Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Chipeloi)
Subject: Metamagic-variants
Date: Wed Mar 21 10:05:01 2001
HI ppl its me again.

I was looking treu some books and came upon the inatiation
section in magic in the shadows.

As i read it it occurred to me that the where almost no metamagic
for adapts and since my adapt caracter has more than inuf karma
to inicatat from level 1 to 3.

I was wondering if anyone has some more idea's for new meta-
magic powers the only thin my caracter could use was: masking
and the rest was not accessible to an adapt only centring but that
would take a huge amount of karma to get anything out

So does anyone have an some new powers they thought up?

--
>If you thought Chipeloi was crazy just wait till you meet me !
Message no. 2
From: shadowrn@*********.com (Damion Milliken)
Subject: Metamagic-variants
Date: Wed Mar 21 10:30:05 2001
Chipeloi writes:

> As i read it it occurred to me that the where almost no metamagic for
> adapts and since my adapt caracter has more than inuf karma to inicatat
> from level 1 to 3.

Adepts are able to use Centering, Masking, and Divining. There's plenty of
reason for most Adepts to want to take Centering multiple times. The first
time, they get to use it for Physical Skills, and then another class of
skills (say, Melee, or Ranged) each time after that. This is a way good
deal, and usually eats up a couple of initiations at least. You only really
have to start searching for uses for Metamagical Techniques, IMO, after
about Grade 4 or 5.

Besides, with all the additional Karma costs associated with Centering and
Divining, you aren't likely to be Initiating again anytime soon if you
choose those <grin>. Additionally, after a certain point, it becomes much
more economical for an Adept to increase his Powers by buying additional
Power Points, rather than by increasing his Magic Rating by Initiation.
OTOH, having a high Magic Rating or Grade gives other bonuses that merely
buying Power Points does not, so it somewhat depends upon what you are
looking for.

> So does anyone have an some new powers they thought up?

Seeing as the Adept in my current game is about Grade 7 or somesuch
ludicrous level, we've had this same problem. What I've done so far is
allow additional selections of Metamagical Techniques to grant greater
bonuses, or rather, more widely define the existing bonus. Masking, for
example, allows the user to Mask to appear as either an unititiated
magician, or as a mundane. So I allow additional selections of Masking to
perform functions such as: Masking to any magic Rating between your real one
and 0, Masking your Essence to your normal racial maximum, Masking your
Essence to less than your actual level, Masking your aura to appear dead.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GE d- s++:-- a24 C++ US++>+++ P+ L++>+++ E- W+>++ N++ o@ K- w+(--) O-@
M-- V- PS+ PE(-) Y+>++ PGP-@>++ t+ 5 X++>+++ R+(++) !tv(--) b+ DI+++@
D G+ e++>++++$ h(*) r++ y-(--)
------END GEEK CODE BLOCK------
Message no. 3
From: shadowrn@*********.com (Ahrain Drigar)
Subject: Metamagic-variants
Date: Wed Mar 21 14:25:05 2001
----- Original Message -----
From: Chipeloi <chipeloi@***.nl>
Subject: Metamagic-variants


> HI ppl its me again.
>
> I was looking treu some books and came upon the inatiation
> section in magic in the shadows.
>
> As i read it it occurred to me that the where almost no metamagic
> for adapts and since my adapt caracter has more than inuf karma
> to inicatat from level 1 to 3.
>
> I was wondering if anyone has some more idea's for new meta-
> magic powers the only thin my caracter could use was: masking
> and the rest was not accessible to an adapt only centring but that
> would take a huge amount of karma to get anything out
>
> So does anyone have an some new powers they thought up?

The major problem I see is that most powers that could be metamagic
abilities could easily said to be Adept powers.

You could alow a variation of shielding and/or reflective shielding to be
allowed to adpets with at least 1 level of magic resistance.

A variation on quickening which alows an adept to "quicken" damage taken
from killing hands. Sorta "Death Touch" type deal. Cannot be healed by
modern medicine but some mystic might be able to do so.

A "Shared Zen Mind" power where the adept can lend some of his "knowledge
and or adept ability to another through concentration.

Just off the top of my head. Give me a few with the books and I might be
able to do some more ideas.

Ahrain.


>
> --
> >If you thought Chipeloi was crazy just wait till you meet me !
>
>
Message no. 4
From: shadowrn@*********.com (Chris Maxfield)
Subject: Metamagic-variants
Date: Thu Mar 22 08:35:01 2001
Records show that at 14:26 on Wednesday 21/03/01, Ahrain Drigar scribbled:
>The major problem I see is that most powers that could be metamagic
>abilities could easily said to be Adept powers.

IMHO adept powers, on their own, can not break the basic rule mechanics of
magic. For example, the base target number for a Power Bolt is the Body
attribute of the target. That's the rule. An adept may boost his resistance
to the spell by adding some Magic Resistance dice but he can not increase
the spell's target number since that would be breaking a basic magic rule
mechanic. This is where metamagics come in - the magic of magics. Through
metamagics the base magic rules may be modified or even broken i.e.
Shielding modifies the rules for spellcasting target numbers and for spell
defence dice pool exhaustion. So, for me, an adept power that mirrors
Shielding or other rule-modifying metamagics would be impossible.


Chris
Message no. 5
From: shadowrn@*********.com (Chris Maxfield)
Subject: Metamagic-variants
Date: Thu Mar 22 08:35:06 2001
Records show that at 16:08 on Wednesday 21/03/01, Chipeloi scribbled:

>So does anyone have an some new powers they thought up?

Well, taking Centering multiple times against the different skill
categories can probably take care of all of the initiations an adept should
ever want (my ex-Jesuit priest social-adept took Centering for social
skills, enhancing his social mastery to an entire new level) but that did
not satisfy my players, either. We have a house-rule list of 48 potential
metamagics (including the 11 MITS metamagics, and with Centering counted
only once) for characters of all traditions to try to seek out and learn
(seeking is half the fun of metamagics <egm>). Of these, twenty may be
acquired by adepts.

There are also several Shadowrun web sites with additional metamagics defined.

If you like, I can email our house-rules metamagic list to you.


Chris
Message no. 6
From: shadowrn@*********.com (Chipeloi)
Subject: Metamagic-variants
Date: Sat Mar 24 18:20:01 2001
In the asylum, Chris Maxfield whispered in the corridors:


> There are also several Shadowrun web sites with additional metamagics
> defined.
>
> If you like, I can email our house-rules metamagic list to you.
>
>
> Chris
>
>

yws please do i'll run them by gurth to see if he likes them..

--
>If you thought Chipeloi was crazy just wait till you meet me !

Further Reading

If you enjoyed reading about Metamagic-variants, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.