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Mailing List Logs for ShadowRN

Message no. 1
From: Simon and Fiona sfuller@******.com.au
Subject: Meteorites (WAS: Shadowrun LARP)
Date: Tue, 8 Feb 2000 21:52:48 +1100
-----Original Message-----
From: Damion Milliken <dam01@***.edu.au>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Monday, January 08, 2001 10:16 PM
Subject: Meteorites (WAS: Shadowrun LARP)


>Gurth writes:
>
>> I don't think meteorite rock should be magical, for the reason that all
SR
>> sources say that magic exists where there's life. Meteorites are pretty
>> much dead rocks (<rumor>you don't believe that there'll be t'skrang on
>> Halley's Comet, do you?</rumor> :) so IMHO it wouldn't be magical. If you
>> do want to make it magical in some way, I would suggest having it contain
>> orichalcum ore.
>
>It'd make pretty top grade, unpolluted virgin talesma. Perhaps a bonus
>could be applied to it for enchanting tests?
>


In the Germany sourcebook mention is made of a meteorite crater. Spirits
abound but they are strange, alien. By rights you'd need life to have magic,
but the rules are made to be broken.
Message no. 2
From: Damion Milliken dam01@***.edu.au
Subject: Meteorites (WAS: Shadowrun LARP)
Date: Mon, 8 Jan 2001 22:15:46 +1100 (EST)
Gurth writes:

> I don't think meteorite rock should be magical, for the reason that all SR
> sources say that magic exists where there's life. Meteorites are pretty
> much dead rocks (<rumor>you don't believe that there'll be t'skrang on
> Halley's Comet, do you?</rumor> :) so IMHO it wouldn't be magical. If you
> do want to make it magical in some way, I would suggest having it contain
> orichalcum ore.

It'd make pretty top grade, unpolluted virgin talesma. Perhaps a bonus
could be applied to it for enchanting tests?

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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Message no. 3
From: J. Keith Henry neojudas@******************.com
Subject: Meteorites (WAS: Shadowrun LARP)
Date: Mon, 8 Jan 2001 07:00:50 -0500
From: "Damion Milliken" <dam01@***.edu.au>
Subject: Meteorites (WAS: Shadowrun LARP)


> > I don't think meteorite rock should be magical, for the reason that all
SR
> > sources say that magic exists where there's life. Meteorites are pretty
> > much dead rocks (<rumor>you don't believe that there'll be t'skrang on
> > Halley's Comet, do you?</rumor> :) so IMHO it wouldn't be magical. If
you
> > do want to make it magical in some way, I would suggest having it
contain
> > orichalcum ore.

And I would suggest getting a bit more unique, fancifully enjoyable,
imagination involved other than such a drab explanation.

> It'd make pretty top grade, unpolluted virgin talesma. Perhaps a bonus
> could be applied to it for enchanting tests?

I think I would personally agree here. Have it qualify for one of those
"rare materials" bonus, and if manufactured correctly would qualify quite
nicely for game play/mechanics purposes IMO. The flipside is that depending
on how large it is, you probably don't get much of anything beyond some
trace materials that are usable ... especially by the time you consider
refinement, artificing, radicalization, etc.

I know its an estranged reference, but it was not uncommon to have and/or
require "Meteoric Iron" to use in weapon foci in at least two other rpg
references. If such a consideration were to be made, then perhaps weapon
foci that are crafted from such might be additionally benefited in some
manner.

The host of optional ideas that could spring to mind is much larger than
"having it contain orichalcum ore" (...ore... heh... that's a good one...)
IMO.
-=-=-=-=-=-=-=-=-=-
J. Keith Henry ("K", "NeoJudas")
Hoosier Hacker House (www.hoosierhackerhouse.com)

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