Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Deird'Re Brooks <deirdre@***.ORG>
Subject: Military, Cyber and Other Stuff
Date: Fri, 3 Dec 1993 02:09:55 -0800
Ivy, back again
To: Ben Jordan
Subj: Military Cyber
Nice post Ben, do you have military time behind you too?

Powerhouse
Subj: Gm Blues
Yeah, that's the only way to go when you GM as much as I do. It
feels much more realistic too, I just run with what the NPC
'should' reasonably do in the situation. Also some very good
points about the points I put up an the difficulty of finding,
and killing four fish in the *huge* pond. Some wouldn't work,
such as following the cred account, some would *if* you can find
the right squatter in the same huge pond. Realistically, they
will know you are looking long before you have any chance of
finding them. As for the magical tracing, Problem one is that
you must know the target before you can send a spirit after it.
Ritual link is straight out. The mages in the group do
know, and *use*, Sterilyze.

On the Nerve Gas idea; You are *seriously* considering the use of *nerve
gas* in downtown SEA?

On the Reaction roll vs a sniper (covered under the heading of *SURPRISE* in
the SRII rules. Yes, the target *does* get the reaction roll, ALL THE TIME.
This is supposed to be a kind of heroic game. The sniper rolls against
'2's and the target rolls against '4's but they *DO* roll. Heck, I heard
about a man in the 'nam who routinely ducked just as the sniper pulled the
trigger. Combat sense, it's called, Combat Reflexes in GURPS. Nothing
about "see the sniper" either, there's just this funny feeling. . .

John Fox
re: cyber military
Sorry, the name of the military game is get in fast with
overwhelming firepower, take the place, then hold it. The proper
way to expect it is the Airmobile assault flowen by rigged pilots
and fought by wired gunners carrying wired, armored, and 'linked
troops to your very door. If the oppo can't match the speed and
power, welcome to your new country, same as the old one, but
under new management.

The problem with external gear is that if it isn't *attached* to the trooper
it will get lost, mislaid, broken, or stolen at exactly the wrong time.

The other thing is that armies, at least the successful ones, will become
elite groups only in short order. Heinlein covered the idea very well in
Starship Troopers.

S. Keith Graham
re: assassination
You gave me some points to consider, the whole idea of the write-up was to
get people to think about the situation. It did it's job too. Thanks for
the response. Also, your, and other people's responses to the cybered
military and police really brought home one of the major problems with the
Shadowrun pricing, monetarily and Essense-wise, of both cyber and bio. I
had let that slip by me because of the way I price the things. The military
would cyber up, no matter the price, because of the "point of attack"
problem but the cops probably would only do specialized teams at the full
rating. The rest, going from the Shadowtech legal statuses of most combat
bio and cyber would get lower level stuff.

Picket Lines(?) Oh, yeah, I'm pretty sure that "picket lines" went the way
of the Auk. I spent 20 years in and never saw one. Not even in the 'nam.

>Sure, you'll see the plane. . . etc:
You're *seriously* considering the use of that level of force in downtown SEA?

>So you use indirect fire. . .
Indirect fire weapons? With the Plex Guard in an overwatch position, with
radar? And in downtown SEA?

>If you use that kind of security on every meeting, and on every building
>then I *will* assemble a team/method that bypasses it. . .
I surely wish there was a way to run this. It would be a lot of fun for
both of us. Unfortunately, I'm in Springfield, Oregon and I don't even know
*where* you are.

>Historically it's the artillery that's done all the killing?
Sorry, wrong answer. Artillery, like any other support arm, is useful but
when the job gets done it's always the Poor Bloody Infantry doing the
taking, and holding, of the ground.

Buddy's, and how far you can trust them. Allow me to offer the example of
the story "Will it help if we say that we're sorry?" from "Into the
Shadows"
in which Tiger Jones is the PC and Iron Mike Morrisey is the "Buddy". Per
the big guys who designed the game, that's the way a buddy is supposed to
work. They won't backstab you as long as the player remembers that the
buddy *is* his best friend and treats them as such.


