From: | P Ward <P.Ward@**.CF.AC.UK> |
---|---|
Subject: | METAMAGIC 3 |
Date: | Mon, 6 Mar 1995 14:03:59 GMT |
Now here's the akward one, that ability to penetrate another
mage's Shielding/Spell defence, potentially very high-powered,
and potentially a nightmare for keeping NPC mages alive. I
wn't modify the original text.
LONE WOLF WROTE:
This is an initiate skill for use again other, skilled mages.
The Cancelling mage attacks the shielding dice of the opponent,
shielding dice here are both those from your shielding pool, and
from your magicl pool, if they are allocated to Shielding.
The Cancelling mage gains one dice per Initiate Gerade, and may
allocate Magic pool to further the effort.
The mage being cancelled uses only the dice allocated for Shielding
(?), and adds his grade as well (?).
Both sets of dice are rolled at a target Number of 4, modified by
the difference in initiate grades. eg. A Grade 2 cancells a Grade 1,
the Grade 2 rolls at 3's, the grade 1 at 5's. Any net sucesses
rolled by the cancelling mage reduce the opponent's Shielding dice
by -1 per sucess. These dice stay in the opponent's pool, but may
not be used for Sheilding, only for spell-defence or casting, etc.
This test is rolled on each of the two mage's actions, and the number
of dice allocated to the test may be varied each time.
This is a free action (!!!).
COMMENTARY
Seems like a valuable power, but it's really akward to work in
the game. Mages should be able to break through each other's sheilds
without resorting to casting multiple spells, but this doesn't seem
like a good mechanic for it.
QUESTIONS
i) What happens to the dice allocatd to the Cancelling test, are they
gone until the pool refreshes (?).
ii) Do you think it'd be better to use Sorcery skill plus grade rather
than Magic Pool dice?
'...The final thing, Phil Ward
it's not a drill. Runs-With-The-Pack
It's how many people I can kill' UWCC -: COMMMA
- Slayer P.Ward@**.cf.ac.uk