From: | Matthew Deatherage <mddeath@*****.CIRC.GWU.EDU> |
---|---|
Subject: | Re: Mil-spec armor and HV rounds |
Date: | Thu, 8 Jun 1995 13:50:18 -0400 |
> >Ha, wait untill someone gets their hands on the mil suits in FOF (its
> >reach ont and catch the missile time) (not that my players have the
> >contacts I just see the possabilities). On the other hand the new
> >super guns (15 rnds/max/burst) are neat, load up with APDS attach
> >recoil comps, hit someone with a burst of 15 (and in that armour they
> >ain't jumping out of the way), and start scraping them off the walls.
A couple of things to be aware of here. First is the
availability codes for the equipment you're talking about. Military
Armor from the Fields of Fire sourcebook is just short of impossible to
acquire under any circumstances. You could try to get it from a Fixer,
but with an availability of 18 for the lightest stuff the probability of
having one is 1 in 216(that's 3 sixes in a row). Or, you could try to
steal one from the military(hahahahaha). Basically your players should
NEVER acquire this stuff.
As to the super-guns such as the Super-Mach, the Assault Rifle
and the LMG, it should be noted that they accept no barrel-mounted
accessories. That means no gas-venting systems to reduce recoil. You
could mount Shock Pads and Bipods on the heavier weapons but the
Super-Mach is hopeless. You try firing 15 rounds with only 3 points of
recoil reduction and see what you hit(besides the ceiling). Of course
you could hook up a gyro-mount but that would look silly now wouldn't it?
-Prophet