To: Neal A. Porter
Subj: Essense
Actually, Neal, I don't like the Essense deal at all. It is only
a Game Mechanic to control the amount of cyber a character can have,
just as Humanity is in Cyberpunk 2.0.2.0. and has NO other
purpose. Like, are you really going to think a person who loses
their EYES are going to be less human if they get their sight
back using *cyberware*? The whole Essense deal is a Luddite
method of controlling the amount of cyber a person, especially a
mage, can have. Game Balance uber alles!
On the other hand, the PRICES! Yeah, from your point of view, cost-wise, it
wouldn't fly at all. Back to the drawing board.

On the other subject, cyber-military, the only countries who will have them
are the countries who plan to WIN wars. Anyone who doesn't have them is
planning to lose whatever wars they get into.

To :Ed Matuskey
Subj: Infantry and Cyber
Well, for openers, there are no conscripted troops in the USA, and I really
don't expect any in the UCAS. Secondly, the reason for the cyber is called
the "Point of Attack" concept. The attacker has to have overwhelming
advantage for an attack. Neal Porter was coming in with 97 ordinary troops,
with smartlinks, equaling 1 cyber-grunt with my package. So you have 97
divisions of normos facing a single division of cyber-grunts. OK, the whole
thing boils down to the plain fact that the cyber-grunts pick the time and
place of attack and their opponent just can't pack his 97 divisions into one
spot and get the cyber-grunts to attack that spot. And the cyber-grunts,
due to speed, momentum, and fire-power will mow down any unit within ten
times their size. That's warfare, for actual examples of real-life results
of disparities at that exact level look at the German invasion of France or
the Allied invasion of southern Iraq. Each of those was a one generation
disparity, the first was tactical, the second example was equipment.
Cyber-grunt division versus 97 normo divisions is BOTH.
Thanks for the points on Holidays. You got me thinking, and that's
always good. It's a sure bet that the NANs don't have Thanksgiving and
Christmas is dodgy. Equinoxes, though different ones are a good bet. My
Nez Perce Grandfather had a whole set of them and I am trying to remember
them now. So long ago. . .

To: The Reverend
re: Dice rolling systems
Thank you for your delicious post on the ChrisZ system. I laughed so hard I
nearly fell out of my chair. That was GREAT!!!

High Karma Characters: Those characters have Karma POOLS of over 350! It
do take a bit to get them worried. Last time was when da big 'B' was
fighting a spirit Wasp Queen by herself while Candy wound up her spells.
Had da big 'B' down to about 16 karma by the time Candy got her
"thermonuclear whammy" off. They diced the queen, but they were both
sweating. I don't allow recharges on a run, so it gets tough at times. I
TRY to make it a sweater each run.

Diamond's accent: Well, it's kind of Portland Black, Kind of Deep south via
trids, and kind of hers. What she said was "What ever get's your kite up,
(makes you happy) honey. Remember, you're doing it for yourself, not for
the common citizens.

to Robert Watkins
re: Srun Holidays
NAN and christianity are like water and oil. The evils done to the Native
Americans by christians up to this time are remembered by all native
americans. I really don't think that'll change much by 2054, especially
with what happened in the early 21st century and late 20th.

to: Marcel Emami
re: Skillwire prices

I checked this one with Dowd and Hume on GEnie way back when. The prices
really *are* supposed to work the way your player said. The first levels
cost that much, the next levels add their costs, and the upper levels add
their costs.

He was correct by the word of the designers of the game. By the By, there
are a LOT of things that most GMs curl their toes at, but they really *are*
supposed to read the way it looks like they do.

The Deb Decker
re: Cyber-Military
The enemy has a TN of 3 for their smartgoggles at Short Range, the
cyber-grunt has a TN of 2 at *all* ranges. (that's what the electro-mag 3
is for) They engage their targets at longer ranges, faster, with more
firepower. Incidently, Wiring 2 does let you move first. That counts for a
lot. Also, with the smartlink, your missile is *much* less likely to miss.

GURPS Ultra-Tech was one of the least forsightful books I have ever seen.
GURPS has a real problem with forsight, but that one was the *worst*!

Of Course money's tight, and of course the gov't is too, but cyber-grunts
pay off a LOT better than missiles. A missile is a waste of time in the
Shadowrun world, just like it always was in this one. The troops are the
ones who do the work. The cyber-grunt will win, and that's the name of the
game.

