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Message no. 1
From: Nathan Saunders <nsaunders@***************.CO.UK>
Subject: Merry Olde England
Date: Tue, 12 Sep 1995 19:06:30 +0100
Hi guys. I was on this list a while back have obtained home access and have
cemented JD's homepage into Netscape. Must resist ShadowMush.

Quick background.
-----------------

Im Nate (real name Nathan but got Nettified) yup another. Any problems with
the name I also answer to my runner name of Rayles. I spell as badly
as my barbequed name sake and as fer grammer well as long as you dont sneek
up on you she wont knee cap ya with her spurs. I live run and in England
and moi eeeenleeesh is apaulin.

Group History.
--------------

Current group all previous **&*ers. I converted them Mwahahahahaha.
One game under our belts loadsa problems but were learning. Am currently
running my own game. Have only justed introduced meta's as a character option.
No spell chuckers or shaymen. All Decking and Magick is done via NPC. I
have been reading Shadowrun and Cyberpunk for a couple a years now but I
still dont have a clue on how to GM the Matrix.

Get on with it.
---------------

okay so my first question to you bunch o bad ass's and ass'ettes.

I have a Street Sam who has been arguing black and blue about mounting guns
on her Harley. She keeps wanting to use her smartlink, and she wants moveable
guns tied in with it. She says why not, I say coz she will crash. Comments
please. Also what are the modifiers on fixed weapons on vehicles? Someone
in our group thinks coz its bolted on it doesnt need stabalizing and recoil.

second. We have had arguements over ammo and weapons. Why not use AP all
the time in Fully Auto weapons if it steps up damage levels?

While skulking around Alt.cyberpunk.chatsubo I came across a great excert
from a story called Big Fish Little Fish. In it there was 3 tech items of
interest that had me wondering if anyone had come across or designed.

i : Impact armour. A lite wieght padded aromour that hardens when impacted
ie, melee, falling of bikes etc.

ii : Fly Armour. Sticks projectiles to itself absorbing the energy.

iii : A very high caliber heavy round sniper weapon (strip gun or summin)
hi magnification sight. range 400 - 800 odd kilometers at a guess.

Anyhow. Have to scoot off to run the game. Damn english weather its just
started pissin down.

Nate (Rayles)

nsaunders@***************.co.uk

# Classic Blooper
#
# Rayles : Am gonna shoot the van with my Assault Cannon
# GM : Roll it
# Rayles : Yes! Double 6's.
# Rayles : GM why you grinning?
# Remember the Van crashed on its side?
# Rayles : Yes
# GM : it was leaking fuel
# Rayles : o drek.
# GM : Ok after inceneratin half the block, the contents of the van and
leaving # a crater in the road. Your team regains conciousness from the
blast.
# Team : Can we kill him? Please.
Message no. 2
From: "Gary L. Kelley" <gkelley@*****.NET>
Subject: Re: Merry Olde England
Date: Tue, 12 Sep 1995 14:09:03 -0500
Wrote by Nate (Rayles):
>Group History.
>--------------
>Current group all previous **&*ers. I converted them Mwahahahahaha.
>One game under our belts loadsa problems but were learning. Am currently
>running my own game. Have only justed introduced meta's as a character option.
>No spell chuckers or shaymen. All Decking and Magick is done via NPC. I
>have been reading Shadowrun and Cyberpunk for a couple a years now but I
>still dont have a clue on how to GM the Matrix
>--------------

Hey, Nate don`t feel bad about your players being former **&*ers after all
I`m a former (and still sometime player of that system) they`ll get adjusted
farlly quickly. I can see why you won`t run the decking but why know magic.
Any way I hope your players learn to like the game.

-Kevin R. Kelley
Message no. 3
From: Nathan Walker <NTWALKER@******.SUNYGENESEE.CC.NY.US>
Subject: Re: Merry Olde England
Date: Tue, 12 Sep 1995 17:44:02 -0400
From: Nathan Saunders <nsaunders@***************.CO.UK>

Awwww....not another Nate/Nathan...Now you won't know who to flame!

Actually, this might be a good thing.... :)

Oh, well...hmmmm....maybe I should get a Net alias for myself...any
suggestions?

