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Message no. 1
From: Alfredo B Alves <dghost@****.COM>
Subject: Mo' bettah Cyberdoodads
Date: Mon, 27 Apr 1998 03:41:49 -0500
Okay. Here is an earlier post I made reformated using Gurth's
suggestions (thanks, oh great Guru) followed by some additional modifiers
and some gear (sorta). Enjoy :) (Make sure you've got your mailer set
to a fixed with font liked Fixedsys or the tables will look funny.)
-----Begin Original Message-----
Something about Cyberlimbs in Cybertechnology (pgs, 30-37, 49-53) irks
me.
<snip reasing behind original post>

Possible Solution:
Base Costs
Cyberpart Cost
Limb: 50k
Hand/Foot: 22.5k
Forearm/Lowerleg: 35k
Torso: 60k
Skull: 37.5k
Base stats are 0
Cost for Stats:
Cost per point of
Cyberpart Strength Quickness Body
Limb:
1-3 25k 14k 12k
4-6 150k 90k 75k
7+ 175k 110k 90k
Hand/Foot:
1-3 11k 6k 5k
4-6 68k 41k 34k
7+ 79k 50k 41k
Forearm/Lowerleg:
1-3 17k 10k 8k
4-6 105k 63k 53k
7+ 123k 77k 63k
Torso:
1-3 29k 17k 14k
4-6 180k 108k 90k
7+ 210k 132k 108k
Skull:
1-3 18k 11k 9k
4-6 113k 68k 56k
7+ 131k 83k 68k

Each Stat cannot exceed (current stat* + Body**) or (current stat* +4***)
whichever is lower. A cyber body part doesn't cost extra essence until a
cyberstat exceeds the chars natural stat +1, then the cost is as follows
(Body doesn't cost Essence):
Essence Cost For
Cyberpart Stregth Quickness
Limb: .4 .3
Hand/Foot: .15 .1
Forearm/Lowerleg: .25 .2
Torso: .3 .23
Skull: .3 .23
A cybertorso still halves essence costs of stat mods (which is already
figured into the calculations for modifications to a Cyber Torso)

*Unaugmented stat except add full bonus from physad abilities if
possessed, and 1/2 any modifications from Bio/cyberware (round down)
**use natural body except add full bonus from physad abilities if
possessed and 1/2 body modifications from Bone Lacing (Round Down)
***add 1/2 body modifications from Bone Lacing (Round Down)

Armor costs per point
Cyberpart Soft Hard
Limb: 10k 25k
Hand/Foot: 4.5k 11.5k
Forearm/Lowerleg: 7k 17.5k
Torso: 12k 30k
Skull: 7.5k 19k

Max armor rating is 1/2 the body of the limb or the average body of the
person in question (this was arbitrailerly (sp?) chosen, so if doesn't
make sense, that's why.) A natural looking (proportioned) Cyberlimb costs
+10% after all of the above costs, cannot have a stat which exceeds
current stat + 1 and cannot have more than 3 pts of soft armor and NO
hardened armor. On average, this should result in more expensive
cyberlimbs.

Tell me what you think ... does this sound like a good system or will it
restrict Cyberlimbs too much / too little?

-----End Original Message-----

Okay now for the (semi) new stuff:
I don't know if these costs make sense since I picked them kind of
randomly.

Cyberlimb coverings:
Cost*
Synthskin +20%
Plastic Skin +10%
Chrome +10%
Painted +varies
Matte Finish +5%
Glossy Finish +5%
Leather +15%
Rubber +15%
*For non-obvious cyberlimbs, Percentage increase is applied to Base cost
+ 1/2* Strength cost + Body cost + 2* Armor costs. For Obvious
cyberlimbs, Percentage increase is applied to all costs.

A cyberlimb with synthskin cannot have any pop-up/open-up/fold-out
components but can have small holes (ie for datajacks). A Cybergun (no
BF or FA) could still be mounted but would have to surgically
re-loaded...

Any pop-up/open-up/fold-out components built into a cyberlimb with
Plastic Skin or Chrome will be obvious.

Features:
EM Shielding
Cost: 15,000 per point
Effect: Gives ya protection from EM Pulses as well as some types of
cyberware scanners. Each point increases the T# of such devices by one.

Thermal Generators
Cost:
Cyberlimb: 30k
Hand/Foot: 14k
Forearm/Lowerleg: 21k
Torso: 36k
Skull: 23k
Effect: Maintains the cyberlimbs at normal body temperature. this
makes detecting cyberlimbs with thermal imaging harder but not impossible
(+4/+8 T#'s) since the temperature will fluctuate differently than the
rest of the body. Note that this is required for Cyberskulls and Torsos
if not for the rest of the body as well. (ie what happens if your
cyberpart (ie cyberskull) is at a drastically different temperature than
your internal organs (ie Brain) ?)