About the "denying the UZI users the ammunition they need" Of course they
will buy it from their overseas suppliers. I didn't say it would work, or
that it was intelligent, I just proposed it as a way that caseless could
come into use given the mentality of the things in congress.

to: What
re: Cars
Lovely post, that.

to: Julian M. Wiffen
re: Falklands
Hmmmm, I was still in when that happened, and watched it from Ft. Meade, Md
at that place there. I was wondering just what was up. I also really
Wondered why we seemed to side with the Argentinans, now I think I know.
If they had won, we would probably have had easy access to the oil,
now wouldn't we?

Resource Wars: Yes, I believe that wars would be fought over recources, by
both gov't and corps. Holding the ground gets more necessary in those cases.

To: everyone
re: cyber-grunts
The Argentinian equipment advantage, if there really was one, was more than
offset by the poor quality of their training. But, in a modern war, fought
by modern opponents, training will be approximately equal. Look at it this
way, German army vs British army, both have good to great training, but the
Germans are cyber-grunts and the british have smart-goggles and body armor
at a medium level. The Germans also have the body armor and are otherwise
set up with my list but including trauma dampers. Who wins? No question at
all, the Germans walk right across the British. Reverse the picture and who
wins, The British walk all over the Germans. Imagine an Airmobile
Division, like unto the 1st Air Cav of 'nam fame doing a landing, Imagine
600+ LAV troop carriers in verticle echelon with everything firing. Now speed the
picture up by a factor of three times. Brutality doesn't begin to describe
the effect. That's what the normos holding the ground will see when the
cyber-grunts arrive. There will be a lot of work for the support arms in a
2050+ war, though not a lot for artillery (it's too short ranged as the
leaders found out in the desert) but that Point of Attack force will be
air-mobile infantry and they will *have* to be cybered to win.

Trauma Dampers, losers choice, the winners will put in damage compensators
as soon as they are available.

Also, the Essense and monetary costs are seriously skewed for another
reason. Nanotech! Those lil' nanites will be the cyber installers and bio
builders of the 21st century. Generally no operations at all, unless limbs
are put on or accident/combat damage is repaired. So, in a semi-realistic
game the whole Essense/nYen thing is out the window. (Magic is FUN, thats
the only reason I leave it in. My primary players both *love* to play
mages!) I use my Delta clinic prices for the Essense and, if the character
is ex-official of some kind, Military, Corp, Security, the monetary cost is
simply used to eat up their Resources pool. In other words, I don't change
the cost when a character is being created. After that the cost is relative
to the Legality Class of the item, and to the clinic level. Good work is
expensive, good illegal work is outrageous! The good stuff plain isn't
available on the legal market anyway. Per the Shadowtech book.

At one time I seriously thought about throwing out the Essense stat
completely. I may still do so. The Luddite concept behind it really gravels
at me at times.

Ivy, Back again
to: Powerhouse
re: Phys Ad's
>But unfortunately those martial arts only differ in their styles of
>fighting much as Aikido differs from Tae-kwon-do.

That's actually about a 180deg difference. Aikido is the softest art, in
it's true form it has NO attacks at all. Tae-kwon-do is one of the very
hardest arts. It is based on the principles of Attack, Attack, and when in
doubt Attack! as the good Count keeps (mis- (I think)) quoting. I think the
actual quote was from a French Field General, it went something like Audace,
tjours l'Adace (Not that I can type french at all. . .)
The White crane is the most defensive of the Kung-Fu styles and the
Tiger is (slightly) the most offensively orientated. Quite a bit of
difference, really, about a 160deg difference.

Cyber and Military: As I have said, all too many times for most of you, if
a country wants to win conflicts, or even better, *prevent* them, they will
cyber up highly. Anything else is the formula for losing. Bet on the
Germans and the UCAS, CSA, Aztlan to cyber to the max. The idea is that the
force of the future will go even farther than we (USA) have gone so far
towards the idea that everyone in uniform is combat ready. That's why we
have civ's doing a lot of the scut work now.

As for the cost of Cyber-troops, face it, lot'sa Money is still a lot cheaper
than having to learn a new language because your conquerers speak it and
your old, familiar, native tongue is now illegal. THINK about it, people!
Cyber-troops are a LOT cheaper than Nukes, which aren't really any good
anyway. And cyber-troops can *take and hold* ground, which NOTHING else can.