>>>>>>> Nate the first
------------------------------------------------------------------------
| NTWalker@******.SUNYGENESEE.CC.NY.US |
| Vax/VMS Guru (sad, but true) |
| |
| What kind of a world do we live in where a man dressed up as a bat |
| gets all my press? This town needs an enema! |
| - Joker |
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Message no. 4
From: Dustin Wood <cukoo@*****.NET>
Subject: Re: Merry Olde England
Date: Tue, 12 Sep 1995 15:48:59 -0700
>Current group all previous **&*ers. I converted them Mwahahahahaha.
>One game under our belts loadsa problems but were learning. Am currently
>running my own game. Have only justed introduced meta's as a character option.
>No spell chuckers or shaymen. All Decking and Magick is done via NPC. I
>have been reading Shadowrun and Cyberpunk for a couple a years now but I
>still dont have a clue on how to GM the Matrix.
>

FASA created Shadowrun a little difficult to learn, instead of one set of
rules, they have three different worlds (astral, matrix and physical) and
all operate by different confines. Some of the basics are the same, but a
lot of things are dramatically different. It can be very difficult to run,
especially if no one in your group is experienced. One trend I have noticed
about Shadowrun as compared to different games is that isolated groups
develope the game totally differently, where as some others, like D&D,
usually evolve along the same lines. Not as open to interpretation.

>I have a Street Sam who has been arguing black and blue about mounting guns
>on her Harley. She keeps wanting to use her smartlink, and she wants moveable
>guns tied in with it. She says why not, I say coz she will crash. Comments
>please. Also what are the modifiers on fixed weapons on vehicles? Someone
>in our group thinks coz its bolted on it doesnt need stabalizing and recoil.

As per FASA rules, Smartlinks are not allowed, but I can see how some
players might rationalize it. In the end, its all up to you.

>second. We have had arguements over ammo and weapons. Why not use AP all
>the time in Fully Auto weapons if it steps up damage levels?

Character concept is one reason, this is one people have a hard time with if
they are not good at role-playing. Lots of people don't like being gun
toting grannies because they can do more damage. I, for one, wouldn't want
to carry around an SMG all the time (or even some of the time). A rules
oriented reason might be that the guy your shooting has information you
need. Dead men don't talk, so maybe it would be good to find a non-lethal
way to take him down, or wound and subdue him for interrogation. This might
be a reason to step down the damage.

>While skulking around Alt.cyberpunk.chatsubo I came across a great excert
>from a story called Big Fish Little Fish. In it there was 3 tech items of
>interest that had me wondering if anyone had come across or designed.
>
>i : Impact armour. A lite wieght padded aromour that hardens when impacted
> ie, melee, falling of bikes etc.

I haven't read the story, but there is something called Gel armor in the
Fields of Fire sourcebook that sounds similar.

>ii : Fly Armour. Sticks projectiles to itself absorbing the energy.

???? This could be a special effect of normal armor.

>iii : A very high caliber heavy round sniper weapon (strip gun or summin)
> hi magnification sight. range 400 - 800 odd kilometers at a guess.

No Damn Idea. There are sniper rifles available that might be easily enough
modified though.
Message no. 5
From: Jason Ustica <usticaj@****.COM>
Subject: Re: Merry Olde England
Date: Tue, 12 Sep 1995 18:03:23 -0700
On Tue, 12 Sep 1995, Nathan Saunders wrote:

[cut}
> iii : A very high caliber heavy round sniper weapon (strip gun or summin)
> hi magnification sight. range 400 - 800 odd kilometers at a guess.

OH MY! I never knew cruise missiles fell under the catagory of "high
caliber heavy round"! I think 400-800 kilometers is a *BIT* much. :)

--
* Jason Ustica * Coming to you from Lancaster, California *
* Email: usticaj@****.com * WWW: http://www.av.qnet.com/~usticaj *
Message no. 6
From: Kelly Martin <kelly@*******.BLOOMINGTON.IN.US>
Subject: Re: Merry Olde England
Date: Tue, 12 Sep 1995 22:04:42 EST5
"Gary" == Gary L Kelley <gkelley@*****.NET> writes:

Gary> Hey, Nate don`t feel bad about your players being former **&*ers
Gary> after all I`m a former (and still sometime player of that
Gary> system) they`ll get adjusted farlly quickly. I can see why you
Gary> won`t run the decking but why know magic.

imo, simple magic (spellcasting) is not difficult. it's when you get
ritual sorcery and astral stuff into the game that things get icky.

k.
--
kelly martin <kelly@*******.bloomington.in.us>

I could tell by his slurred speech, the heavy glaze over his eyes,
and his inability to stand straight that he was under the influence
of a powerful narcotic. That, or he was a graduate student.
Message no. 7
From: "Stephen M. Bugge" <bugge@********.EDU>
Subject: Re: Merry Olde England
Date: Tue, 12 Sep 1995 22:07:24 -0700
On Tue, 12 Sep 1995, Jason Ustica wrote:

> On Tue, 12 Sep 1995, Nathan Saunders wrote:
>
> [cut}
> > iii : A very high caliber heavy round sniper weapon (strip gun or summin)
> > hi magnification sight. range 400 - 800 odd kilometers at a guess.
>
> OH MY! I never knew cruise missiles fell under the catagory of "high
> caliber heavy round"! I think 400-800 kilometers is a *BIT* much. :)
>
Imagine what cops would think, "Hey is that guy carrying a Tomahawk Missile?"
nah couldn't be, or club Habitues "is that a Tomahawk Cruise Missile in
your pocket or are you just happy to see me" or the expression on a fixers
face when you calmly ask for "an Uzi, some Apds rounds, oh 50 or so, and
oh yeah a Tomahawk Cruise Missile" ;)
Message no. 8
From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>
Subject: Re: Merry Olde England
Date: Wed, 13 Sep 1995 10:33:51 +0300
On Tue, 12 Sep 1995, Nathan Saunders wrote:

> Hi guys. I was on this list a while back have obtained home access and have
> cemented JD's homepage into Netscape. Must resist ShadowMush.
>
> ---------------
>
> okay so my first question to you bunch o bad ass's and ass'ettes.
>
> I have a Street Sam who has been arguing black and blue about mounting guns
> on her Harley. She keeps wanting to use her smartlink, and she wants moveable
> guns tied in with it. She says why not, I say coz she will crash. Comments
> please. Also what are the modifiers on fixed weapons on vehicles? Someone
> in our group thinks coz its bolted on it doesnt need stabalizing and recoil.
sorry but full answers can be found in the rbb.when her weapons are in
fixed arc they can not shoot targets that are not in a 5o deggrees
arc.Moveable guns can not fit (accorfing to the riggers black book that
mentions about cf -cf=storage unit- and the bike has little cf
available.so you can not mount moveable weapons in bike.(360 deggrees
round 40 deggrees up ) also the hardpoint compansates the half recoil.
the recoil moifiers are also putting in the the handling of the next turn.


>
> second. We have had arguements over ammo and weapons. Why not use AP all
> the time in Fully Auto weapons if it steps up damage levels?
ap? what is it?
>
> While skulking around Alt.cyberpunk.chatsubo I came across a great excert
> from a story called Big Fish Little Fish. In it there was 3 tech items of
> interest that had me wondering if anyone had come across or designed.
>
> i : Impact armour. A lite wieght padded aromour that hardens when impacted
> ie, melee, falling of bikes etc.
>
> ii : Fly Armour. Sticks projectiles to itself absorbing the energy.
>
> iii : A very high caliber heavy round sniper weapon (strip gun or summin)
> hi magnification sight. range 400 - 800 odd kilometers at a guess.
all the snipers in shadowrun have big range and image magnification for
1500 metters
>

> Anyhow. Have to scoot off to run the game. Damn english weather its just
> started pissin down.

jpante@*********.gr
I am the Way,the Truth and the Life (Gospel of john 14,6)
Message no. 9
From: Gurth <gurth@******.NL>
Subject: Re: Merry Olde England
Date: Wed, 13 Sep 1995 10:48:56 +0200
>All Decking and Magick is done via NPC.

I agree with you on the decking part :)

>I have a Street Sam who has been arguing black and blue about mounting guns
>on her Harley. She keeps wanting to use her smartlink, and she wants moveable
>guns tied in with it. She says why not, I say coz she will crash. Comments
>please.

I'd let her go ahead (read below for the tests required).

>Also what are the modifiers on fixed weapons on vehicles? Someone
>in our group thinks coz its bolted on it doesnt need stabalizing and recoil.

You can fire a fixed weapon from a bike like any other, you just need to aim
the bike at the target. Firing a fixed (bolted on) weapon from a vehicle
requires an immediate Handling test, in which you add the recoil to the
Handling. Failure means crashing. Oh, and if the weapon fires to the side,
add _twice_ recoil to the Handling :)

>second. We have had arguements over ammo and weapons. Why not use AP all
>the time in Fully Auto weapons if it steps up damage levels?

Because it costs too much and is too hard to get?

>ii : Fly Armour. Sticks projectiles to itself absorbing the energy.

Please explain...

>iii : A very high caliber heavy round sniper weapon (strip gun or summin)
> hi magnification sight. range 400 - 800 odd kilometers at a guess.

400 to 800 _km_ ??? Do you know how careful you'd have to aim to even hit a
20-story building at those ranges?

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
And a sense of adventure
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
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Message no. 10
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Merry Olde England
Date: Fri, 15 Sep 1995 18:28:57 +0200
> I have a Street Sam who has been arguing black and blue about mounting guns
> on her Harley. She keeps wanting to use her smartlink, and she wants moveable
> guns tied in with it.

