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Message no. 1
From: "Gurth" <gurth@******.nl>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Thu, 28 Mar 1996 11:49:41 +0100
Jonas Gabrielson said on 27 Mar 96...

> Once I actually sat down to see how high you could increase
> Reaction and Initiative. I came to the stunning (for me, at least)
> conclusion that a starting character could actually reach this limit!
> (Given a normal human and no alpha/beta/gamma-ware or cultured bioware.)
> This was accoplished with priority A=resources (1,000,000),
> B=attributes (24?), C=skills (24?), and D+E at magic and race. With the
> money, he could buy adrenal gland, wired 3, enhanced articulation, muscle
> augmentation X and lots more, finishing at 19+4D6 in Initiative, and still
> having money (and some essence) left to buy weapons etc. The attributes
> were placed on B 6 (for lots of bioware potential), Q 6 and I 6. However,
> this was before Cybertechnology.

You've done almost exactly the same thing Martin and I did in June last
year. One of us said something like "How fast *can* you make a character
anyway?" so we started thinking out loud about an elf with wired refs 3,
muscle augmentation 4, and anything else we could think of. Below is what
we came up with, for those who've never seen him. We also made a Too Rich
Kid, but she's min/maxed in a different way -- maximum money, minimal
brain :)

ELVEN SPEED SAMURAI

"SureIdothe100metersin4.3290043seconds(1)butsodoesmybike(notso
muchfaster,though).Alltheworldlivesinslowmotion,comeonSPEEDUP
guys!Theyexpectyoutowaitaroundforwhatmustbewholesecondsbefore
theygetintogear,it'sjustpathetic!AbunchoffraggingturtlesI'mlivingwithon
thisplanet!
"Yeah,mygirlfriendleftme.Whotoldyou?"

Commentary: asyou'venoticed ... erm, sorry, as you've noticed, this guy's
FAST. He's dedicated his whole life to being faster than others, maybe
without even knowing it himself. What more need we say, except that he's
saving his money to buy a semi-ballistic...

(1): we actually rolled dice for this, and we rolled pretty bad the second
turn, so he could have been even faster...

ATTRIBUTES
Body: 6(7)
Quickness: 7(12)
Strength: 2(7)
Charisma: 3
Intelligence: 6(8)
Willpower: 3
Body Index: 6
Essence: .5
Reaction: 6(18)
Initiative: 18+4D6

SKILLS
Athlethics (Running specialization): 8(9)
Bike: 6
Firearms: 2(3)
Negotiation (Fast Talk): 7

CYBERWARE
Smartlink II
Wired Reflexes (3)

BIOWARE
Cerebral Booster (2)
Enhanced Articulation
Muscle Augmentation (4)
Suprathyroid Gland

CONTACTS
Bartender
Former Troll Bounty Hunter

GEAR
BMW Blitzen 2050
DocWagon Contract (Platinum)
Ingram SuperMach 100 (with internal smartlink II, (4) 60-round clips, and
240 APDS rounds)
Lined Coat (4/2)
(4) doses of Speed

LIFESTYLE
Medium

MONEY
3,125 nuyen + 3D6 x 1,000 nuyen

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Recycled words don't justify.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 2
From: "Andre' Selmer" <031ANDRE@******.wits.ac.za>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Thu, 28 Mar 1996 13:25:30 GMT + 2:00
<Bzzzzzt. Crackle Crackle Read so fast deck burned out 12.4 Mp
deleted> ;)

@ Quickness: 7(12)
Gulp !

@ Reaction: 6(18)
@ Initiative: 18+4D6

Duhhh ! Mindless drooling at the concept.. player looks sadly
at character sheet 4+2d6. Sob Sob! <grin>

@ SKILLS
@ Athlethics (Running specialization): 8(9)
@ Bike: 6
@ Firearms: 2(3)
@ Negotiation (Fast Talk): 7

Our group added another skill Quickdraw. If skill is
successfully used the character is able to draw a weapon with a free
action (appropriate holster of course).