Definition for the Day: Munchkin GM; Any GM who reads the rules then blows
them off to make life harder for the players. The best response for a GM
like that is find another game. And warn your friends. The rules are
generally best looked at as the natural laws of the campaign, if someone
doesn't like the rules, they should GM something else, not ruin a very
good game for other people by getting creative with their own "rules".
Especially when these self-created rules are simply there to cheat the
players.
-----

Marzhavasati Kali |If mail bounces, check spelling. It's deirdre.
deirdre@***.org |If that doesn't work, send mail to
|deirdre%efn.org@*******.cs.uoregon.edu
"You can have my gun when you pry it out of my hand with _your_
cold, dead fingers."
-- DB
Message no. 2
From: The Deb Decker <RJR96326@****.UTULSA.EDU>
Subject: Re: Military, Cyber and Other Stuff
Date: Fri, 3 Dec 1993 11:40:31 -0600
The argument over the cyber military is beginning to resemble what it
probably looks like in the halls of parliaments everywhere in the world
postulated by Shadowrun. I still don't believe the military will *need* to
vyber up unless a new arms race is entered, though I do agree that the
possibility exists for a repetition of extraordinary amounts to be spent
on the military.

>The problem with external gear is that if it isn't *attached* to the trooper
>it will get lost, mislaid, broken, or stolen at exactly the wrong time.

Yes, but its benefit is that is more easily replaced. If a smartlink fritzes
the soldier needs to get some surgery to fix it, whereas with smartgoggles
he just gets new ones off the rack. With the 'ware, you need the supplies
and the surgeons; with the external mount, you just need the supplies.

BTW, I discount the difference in bonus between smartgoggles and smartlinks
as a determiner of things to come. That is a game construct. There is no reason
you can't put magnification into the same helmet/eyepiece/whatever, either.

Humor: Can you imagine hauling nanites around in the field? They'd be worse
than Contacts ("oh damn, where'd it go?")

>The other thing is that armies, at least the successful ones, will become
>elite groups only in short order. Heinlein covered the idea very well in
>Starship Troopers.

If all are elite, then no one is elite. Though I agree armies will become
smaller and more competent. But this can be done without cyberware.

>On the other subject, cyber-military, the only countries who will have them
>are the countries who plan to WIN wars. Anyone who doesn't have them is
>planning to lose whatever wars they get into.

But what about countries who fight each other when neither has cyber? Besides
which, technology does not a winner make. Examine the Barbarossa campaign.
The Germans had what was considered the premier MBT of the world, the Panzer
(and later Panzer II) but they were eventually defeated by the Russian hordes
and the Yugo of the WW2 tank family, the T34. And this was *after* Stalin
killed off a good portion of the experienced officer corps. Granted, 20 million
people died in the process, but the Russians aren't speaking German today,
either.

>Well, for openers, there are no conscripted troops in the USA, and I really
>don't expect any in the UCAS. Secondly, the reason for the cyber is called

But many other nations do use conscripted troops. The Soviets did; I'm not
sure if the practice has continued among the various states that succeeded
the USSR. Germany and Switzerland recruit their men into the armed forces
(for two years, I believe, in Germany). The practice *may* end, but the point
is that conscription is a modern occurence in the First World.

Furthermore, I believe the Swiss regularly call the men back for training.
Sort of like being in the National Guard automatically. They also have bicycle
infantry.

> Thanks for the points on Holidays. You got me thinking, and that's
>always good. It's a sure bet that the NANs don't have Thanksgiving and
Christmas is dodgy. Equinoxes, though different ones are a good bet. My
Nez Perce Grandfather had a whole set of them and I am trying to remember
them now. So long ago. . .

>NAN and christianity are like water and oil. The evils done to the Native
>Americans by christians up to this time are remembered by all native

But what of the heavily christianized tribes? The Cherokee and others (such
as the Five Civilized Tribes) adopted many of the white man's ways and by
now many Indian families have celebrated christian traditions so long that
there is no reason for them not to continue them. And let's not forget the
South American missionaries who converted many of the conquered peoples to
Christianity. Granted, you can argure that people would drop their beliefs
if the magic came back, but religion is a very strong, defining force in
people's lives. I don't think the natives are quite so anti-christian as
many people seem to think.

