want (if I'm correct about the
question)
> >is a fast, skilled fighter v. a slow, skilled fighter. In game terms, we
> >could pit an adept with skill 6, init 6+1D6 against a sam with skill 6,
> >init 14+3D6 (all else equal).
>This is really hard to make an "all things being equal" kind of
>situation...
Here's the beauty of gaming: I really *can* make two guys who are equal in
all things except their initiative- identical in every way except that one
has Initiative 6+1D6 and one has Initiative 14+3D6. I don't even have to
justify it with cyber, magic, etc. because I'm the GM. [Forgive me if I'm
a little awestruck at the possibilities- I spend every day trying to
analyze data with confounding variables... :) ]
And let's drop the bit about one being a sam and one an adept-
that was a mistake on my part. sorry...
So now we've just got two guys, named Fast Guy and Slow Guy (the
Guy brothers). They fight. 1000 times (for statistical rigor). Who wins?
SR3 vanilla: 50/50- because an attack is identical to a
counterattack and all else is equal (I mean it!), they tie.
My own house rule (counterattacks do no damage, N.B. I am going to
change this rule, that's why I'm interested): Fast Guy mops the floor with
Slow Guy.
Extra melee die per Init die: Ditto, poor Slow Guy gets pounded,
though not nearly as badly as with my house rule.
So, are the brothers evenly matched? or is Fast Guy the baddest thing on
two legs?
Keith
Keith Suderman
Florida State University
Department of Oceanography
850-980-3218