<another quick snip of bio / cyber ware and 'quipment>

@ (4) doses of Speed

Characters using this stuff really have a death wish, we once
went against NPC who was high on this stuff. We didn't even get into
combat with him, he made a fumble while dosing himself and died of a
heart attack a few seconds later ;). Mind you we also came accross a
pair of street troll on this stuff. <Insert favourite epitath> they
were bad, the two of them managed to almost kill 3 of the characters
and wound all the rest.








Andre'

-- We exist because you want us to, because you are
|__|__ afraid to fact the facts. We are what you fear
/\ /\ \ in the deep recesses of your soul, yourselves.
|\ /\ /| | It is there in the shadows of your soul and those
|/ \/ \| | of the street that we exist. Through the use of
\/__\/ might, magic, cunning, blood, sweat and tears we
protect you from your fears, from youselves, from
others and keep your utopia, not ours, intact.
Message no. 3
From: Jonas Gabrielson <m94jga@*******.tdb.uu.se>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Thu, 28 Mar 1996 13:09:42 +0100 (MET)
On Thu, 28 Mar 1996, Gurth wrote:

> GEAR
> (4) doses of Speed

Do you mean the "speed" of RL fame, or is it some sort of combat
drug I've missed? And regardless of what it is, are there rules for it?

-Jonas Gabrielson, safe in the knowledge that he at any time can
synthesize some LSD
Message no. 4
From: Dane Jensen <danejens@********.com>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Thu, 28 Mar 1996 21:38:42 +0000
Okay,
Take a physad deck him out with the highest levels in increase
initiative and reaction. Quicken increased cybered init and reac, add
a move-by-wire 4 with synaptic accelerator 1, adrenal pump,
superthyroid, ., oh and I almost forgot increase quickness and
intelegence, and you get 6 + 1d6, spells add up to 14 + 7d6, cyber
adds to, 30 + 12d6 (I might have made a few errors and it could get
better with various intel and quick enhancment stuff) on a good day
that equals 102 or 10 full rounds a turn. Now, who wants to get in a
gunfight with me?

--
"You only need two things in this world: WD40 to make things go and
duct-tape to make things stop." -yet another unknown, but perceptive
author

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Message no. 5
From: Benjamin <benjamin@*****.com>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Thu, 28 Mar 1996 21:12:15 PST
> Take a physad deck him out with the highest levels in increase
>initiative and reaction. Quicken increased cybered init and reac, add
>a move-by-wire 4 with synaptic accelerator 1, adrenal pump,
>superthyroid, ., oh and I almost forgot increase quickness and
>intelegence, and you get 6 + 1d6, spells add up to 14 + 7d6, cyber
>adds to, 30 + 12d6 (I might have made a few errors and it could get
>better with various intel and quick enhancment stuff) on a good day
>that equals 102 or 10 full rounds a turn. Now, who wants to get in a
>gunfight with me?

This is why most types of reaction/Initd6 are not cumulative.

--
Shiftboy (aka Benjamin Kercheval)
benjamin@*****.com (NOT whatever happenes to be in the From: line today)

Probably the world's only 14-year-old Weretiger PhysAd

no website
Message no. 6
From: "Gurth" <gurth@******.nl>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Fri, 29 Mar 1996 11:53:22 +0100
Jonas Gabrielson said on 28 Mar 96...

> > GEAR
> > (4) doses of Speed
>
> Do you mean the "speed" of RL fame, or is it some sort of combat
> drug I've missed? And regardless of what it is, are there rules for it?

I have no idea, it just goes great with the character :) (I think there's
a drug called speed in Wordman's drug list, so perhaps we were referring
to that one.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Yes, somewhere in the world there is this *one* guy that's coming
up with all these .sigs, and cussing everytime he sees someone
else grab one of them. :) --Joe Cotton
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 7
From: "Gurth" <gurth@******.nl>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Fri, 29 Mar 1996 11:53:22 +0100
Dane Jensen said on 28 Mar 96...

> Okay,
> Take a physad deck him out with the highest levels in increase
> initiative and reaction. Quicken increased cybered init and reac, add
> a move-by-wire 4 with synaptic accelerator 1, adrenal pump,
> superthyroid, ., oh and I almost forgot increase quickness and
> intelegence, and you get 6 + 1d6, spells add up to 14 + 7d6, cyber
> adds to, 30 + 12d6 (I might have made a few errors and it could get
> better with various intel and quick enhancment stuff) on a good day
> that equals 102 or 10 full rounds a turn. Now, who wants to get in a
> gunfight with me?