>GURPS Ultra-Tech was one of the least forsightful books I have ever seen.
>GURPS has a real problem with forsight, but that one was the *worst*!

Please support this comment more thoroughly, but to private mail so as
not to clutter the list with non-Shadowrun material.

>Of course money's tight, and of course the gov't is too, but cyber-grunts
>pay off a LOT better than missiles. A missile is a waste of time in the

But the money could be spent on things besides missile, such as ECM/ECCM,
military decking, rigging, and surveillance technology, as well as training
more troops.

One thought that occurs to me is that you keep iterating that infantry take
and hold ground. Could not a larger patch of ground be covered with more
troops? Certainly, when spread so thin the cyberwarriors will be able to
more easily attack the dispersed mundanes, but consider again situations,
such as Somalia, where much of the opposition will in all likelihood not
have extensive cyberware, if any at all? I'd rather be able to patrol with
600 normal soldiers who are trained and equipped to handle the opposition
rather than 200 cyber grunts, who will not be much more effective against
guerilla tactics than their unwired counterparts.

>The cyber-grunt will win, and that's the name of the game.

Mano-e-mano, perhaps. But I would postulate that three well-trained
soldiers could take out a single warrior who had been giving cyber instead
of some good tech.

>Resource Wars: Yes, I believe that wars would be fought over recources, by
>both gov't and corps. Holding the ground gets more necessary in those cases.

Wars are rarely fought for other purposes, especially if you consider people
and their minds to be a resource.

>Cyber and Military: As I have said, all too many times for most of you, if
>a country wants to win conflicts, or even better, *prevent* them, they will
>cyber up highly. Anything else is the formula for losing.

This is an extreme view and that is one reason I disagree with it. I feel that
you underestimate the other admittedly nebulous factors in combat, relying on
technology and cyberware to act as a cure-all. As evidenced by Barbarossa and
Vietnam, the will of the people can be the decisive factor.

>THINK about it, people!

We are thinking about. We just happen to disagree with you, that's all.

>Cyber-troops are a LOT cheaper than Nukes, which aren't really any good
>anyway. And cyber-troops can *take and hold* ground, which NOTHING else can.

And non-cyber troops are even cheaper. Basically, the government will have to
weigh all the factors we have discussed and decide. . .I for one feel this
discussion has mostly played out, because the answer is not discernible. The
factors involved have been brought to light and now each GM can tailor the
military to suit the campaign.


J Roberson

"We've all got it coming, kid."
Clint Eastwood, "Unforgiven"
Message no. 3
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Military, Cyber and Other Stuff
Date: Fri, 3 Dec 1993 12:12:46 -0600
On Fri, 3 Dec 1993, The Deb Decker wrote:

> But what about countries who fight each other when neither has cyber? Besides
> which, technology does not a winner make. Examine the Barbarossa campaign.
> The Germans had what was considered the premier MBT of the world, the Panzer
> (and later Panzer II) but they were eventually defeated by the Russian hordes
> and the Yugo of the WW2 tank family, the T34. And this was *after* Stalin
> killed off a good portion of the experienced officer corps. Granted, 20 million
> people died in the process, but the Russians aren't speaking German today,
> either.

Technology does not a winner make? Why look at WWII? Try:
Afgahanistan (sp?)
Vietnam
Lebanon (another sp?)
Somolia
Bosnia

Heartened troops will win a guerrilla war unless the superior force is
willing to nuke em or "bomb them back to the stone age".


____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Veteran of the Bermuda Triangle
\/ Finger for PGP 2.3a Public Key <=> Expeditionary Force -- 1993-1951
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
Message no. 4
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Military, Cyber and Other Stuff
Date: Sat, 4 Dec 1993 22:26:12 +0930
>
>Ivy, back again

[ Misc. stuff deleted ]

>To :Ed Matuskey
>Subj: Infantry and Cyber
>Well, for openers, there are no conscripted troops in the USA, and I really
>don't expect any in the UCAS.
Well, you don't usually maintain conscripted troops in peace. OTH, you folks
have had conscription for every single war save one (the latest). So I don't
see that as a reason the UCAS wouldn't go for it when needed.