Smartlink doesnt work, because she simply doesnt hold the gun in her hand
(so the gun and the ware can interface). As for them being movable, well how
about a remote turret ?

> She says why not, I say coz she will crash. Comments
> please. Also what are the modifiers on fixed weapons on vehicles? Someone
> in our group thinks coz its bolted on it doesnt need stabalizing and recoil.

A bike can mount a remote turret (if it has enough CF), the problem is that
the sriver will be forced to roll some horrendus handling tests each time
she uses the turret (handling+2*recoil for shhoting sideways).
Hardpoints halve the recoil and firpoints give ya one point of compensation.

> second. We have had arguements over ammo and weapons. Why not use AP all
> the time in Fully Auto weapons if it steps up damage levels?

How about, because they are expensive, they explode, they are harder to get.
Other than that I got nothing against them.

> While skulking around Alt.cyberpunk.chatsubo I came across a great excert
> from a story called Big Fish Little Fish. In it there was 3 tech items of
> interest that had me wondering if anyone had come across or designed.
>
> i : Impact armour. A lite wieght padded aromour that hardens when impacted
> ie, melee, falling of bikes etc.

Gel-packs from Fields of Fire

> iii : A very high caliber heavy round sniper weapon (strip gun or summin)
> hi magnification sight. range 400 - 800 odd kilometers at a guess.

The Barret from Fields of Fire

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PS+ PE Y+ PGP-- @*++ 5++ X++ R+++ tv++ b++ G+++ e++ h+(*) r

Moderator of alt.c00ld00z (coolness in general)
Message no. 11
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: Merry Olde England
Date: Sat, 16 Sep 1995 09:00:55 -0500
>
> > I have a Street Sam who has been arguing black and blue about mounting guns
> > on her Harley. She keeps wanting to use her smartlink, and she wants moveable
> > guns tied in with it.
>
> Smartlink doesnt work, because she simply doesnt hold the gun in her hand
> (so the gun and the ware can interface). As for them being movable, well how
> about a remote turret ?
>

EYE Witness miny, tiny spoiler



go down


In eye witness, if you go to rat vanians shop, you can rumage trough his shit
and steel a lot of it (at least we did). One item is a back mounted medium
machine gun for a yamaha rapier. It is smatgun controlled- the smarlink feeds
trough the bikes grips, and the target apears in your rear mirror. It can be
aimed, but how much is left up to gm descretion. And it gives no bonus- the
smartlink just ofsets any penalty for firing backwards optically. I don't
think it would help much if it was facing forward either. A lazer sight
might- the red dot would be at the impact point.
Anyhow, I snagged this and put a yamaha rapier style seatmount on my Gaz
niki white eagles frame. I like the look (check RBB for very stupid picture
of a dp bike), but all my biker budies wonder why i park nose to the curb... :>
Message no. 12
From: "Gary L. Kelley" <gkelley@*****.NET>
Subject: Re: Merry Olde England
Date: Sun, 17 Sep 1995 00:52:51 -0500
>>
>> > I have a Street Sam who has been arguing black and blue about mounting guns
>> > on her Harley. She keeps wanting to use her smartlink, and she wants
moveable
>> > guns tied in with it.

I`m not sure how much this will help you but try a computer gunner. It
operates independantly and has an initiative of 10+1d6. It also has a
firearms5 and gunnery5. The vechicle`s sensors are used for targeting, w/o
sensors it uses regular TN. It operates one set of weapons only(all facing
same direction). It costs roughly 6000 nuyen and takes up 1 CF per two
weapons. I hope this helps.

Kevin R. Kelley

BTW I got this from the Plastic Warriors 'Shadow Gear Catalog Winter 2050/2051'
ver. 1.5. I`m pretty sure it was Gurth who edited it and put it on the web.
Thanks.
Message no. 13
From: Gurth <gurth@******.NL>
Subject: Re: Merry Olde England
Date: Sun, 17 Sep 1995 12:49:44 +0200
>I`m not sure how much this will help you but try a computer gunner.
[snip]
>BTW I got this from the Plastic Warriors 'Shadow Gear Catalog Winter 2050/2051'
>ver. 1.5. I`m pretty sure it was Gurth who edited it and put it on the web.

You mean you got it from Project 3 :) That Shadowgear 2050/51 catalog was
written by a certain James L. Finney, and all I did was steal it from
Paolo's page. And mind you, that computer gunner actually comes from a Car
Wars supplement which had some nice things for use in SR IMHO. That computer
gunner is just silly, but maybe I say that because I've seen the picture
that goes with it in the original booklet :)

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Be all that they told you
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
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