I think you should be made aware of the little rule (guideline?) that says
that such bonuses are not cumulative. The Increased Reaction spells state
this specifically, while the DLoH seems to have said so for the other
stuff. Your physad would get +4D6 from his MBW system, +1D6 from
the synaptic accelerator, and maybe some other stuff like muscle
augmentation and enhanced articulation (damned words to type :), and you
reach something like 18+6D6. You might go higher a bit, but definitely not
to more than 6D6 dice, let alone 30+12D6...

Also, the speed samurai is the fastest we could create as a starting
character without using the Cybertech sourcebook, which wasn't out yet in
June last year.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Yes, somewhere in the world there is this *one* guy that's coming
up with all these .sigs, and cussing everytime he sees someone
else grab one of them. :) --Joe Cotton
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 8
From: Sascha.Pabst@**********.uni-oldenburg.de (Sascha 'Jhary' Pabst)
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Fri, 29 Mar 1996 14:11:04 +0100
At 11:53 Uhr 29.03.96, Gurth wrote:
>Dane Jensen said on 28 Mar 96...
>> Okay,
>> Take a physad deck him out with the highest levels in increase
>> initiative and reaction. Quicken increased cybered init and reac, add
>> a move-by-wire 4 with synaptic accelerator 1, adrenal pump,
>> superthyroid, ., oh and I almost forgot increase quickness and
>> intelegence, and you get 6 + 1d6, spells add up to 14 + 7d6, cyber
>> adds to, 30 + 12d6 (I might have made a few errors and it could get
>> better with various intel and quick enhancment stuff) on a good day
>> that equals 102 or 10 full rounds a turn. Now, who wants to get in a
>> gunfight with me?
>I think you should be made aware of the little rule (guideline?) that says
>that such bonuses are not cumulative. The Increased Reaction spells state
>this specifically, while the DLoH seems to have said so for the other
>stuff. Your physad would get +4D6 from his MBW system, +1D6 from
>the synaptic accelerator,
Nope, Cybertech p. 39: "The move-by-wire system [...] is not compatible
with any other Reaction/Initiative enhancing cyber- or bioware."
And costs, of course, 6.45 Essence...

>and maybe some other stuff like muscle
>augmentation and enhanced articulation (damned words to type :), and you
>reach something like 18+6D6. You might go higher a bit, but definitely not
>to more than 6D6 dice, let alone 30+12D6...
Would be 5D6 plus magic, although I think I have once read a rule (can't find
it now, *sigh*) that magic and cybernetic enhancements are not cumulative.
Anyone any hints?

>Also, the speed samurai is the fastest we could create as a starting
>character without using the Cybertech sourcebook, which wasn't out yet in
>June last year.
The Character Dane "describes" is absolutely NO beginning character.
If the character should be a PhysAd, he needs to be Initiate to have "the
highest levels in increase initiative and reaction", let alone "increase
quickness and intelegence". Lesse... *calculate*
At least 6 points of magic for Increased Reaction (to 9) PLUS
6 Points for Increased Reflexes(3) PLUS
several points for maxing out "quickness and intelegence".

If this character would have the MBW System at Delta Grade (for just
30,000,000nY (thirty MILLIONS!) a real grab) He'd have Essence of 2.775
and Magic at 2. with a minimum of needed Magic Points of 12 (*cough*)
the character would be Initate level 10, most probably beyond.
Nope, this is no starting character! :-)

Sascha

--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 9
From: dbuehrer@****.org (David Buehrer)
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Fri, 29 Mar 1996 08:29:20 -0700 (MST)
Gurth wrote:
|
[snip]
|
|ELVEN SPEED SAMURAI
|
|"SureIdothe100metersin4.3290043seconds(1)butsodoesmybike(notso
|muchfaster,though).Alltheworldlivesinslowmotion,comeonSPEEDUP
|guys!Theyexpectyoutowaitaroundforwhatmustbewholesecondsbefore
|theygetintogear,it'sjustpathetic!AbunchoffraggingturtlesI'mlivingwithon
|thisplanet!
|"Yeah,mygirlfriendleftme.Whotoldyou?"
|
[snip]
|
|Negotiation (Fast Talk): 7

Now That is classic :-D Now I'm waiting for the Guns'R'Us Samurai and the
"I am Kane" Samurai (of Kung Fu fame).