>Secondly, the reason for the cyber is called
>the "Point of Attack" concept. The attacker has to have overwhelming
>advantage for an attack. Neal Porter was coming in with 97 ordinary troops,
>with smartlinks, equaling 1 cyber-grunt with my package.
Sorry, I missed the part in your package when you said you had Hollywood
ammunition...
IMHO, all that's needed for non-cyber to take down cyber is about 10-1 when
given similar weapons.

> So you have 97
>divisions of normos facing a single division of cyber-grunts. OK, the whole
>thing boils down to the plain fact that the cyber-grunts pick the time and
>place of attack and their opponent just can't pack his 97 divisions into one
>spot and get the cyber-grunts to attack that spot. And the cyber-grunts,
>due to speed, momentum, and fire-power will mow down any unit within ten
>times their size. That's warfare, for actual examples of real-life results
>of disparities at that exact level look at the German invasion of France or
>the Allied invasion of southern Iraq. Each of those was a one generation
>disparity, the first was tactical, the second example was equipment.
>Cyber-grunt division versus 97 normo divisions is BOTH.
Yah. Well, the NATO armies have always had the technological advantage over the
(ex?)Warsaw Pact, and yet no-one was willing to bet NATO was guarenteed to win.
And once that cyber division of yours has taken a place, here's what happens:
They need to resupply. While doing it, they get mobbed. End of story.

>to Robert Watkins
>re: Srun Holidays
>NAN and christianity are like water and oil. The evils done to the Native
>Americans by christians up to this time are remembered by all native
>americans. I really don't think that'll change much by 2054, especially
>with what happened in the early 21st century and late 20th.

So? The "Christian" missionaries wiped out over three African empires, and
enslaved the ancestors of the Negros now living in North America. The Europeans
came in and took over both North and South America. (South America now has an
overpopulation problem due to the Catholic Church's problems with
contraception). Wanna bet the large Catholic population of Mexico wouldn't
celebrate Christmas (provided the Aztlan government hasn't outlawed it)?? Or
what about Amazonia? Why should NAN not like it either?

[ Other replies deleted ]

>The Deb Decker
>re: Cyber-Military
>The enemy has a TN of 3 for their smartgoggles at Short Range, the
>cyber-grunt has a TN of 2 at *all* ranges. (that's what the electro-mag 3
>is for) They engage their targets at longer ranges, faster, with more
>firepower. Incidently, Wiring 2 does let you move first. That counts for a
>lot. Also, with the smartlink, your missile is *much* less likely to miss.

Page 240, SR2 main book (black): Scopes may not be used with smartlink systems.
Also, in my game at least, if you want the benefit of a scope, you have to Take
Aim (Simple Action). In theory, you could use a laser sight, but I give those a
range of about 50 meters at best. (Not to mention stuffing up suprise).

I also wouldn't let smart systems work with rockets or missiles. (I assume it's
got the same information displayed on the aiming system, and so it's factored
in. What, you didn't aim?? Tough. Missiles are not rifles).

>GURPS Ultra-Tech was one of the least forsightful books I have ever seen.
>GURPS has a real problem with forsight, but that one was the *worst*!
>
>Of Course money's tight, and of course the gov't is too, but cyber-grunts
>pay off a LOT better than missiles. A missile is a waste of time in the
>Shadowrun world, just like it always was in this one. The troops are the
>ones who do the work. The cyber-grunt will win, and that's the name of the
>game.
>
But will a 400,000Y soldier kill enough of the enemy to warrant the cost??
Considering the enemy will have cheaper external gear that does similar stuff??
(With the exception of Riggers.)

[ Other replies deleted ]
>to: Julian M. Wiffen
>re: Falklands
>Hmmmm, I was still in when that happened, and watched it from Ft. Meade, Md
>at that place there. I was wondering just what was up. I also really
>Wondered why we seemed to side with the Argentinans, now I think I know.
>If they had won, we would probably have had easy access to the oil,
>now wouldn't we?
>
>Resource Wars: Yes, I believe that wars would be fought over recources, by
>both gov't and corps. Holding the ground gets more necessary in those cases.
>
Yeah, but wrecking it becomes SO much easier. (i.e A "Scorched Earth" policy.
Look at what Iraq did to Kuwait as they left.)

