From: | Tom Pendergrast <pendergr@***.EDU> |
---|---|
Subject: | Re: Metamagic/gaming philosophies |
Date: | Wed, 08 May 1996 14:18:55 -0700 (PDT) |
> cyber or illegal/permit type stuff, you need to explain how you got it,
> though. It's got to fit in. (I had one guy who wanted to explain having a
> million nuyen (Resources A) by being the kid of a megacorp boss, and then
> wanted to have Wired 3... it doesn't hold water)
>
> OTH, I limit what kind of things mages can start out with as well... I
> play for roleplaying, and to me, that's always meant that character
> development is important.
Yay! Its nice to see other people with similar ideas as mine. In our
current campaign (just starting), we had to justify everything. We had
to write up a history of the char, family etc... we had to answer the
"Twenty questions" in the SRII. Our contacts were to be defined people
with names and personalities, not just stats on a page. Our eq had to be
justified if it wasn't in the std SRII book. Sure, at first I didn't
like it, but now that I think about it, it works really well. Sorry,
I've been rambling... I guess I'm more of a role-player than anything
else... heh heh heh...
---Tom---