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"Wanted: All Kathey Lee Gifford albums. Including her "Greatest
Hits" album and her Christmas album. Contact the Possum Lodge Skeet
Shooting Club."
~~~~~~~~~~www.geocities.com/TimesSquare/1068/homepage.html~~~~~~~~~
Message no. 10
From: acgetchell@*******.edu (Adam Getchell)
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Fri, 29 Mar 1996 11:26:44 -0800 (PST)
>Nope, Cybertech p. 39: "The move-by-wire system [...] is not compatible
>with any other Reaction/Initiative enhancing cyber- or bioware."
>And costs, of course, 6.45 Essence...

Nope, Cybertech p. 57 "Synaptic accelerators may be integrated with
move-by-wire systems only with considerable difficulty. To date, medical
specialists have successfully combined only Level 1 synaptic accelerators
with move-by-wire systems, and the integration of the two requires extreme
care. If a character wants the combination, triple the normal cost for the
synaptic accelerator. Move-by-wire systems can only be implanted
simultaneously with synaptic accelerators. Characters who already possess
accelerators cannot receive move-by-wire systems, and vice versa."

> Sascha

=================================================================
Adam Getchell
acgetchell@*******.edu
http://www.engr.ucdavis.edu/~acgetche/
=================================================================

"Invincibility is in oneself, vulnerability in the opponent."
-- Sun Tzu
Message no. 11
From: tsbtal@********.com (Tal Kedem)
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Fri, 29 Mar 1996 21:06:14 -0500
On Mar 28, 1996 21:12:15, 'Benjamin <benjamin@*****.com>' wrote:


>> Take a physad deck him out with the highest levels in
increase
>
>>initiative and reaction. Quicken increased cybered init and reac, add
>>a move-by-wire 4 with synaptic accelerator 1, adrenal pump,
>>superthyroid, ., oh and I almost forgot increase quickness and
>>intelegence, and you get 6 + 1d6, spells add up to 14 + 7d6, cyber
>>adds to, 30 + 12d6 (I might have made a few errors and it could get
>>better with various intel and quick enhancment stuff) on a good day
>>that equals 102 or 10 full rounds a turn. Now, who wants to get in a
>>gunfight with me?
>
>This is why most types of reaction/Initd6 are not cumulative.
>
>--
>Shiftboy (aka Benjamin Kercheval)
>benjamin@*****.com (NOT whatever happenes to be in the From: line today)
>
>Probably the world's only 14-year-old Weretiger PhysAd
>
>no website

Yeah, but he'd have to be initiated up the wazoo (Yay! used that term
today!) to avoid losing magic to essence loss (so he can maintain the
Physad powers).

Are these cumulative? Cause if they are, this would be a munchkin
monster!!

(and damn near impossible too....but hey!)
--
-Lord Tallion <Tal Kedem>
GAT d- s: a--- C++++ ULC>+++ P+>+++ L+>++ E W+ N+ o !K-- w !O M--
V PS+ PE+ Y++ PGP t++ !5 X R+ tv+ b+++ DI++ D+ G+ e@ h@ !r y?
http://www.geocities.com/Tokyo/2161/ (Under Construction, but aren't they
all?)
- tsbtal@***.pipeline.com - tkedem@********.hchs.hunter.cuny.edu -
-tallion@******.net -
"Cthulhu in `96 - Why settle for a lesser evil?"
Finger me for my PGP public Key
Message no. 12
From: "Gurth" <gurth@******.nl>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Sat, 30 Mar 1996 12:04:19 +0100
Sascha 'Jhary' Pabst said on 29 Mar 96...

> >Your physad would get +4D6 from his MBW system, +1D6 from
> >the synaptic accelerator,
> Nope, Cybertech p. 39: "The move-by-wire system [...] is not compatible
> with any other Reaction/Initiative enhancing cyber- or bioware."
> And costs, of course, 6.45 Essence...

And Cybertech page 57: "Synaptic accelerators may be integrated with
move-by-wire systems only with considerable difficulty. To date, medical
specialists have successfully combined only Level 1 synaptic accelerators
with move-by-wire systems" This leads me to believe that an SA level 1
*and* a MBW system level 4 give you +5D6 initiative.

> Would be 5D6 plus magic, although I think I have once read a rule (can't find
> it now, *sigh*) that magic and cybernetic enhancements are not cumulative.
> Anyone any hints?

That is DLoH ruling, I believe, although the Increase Reflexes spell (page