Built-in Holsters:
Some-one posted something about this so I thought I'd include it. :)
(wish I could give credit where credit's due )

Holster
Cost: 400
Effect: Not neccisarily a holster per se, but some kind of external (or
partial internal) mount for a gun. Use common sense when deciding what
can mounted where. (no rifle "holsters" mounted to your Cyberforearm
...)

Pop-out Holster
Cost: 1000
Effect: This is a pop-out (ala Robocop) version of the above. You
can't have anything bigger than a heavy pistol. Holster is opened by
some switch, button, or latch. A DNI controlled version is available as
per standard rules in Cybertechnology.

Cyberarm Gyromounts
Cost: See Cybertechnology or (points or recoil compensation)^2 * 30k
Effect: I don't understand why these cost extra essence so until
someone convinces me otherwise, these cost the standard 1 essence per
limb. Merry Christmas. *<:) Aside from this they work as normal.

If you have any ideas for more extras please append them. (in the same
format, if possible.)

Have fun :)

D. Ghost
(aka Pixel, aka Tantrum)
"For my first action I turn invisble ..."

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Message no. 2
From: Panther <qmilton@**.NET>
Subject: Re: Mo' bettah Cyberdoodads
Date: Sun, 19 Apr 1998 08:59:44 +0000
>
> A cyberlimb with synthskin cannot have any pop-up/open-up/fold-out
> components but can have small holes (ie for datajacks). A Cybergun (no
> BF or FA) could still be mounted but would have to surgically
> reloaded...

actually, if you think about it, you can probably have a flap of skin
that folds over the opening or whatever, having it overlap with the
skin on the other side of the opening, hopefully with it sealing to
itself, kind of like saran wrap does

Panther
Message no. 3
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Mo' bettah Cyberdoodads
Date: Sat, 2 May 1998 18:49:10 -0500
On Sun, 19 Apr 1998 08:59:44 +0000 Panther <qmilton@**.NET> writes:
>>
>> A cyberlimb with synthskin cannot have any pop-up/open-up/fold-out
>> components but can have small holes (ie for datajacks). A Cybergun
>>(no BF or FA) could still be mounted but would have to surgically
>> reloaded...

>actually, if you think about it, you can probably have a flap of skin
>that folds over the opening or whatever, having it overlap with the
>skin on the other side of the opening, hopefully with it sealing to
>itself, kind of like saran wrap does
>
>Panther

DOH! I shoulda thought of that :) Ok, small pouches could be disguised
as scars ... not sure about the flap thing ... either be very concealable
and hard to open or easily noticed and easy to open ... unless you had a
DNI controlled device ... actually not even that. A lever action thingy
go open it ... push here, panel pops open ... dunno how much to charge
fer it ...

D.Ghost
(aka Pixel, Tantrum)
*Spasing violently* "C-C-Caffine and su-sugar d-don't affe-fect me ..."

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Message no. 4
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Mo' bettah Cyberdoodads
Date: Mon, 4 May 1998 22:09:46 EDT
In a message dated 5/3/98 8:39:17 PM US Eastern Standard Time, dghost@****.COM
writes:

> >actually, if you think about it, you can probably have a flap of skin
> >that folds over the opening or whatever, having it overlap with the
> >skin on the other side of the opening, hopefully with it sealing to
> >itself, kind of like saran wrap does
> >
> >Panther
>
> DOH! I shoulda thought of that :) Ok, small pouches could be disguised
> as scars ... not sure about the flap thing ... either be very concealable
> and hard to open or easily noticed and easy to open ... unless you had a
> DNI controlled device ... actually not even that. A lever action thingy
> go open it ... push here, panel pops open ... dunno how much to charge
> fer it ...
>
Actually, what about the "Dataport" from "Alien's 4" that was hidden
beneath a
"Mole" on the Synthetic???

