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Mailing List Logs for ShadowRN

Message no. 1
From: Karl Low <kwil@*********.COM>
Subject: Merging Systems (was: [OT] Re: Gaming history / architypes)
Date: Tue, 17 Mar 1998 16:50:38 -0700
From: David E. Smith <dave@********.ML.ORG>

>On Mon, 16 Mar 1998, David Buehrer wrote:
>> / |SR is, as far as I know, the only RPG with "quick play" characters
that
>> / |is still being produced.
>> /
>> I've never played Paranoia (to paranoid I guess :)


>It helps if you know that all players get a `six-pack' - each character is
>one of a half-dozen clones. So, random character death is infinitely less
>threatening. (It's still rare for a whole six-pack to survive past one
>session; Paranoia is _not_ a campaign-able game.)
>
As well.. if you ever pick up one of the modules, you'll note that every
Paranoia module comes with 6 pregenerated characters.. free to play, fold,
spindle, mutilate (a lot of this), or what have you. Usually they include such
tidbits as why character A hates character B, character B hates character C,
character D hates everybody etc.

But speaking of Paranoia, has anybody played with converting the damage system
to their SR game? Personally, I really like it.. it's very fast and extremely
lethal. It does rely on tables to some degree, and it doesn't give much for
degree of wound.. (stun, wound, incapicatate, kill and vaporize being your
degrees) but if you're with a group who's more into the story-telling aspect
of things, I think it could work.

-Karl

Working on my own SR T-shirt figures. Does anybody have a good free/shareware
site to download something that can convert .bmp's to .gif's? All I've got
right now is this bleedin' MS-Paint program.

Can't even make a circle with a thick line.

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