155, SR2) says "There is no cybered version of this spell, so characters
who have received cybernetic enhancements that add Initiative dice (...)
cannot be boosted by this spell."

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Yes, somewhere in the world there is this *one* guy that's coming
up with all these .sigs, and cussing everytime he sees someone
else grab one of them. :) --Joe Cotton
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 13
From: "A. Blair Blackwell" <ab130f92@*******.adelphi.edu>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Fri, 29 Mar 1996 10:14:00 -0500
At 12:04 3/30/96 +0100, Gurth wrote:

>That is DLoH ruling, I believe, although the Increase Reflexes spell (page
>155, SR2) says "There is no cybered version of this spell, so characters
>who have received cybernetic enhancements that add Initiative dice (...)
>cannot be boosted by this spell."
>
>--
>Gurth@******.nl

So create the "increase cybered attribute reaction" spell. Other attribute
were increase why not reaction also?

BLAIR
Message no. 14
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Sun, 31 Mar 96 13:35:28 +1030
>So create the "increase cybered attribute reaction" spell. Other attribute
>were increase why not reaction also?

Because it's a munchkinous thing to do, of course!


--
* *
/_\ "A friend is someone who likes the same TV programs you do" /_\
{~._.~} "Eternal nothingness is fine if you happen {~._.~}
( Y ) to be dressed for it." -- Woody Allen ( Y )
()~*~() Robert Watkins robertdw@*******.com.au ()~*~()
(_)-(_) (_)-(_)
Message no. 15
From: "A. Blair Blackwell" <ab130f92@*******.adelphi.edu>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Fri, 29 Mar 1996 23:34:27 -0500
At 13:35 3/31/96 +1030, Robert wrote:
>>So create the "increase cybered attribute reaction" spell. Other
attribute
>>were increase why not reaction also?
>
>Because it's a munchkinous thing to do, of course!
>

Isn't that kinda the whole idea? This is the speed samurai thing isn't it? I
though the idea was a munchkin thing.

It's a joke Robert!

No one gets sarcasm without a smiley face.

BLAIR

:)
Message no. 16
From: "Gurth" <gurth@******.nl>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Sun, 31 Mar 1996 12:18:55 +0100
A. Blair Blackwell said on 29 Mar 96...

> >That is DLoH ruling, I believe, although the Increase Reflexes spell (page
> >155, SR2) says "There is no cybered version of this spell, so characters
> >who have received cybernetic enhancements that add Initiative dice (...)
> >cannot be boosted by this spell."
>
> So create the "increase cybered attribute reaction" spell. Other attribute
> were increase why not reaction also?

You can, of course, interpret the above-quoted line as saying "A cybered
version of this spell does not work, for an as-yet unexplained magical
reason." I don't see anything wrong with creating a cybered version,
except that it will speed up the characters too much. I'm not saying I'm
flat-out against it, but the most drastic problem will be yet another
increase in the initiative gap between cybered and non-cybered
characters...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Yes, somewhere in the world there is this *one* guy that's coming
up with all these .sigs, and cussing everytime he sees someone
else grab one of them. :) --Joe Cotton
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
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Message no. 17
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Sun, 31 Mar 96 20:25:42 +1030
>No one gets sarcasm without a smiley face.

More to the point... it's the kind of thing munchkin types have proposed
seriously...
Sarcasm needs SOME form of indicator, especially if it's brief.


--
Robert Watkins robertdw@*******.com.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 18
From: "A Halliwell" <u5a77@**.keele.ac.uk>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Sun, 31 Mar 1996 12:09:42 +0100 (BST)
|
|>No one gets sarcasm without a smiley face.
|
|More to the point... it's the kind of thing munchkin types have proposed
|seriously...
|Sarcasm needs SOME form of indicator, especially if it's brief.

>From now on, lets forget sarcasm and move on to satire.