>To: everyone
>re: cyber-grunts
>The Argentinian equipment advantage, if there really was one, was more than
>offset by the poor quality of their training. But, in a modern war, fought
>by modern opponents, training will be approximately equal. Look at it this
>way, German army vs British army, both have good to great training, but the
>Germans are cyber-grunts and the british have smart-goggles and body armor
>at a medium level. The Germans also have the body armor and are otherwise
>set up with my list but including trauma dampers. Who wins? No question at
>all, the Germans walk right across the British.
BTW, as Germany is a series of city-states now, and the average German soldier
has no cyber, I'll assume this is a hypothetical.
> Reverse the picture and who
>wins, The British walk all over the Germans. Imagine an Airmobile
>Division, like unto the 1st Air Cav of 'nam fame doing a landing, Imagine
>600+ LAV troop carriers in verticle echelon with everything firing. Now speed the
>picture up by a factor of three times. Brutality doesn't begin to describe
>the effect. That's what the normos holding the ground will see when the
>cyber-grunts arrive.

No, the normos see the troop carriers falling out of the sky due to missile
hits. (600+ LAVS are hard to miss)

There will be a lot of work for the support arms in a
>2050+ war, though not a lot for artillery (it's too short ranged as the
>leaders found out in the desert) but that Point of Attack force will be
>air-mobile infantry and they will *have* to be cybered to win.
>
Say what?? Not a chance. Infantry lacks the protection to take out a hardened
target, and so will be relegated to either "covert" ops, or defense.

I personally can't see ANY major war going on like we can envisage today. The
corps duke it out in set-piece engagements in Desert Wars. And countries would
have vast protected lines, designed to smash up any attack. (If the French had
built the Maginot Line up to the sea, Hitler would have been in trouble).

What I CAN see happening is a series of small unit engagements, such as
penetration, sabotage, assassination, etc. Large unit battles would have such
incredibly high casualty rates as to be not considered. And that's before we
bring magic into the picture. (Imagine what a few storm spirits would do to
that LAV landing up above)

>Trauma Dampers, losers choice, the winners will put in damage compensators
>as soon as they are available.

AT THAT PRICE?? Trauma dampers I can see, but damage compensators cost a
fortune. ESPECIALLY when you realize that in war, there will be a lot of people
unwounded, a lot of people dead, and very few inbetween. It's all that
firepower you mentioned.

>Also, the Essense and monetary costs are seriously skewed for another
>reason. Nanotech! Those lil' nanites will be the cyber installers and bio
>builders of the 21st century. Generally no operations at all, unless limbs
>are put on or accident/combat damage is repaired. So, in a semi-realistic
>game the whole Essense/nYen thing is out the window. (Magic is FUN, thats
>the only reason I leave it in. My primary players both *love* to play
>mages!) I use my Delta clinic prices for the Essense and, if the character
>is ex-official of some kind, Military, Corp, Security, the monetary cost is
>simply used to eat up their Resources pool. In other words, I don't change
>the cost when a character is being created. After that the cost is relative
>to the Legality Class of the item, and to the clinic level. Good work is
>expensive, good illegal work is outrageous! The good stuff plain isn't
>available on the legal market anyway. Per the Shadowtech book.

Ah, how would you put in a datajack without surgery? A smartgun link? What
about a cybereye?? Nanites are used to do things like splice the cyberware into
the nervous system. You still need to cut the patient open to get it in place.

Essence does have a realistic side. Your brain needs a certain amount of
organic support to operate. Remove enough of the body to make way for cyber,
and that organic support isn't there. Your heart can't get the blood pressure
needed to pump, your lungs don't have room to expand and contract, your
digestive system breaks down because it's been cut into too many pieces. They
could take your brain out and put it into total support I guess...

