From: | Marcel Emami <rab@****.INFORMATIK.UNI-MANNHEIM.DE> |
---|---|
Subject: | metamagic |
Date: | Wed, 1 Dec 1993 17:01:57 MEZ |
Does anybody of your GM's out there also only give one Metamagic per
initiation grade. (for example :
Grade one i (the player) choose centering
Grade two i (the player) choose anchoring
Grade three i (the player) choose masking
....
)
So an lousy grade 0 initiate don't gent every metamagic.
Another Q aroused me concerning initiation:
In SR1 shamans get their inition grade to their totem bonus:
so a grade two wolf shaman gets a plus 4 on combat spells.
But i didn't found it in SR2.
Did Fasa forgett it or did they skip it? And if either how do you handle it.
do you give them totem modifiers plus ini-grade?
And for this gurps-vehicle stuff. Can i have a copy too?
Does anybody of you have GURPS-Cyberpunk AND GURPS-Cyberworld ??
IF yes what is the difference between the i do have GURPS-Cyberpunk and
have seen i a catalog that there is Cyberworld out, also.
Answer via this line or direkt to me.
--
The future's imploded into the present wi'no nuclear war the new battlefields
are the people's minds and souls. Megacorporation are the new government.
Computer generated invert domains are the new frontier
Though the is better living of fewer sound 'n chemstry we're all becomin'
cyborgs. The computer is the new tool to you. And though we say all infor-
mation should be free -it is not. Information is power abd currency in the
virtual world we inhabit. So mistrust authority, cyberpunks are the new
rebels, cyberculture is comming in under the radar of ordinary society. An
unholly allience with tech world and a world of organized descend.
Welcome to the cybercorporation
CYBERPUNKS.
Billy Idol-'Cyberpunk'
c u out there
RAB@***.INFORMATIK.UNI-MANNHEIM.DE