(You can't indicate satire with a smilie, because if you do, it's not satire
anymore....)
--
______________________________________________________________________________
| |What to do if you find yourself stuck in a crack in |
|u5a77@**.keele.ac.uk |the ground beneath a giant boulder, which you can't |
| |move, with no hope of rescue. |
|Andrew Halliwell |Consider how lucky you are that life has been good |
|Principal subjects in:-|to you so far... |
|Comp Sci & Visual Arts | -The BOOK, Hitch-hiker's guide to the galaxy. |
------------------------------------------------------------------------------
|GCv3.1 GCS/FA>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can still say FUCK! Americans can't|
------------------------------------------------------------------------------
Message no. 19
From: "Gurth" <gurth@******.nl>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Sun, 31 Mar 1996 14:03:20 +0100
A. Blair Blackwell said on 29 Mar 96...

> Isn't that kinda the whole idea? This is the speed samurai thing isn't it? I
> though the idea was a munchkin thing.
>
> It's a joke Robert!

The speed sam was not designed to be a munchkin (OK, he can very easily
be seen as one), but like you say, as a joke. He's fast, sure, but what
else is he?

Actually, I'd like to play him in a game some day (unlikely to happen,
since I'm the only SR GM I know :( )

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Yes, somewhere in the world there is this *one* guy that's coming
up with all these .sigs, and cussing everytime he sees someone
else grab one of them. :) --Joe Cotton
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 20
From: mbroadwa@*******.glenayre.com (Mike Broadwater)
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Mon, 1 Apr 1996 09:23:06 -0600
>A. Blair Blackwell said on 29 Mar 96...
>
>> >That is DLoH ruling, I believe, although the Increase Reflexes spell (page
>> >155, SR2) says "There is no cybered version of this spell, so characters

>> >who have received cybernetic enhancements that add Initiative dice (...)
>> >cannot be boosted by this spell."
>>
>> So create the "increase cybered attribute reaction" spell. Other
attribute
>> were increase why not reaction also?
>
>You can, of course, interpret the above-quoted line as saying "A cybered
>version of this spell does not work, for an as-yet unexplained magical
>reason." I don't see anything wrong with creating a cybered version,
I believe (don't have any books anywhere near me, so bear with me) that the
problem is that the drain of the spell is deadly, and in the spell
generation rules in the Grimthingy (you all have no idea how long I've been
waiting to say that) that adding the "cyber" part would increase the drain
up a level, past deadly. That's what makes it an unviable spell.
Personnally, I think that can be worked around. But like I said, I _think_
that was the reasoning.
Mike Broadwater
http://www.olemiss.edu/~neon
"You only need to things in this world. WD40 to make things go, and duct
tape to make them stop."
Message no. 21
From: tsbtal@********.com (Tal Kedem)
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Mon, 1 Apr 1996 17:54:18 -0500
On Apr 01, 1996 09:23:06, 'mbroadwa@*******.glenayre.com (Mike Broadwater)'
wrote:


>>A. Blair Blackwell said on 29 Mar 96...
>>
>>> >That is DLoH ruling, I believe, although the Increase Reflexes spell
(page
>
>>> >155, SR2) says "There is no cybered version of this spell, so
characters
>>> >who have received cybernetic enhancements that add Initiative dice
(...)
>>> >cannot be boosted by this spell."
>>>
>>> So create the "increase cybered attribute reaction" spell. Other
attribute
>>> were increase why not reaction also?
>>
>>You can, of course, interpret the above-quoted line as saying "A cybered

>>version of this spell does not work, for an as-yet unexplained magical
>>reason." I don't see anything wrong with creating a cybered version,
>I believe (don't have any books anywhere near me, so bear with me) that
the
>problem is that the drain of the spell is deadly, and in the spell
>generation rules in the Grimthingy (you all have no idea how long I've
been
>waiting to say that) that adding the "cyber" part would increase the drain