[ Replies deleted ]
[ Part reply to the Powerhouse deleted]

>Cyber and Military: As I have said, all too many times for most of you, if
>a country wants to win conflicts, or even better, *prevent* them, they will
>cyber up highly. Anything else is the formula for losing. Bet on the
>Germans and the UCAS, CSA, Aztlan to cyber to the max. The idea is that the
>force of the future will go even farther than we (USA) have gone so far
>towards the idea that everyone in uniform is combat ready. That's why we
>have civ's doing a lot of the scut work now.

See above. It's just not cost-effective.
>
>As for the cost of Cyber-troops, face it, lot'sa Money is still a lot cheaper
>than having to learn a new language because your conquerers speak it and
>your old, familiar, native tongue is now illegal. THINK about it, people!
>Cyber-troops are a LOT cheaper than Nukes, which aren't really any good
>anyway. And cyber-troops can *take and hold* ground, which NOTHING else can.
>
Okay, I'll argue this. I'm the leader of a Third World nation. You've sent in a
division of cyber to take out some "vital assets". The total cost of the
division is LOTS. Given the choice between losing the assets, and losing the
assets and the destroying the division, I know which I'd pick. And no, they
can't hold the ground much better than the people they took it off.

Nukes, BTW, are the single most cost-effective way of destroying lots and lots
of things. The support for a viable nuclear weapons industry is less than the
cost of an armoured division today.

>Definition for the Day: Munchkin GM; Any GM who reads the rules then blows
>them off to make life harder for the players. The best response for a GM
>like that is find another game. And warn your friends. The rules are
>generally best looked at as the natural laws of the campaign, if someone
>doesn't like the rules, they should GM something else, not ruin a very
>good game for other people by getting creative with their own "rules".
>Especially when these self-created rules are simply there to cheat the
>players.
So why do you wish to remove Essence??

>-----
>
>Marzhavasati Kali |If mail bounces, check spelling. It's deirdre.
>deirdre@***.org |If that doesn't work, send mail to
> |deirdre%efn.org@*******.cs.uoregon.edu
>"You can have my gun when you pry it out of my hand with _your_
>cold, dead fingers."
> -- DB
>


--
Robert Watkins bob@******.cs.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers are around at 9 am,
it's because they were up all night.
Message no. 5
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Military, Cyber and Other Stuff
Date: Sat, 4 Dec 1993 22:59:58 +0930
>>Well, for openers, there are no conscripted troops in the USA, and I really
>>don't expect any in the UCAS. Secondly, the reason for the cyber is called
>
>But many other nations do use conscripted troops. The Soviets did; I'm not
>sure if the practice has continued among the various states that succeeded
>the USSR. Germany and Switzerland recruit their men into the armed forces
>(for two years, I believe, in Germany). The practice *may* end, but the point
>is that conscription is a modern occurence in the First World.
>
>Furthermore, I believe the Swiss regularly call the men back for training.
>Sort of like being in the National Guard automatically. They also have bicycle
>infantry.
This reminds me: check out the Israeli Defence Force. Every person (male and
female) in Israel are required to join if they are above a certain age. And the
IDF is one of the best armies in the world.


--
Robert Watkins bob@******.cs.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers are around at 9 am,
it's because they were up all night.
Message no. 6
From: Chris Siebenmann <cks@********.UTCS.TORONTO.EDU>
Subject: Re: Military, Cyber and Other Stuff
Date: Sun, 5 Dec 1993 17:07:21 -0500
| BTW, I discount the difference in bonus between smartgoggles and smartlinks
| as a determiner of things to come. That is a game construct.

I wouldn't. It seems that smartgoggles are simply a targeting dot,
while smartlinks are rather more, with an intimate connection to your
brain. See the often quoted example of fine control of automatic fire.

- cks
Message no. 7
From: Ben Jordan <jordanbd@***.BELOIT.EDU>
Subject: Re: Military, Cyber and Other Stuff
Date: Mon, 6 Dec 1993 16:59:07 +22310502
Most of the wars you have described so far, with the exception of WW2, were
lost because they were not fought properly. They were all "police actions"
as they say, and most of histories great generals wouldn't have touched them
period. "Police actions" are unwinnable. The entire concept is a bit
wierd. Enough said.
--

Ben-ha-meen
--i feel evil. like, that i am evil, not that
i feel an evil presence or something--

james mcculloch

Further Reading

If you enjoyed reading about Military, Cyber and Other Stuff, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.