From: | Toby <t_strube@**********.UTAS.EDU.AU> |
---|---|
Subject: | MetaHumans Rule |
Date: | Fri, 22 Jul 1994 11:11:08 +1000 |
>Well, I think it is. True, a runner is supposed to be able to walk all over
>standard corp guards, but believe me (I've tried it) runners much less
>powerful than the ones you can create by the book can too. I lower starting
>attribute points, skills, tech and force points, and use the more metahumans
>rule. I also restrict what weapons and gear can be purchased with tech.
Do you reckon the mores Metahumans rule is a good one to use? I was making
up some NPC's by the More Metahumans rule and they seemed more powerful
then a normal human, simply because of their extra stats and the optional
use of allergies. However I reckon their heaps more fun to Gamemaster so
it's a difficult one, especially if their enemies of the shadowrunners.
By the way, what is the Geek Code?
>Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au
>
>(GEEK CODE 2.1) GE d@ H s++:-- !g p? !au a18 w+ v C+ U P? !L !3 E? N K- W+ M
> !V po@ Y t(+) !5 !j r+(++) G(+) !tv(--) b++ D+ B? e+ u@ h+(*)
> f+@ !r n--(----)@ !y+
Tobias Strube
University of Tasmania
SPLAT