>up a level, past deadly. That's what makes it an unviable spell.
>Personnally, I think that can be worked around. But like I said, I
_think_
>that was the reasoning.
>Mike Broadwater
>http://www.olemiss.edu/~neon
>"You only need to things in this world. WD40 to make things go, and duct
>tape to make them stop."


Don't increases over Deadly make the power of the drain +2 ?

--
-Lord Tallion <Tal Kedem>
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- tsbtal@***.pipeline.com - tkedem@********.hchs.hunter.cuny.edu -
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Finger me for my PGP public Key
Message no. 22
From: "Gurth" <gurth@******.nl>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Tue, 2 Apr 1996 12:05:43 +0100
Mike Broadwater said on 1 Apr 96...

> I believe (don't have any books anywhere near me, so bear with me) that the
> problem is that the drain of the spell is deadly, and in the spell
> generation rules in the Grimthingy (you all have no idea how long I've been
> waiting to say that) that adding the "cyber" part would increase the drain
> up a level, past deadly. That's what makes it an unviable spell.
> Personnally, I think that can be worked around. But like I said, I _think_
> that was the reasoning.

Going past Deadly isn't a problem -- you simply add +2 to the Drain Target
for every Drain Level above Deadly. Else spells like Hellblast couldn't
exist either...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Turning true emotion into digital expression.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 23
From: "St. Jean, Ricky" <stjeanr@*******.CANADOREC.ON.CA>
Subject: Re: Min/Max Characters: the Speed Samurai!!
Date: Fri, 29 Mar 96 12:03:00 EST
>Dane Jensen said on 28 Mar 96...
>> Okay,
>> Take a physad deck him out with the highest levels in
increase
>> initiative and reaction. Quicken increased cybered init and reac, add
>> a move-by-wire 4 with synaptic accelerator 1, adrenal pump,
>> superthyroid, ., oh and I almost forgot increase quickness and
>> intelegence, and you get 6 + 1d6, spells add up to 14 + 7d6, cyber
>> adds to, 30 + 12d6 (I might have made a few errors and it could get
>> better with various intel and quick enhancment stuff) on a good day
>> that equals 102 or 10 full rounds a turn. Now, who wants to get in a
>> gunfight with me?
>I think you should be made aware of the little rule (guideline?) that says
>that such bonuses are not cumulative. The Increased Reaction spells state
>this specifically, while the DLoH seems to have said so for the other
>stuff. Your physad would get +4D6 from his MBW system, +1D6 from
>the synaptic accelerator,
Nope, Cybertech p. 39: "The move-by-wire system [...] is not compatible
with any other Reaction/Initiative enhancing cyber- or bioware."
And costs, of course, 6.45 Essence...

>and maybe some other stuff like muscle
>augmentation and enhanced articulation (damned words to type :), and you
>reach something like 18+6D6. You might go higher a bit, but definitely not
>to more than 6D6 dice, let alone 30+12D6...
Would be 5D6 plus magic, although I think I have once read a rule (can't
find
it now, *sigh*) that magic and cybernetic enhancements are not cumulative.
Anyone any hints?

>Also, the speed samurai is the fastest we could create as a starting
>character without using the Cybertech sourcebook, which wasn't out yet in
>June last year.
The Character Dane "describes" is absolutely NO beginning character.
If the character should be a PhysAd, he needs to be Initiate to have "the
highest levels in increase initiative and reaction", let alone "increase
quickness and intelegence". Lesse... *calculate*
At least 6 points of magic for Increased Reaction (to 9) PLUS
6 Points for Increased Reflexes(3) PLUS
several points for maxing out "quickness and intelegence".


----------------------------------
Sure if you want to get rediculous.

Sarcasm mode ON
Why not have him infected with HMHVV!!! Give him 12 essence and synaptic
accelerator level 2. Invent a spell Nothing can be faster and Quicken it
on him.
Sarcasm mode OFF

Munchkin Pres.

<<<<stjeanr@*******.CANADORE.ON.CA>>>>

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