-K
Message no. 5
From: Airwasp <Airwasp@***.COM>
Subject: Re: Mo' bettah Cyberdoodads
Date: Tue, 5 May 1998 07:52:18 EDT
In a message dated 5/5/98 2:11:04 AM !!!First Boot!!!, Ereskanti@***.COM
writes:

> > DOH! I shoulda thought of that :) Ok, small pouches could be disguised
> > as scars ... not sure about the flap thing ... either be very
concealable
> > and hard to open or easily noticed and easy to open ... unless you had a
> > DNI controlled device ... actually not even that. A lever action thingy
> > go open it ... push here, panel pops open ... dunno how much to charge
> > fer it ...
> >
> Actually, what about the "Dataport" from "Alien's 4" that was
hidden
beneath
> a
> "Mole" on the Synthetic???
>
> -K

Guys, in one of the latest books (I believe in the Dragonheart Saga), one of
the deckers had a dermal patch to cover over a datajack port. Would you guys
consider this as something similar to the Protective Cover option available
for cybereyes, and the same essence cost - nothing ?

Mike
Message no. 6
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Mo' bettah Cyberdoodads
Date: Mon, 4 May 1998 11:08:53 -0500
On Tue, 5 May 1998 07:52:18 EDT Airwasp <Airwasp@***.COM> writes:
>In a message dated 5/5/98 2:11:04 AM !!!First Boot!!!, Ereskanti@***.COM
>writes:
>> > DOH! I shoulda thought of that :) Ok, small pouches could be
disguised
>> > as scars ... not sure about the flap thing ... either be very
concealable
>> > and hard to open or easily noticed and easy to open ... unless you
had a
>> > DNI controlled device ... actually not even that. A lever action
thingy
>> > go open it ... push here, panel pops open ... dunno how much to
charge
>> > fer it ...

>> Actually, what about the "Dataport" from "Alien's 4" that
was hidden
>beneath a "Mole" on the Synthetic???
>>
>> -K

hmmmm....IIRC, the dataport didn't really gel with the SR concept of a
datajack... The synthetic's dataport was floating under her skin and the
opening was much smaller than my concept of a datajack. (look at the
piccs in VR 2.0 [for a specific page ref, try page 48, but there are
others]) This, doesn't mean it's not possible, just that it's not as
easy...I'd say it'd be easiest in a cyberlimb covered with synthetic
skin.

>Guys, in one of the latest books (I believe in the Dragonheart Saga),
one of
>the deckers had a dermal patch to cover over a datajack port. Would you
guys
>consider this as something similar to the Protective Cover option
available
>for cybereyes, and the same essence cost - nothing ?
>
>Mike

<*WARNING*>

This post involves the discussion of one of the characters in the
Dragonheart Trilogy. No story is revealed/discussed but if you would
like to avoid hearing anything about the character, please move on/delete
this message now.

</*WARNING*>

Yup, Jane-in-a-box had a clear plastic panel covering her datajacks and
softlink. Hmmmm... I would say a datajack guard would be simple to
create. Since they don't have to be as thin (althogh thin would be nice
:), and they don't have to be transparent, datajack guards would be
cheaper than protective covers for cybereyes.

so now for the stats,
Item Impact Price Availability Street Index
Datajack Guard 0 50 3/36 hrs 1
1 200 4/48 hrs 1.5
2 600 5/3 days 1.5
Protective Panel 0 30*n 3/24 hrs 1
1 150*n 4/36 hrs 1.5
2 400*n 5/48 hrs 1.5
n is the number of datajacks / softlinks to be protected. All such
softlinks / datajacks must be mounted close to each other. If there is
room (GM discretion) to mount one or more datajacks / softlinks in the
space between the datakacks / softlinks, the panel must be purchased as
if they were present.

Datajack Guard is a small plug inserted into the datajack / softlink.
The portion remaining external extends over and past the rim of the
datajack / softlink. In order to use a datajack guard with 2 points of
impact armor, the datajack / softlink must be mounted on something
rigid like a cyberlimb or a mass of bone. The 0 impact guard basically
just protects the datajack from dust and stray particles. The guard is
available in an assortment of colors including, but not limited to,
clear, flesh tone, and chrome.

Datajack Panel is a plastic panel covering and protecting multiple
datajacks / softlinks. The panel has adhesive material along the rims
that keep it in place. Otherwise, the same rules apply as for the
datajack guard.

Well, whadya think?

D.Ghost
(aka Pixel, Tantrum)

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Message no. 7
From: "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM>
Subject: Re: Mo' bettah Cyberdoodads
Date: Tue, 5 May 1998 09:14:21 -0700
----------
> From: Alfredo B Alves <dghost@****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Mo' bettah Cyberdoodads
> Date: Monday, May 04, 1998 9:08 AM
>
>
<snip>
> Yup, Jane-in-a-box had a clear plastic panel covering her datajacks and
> softlink. Hmmmm... I would say a datajack guard would be simple to
> create. Since they don't have to be as thin (althogh thin would be nice
> :), and they don't have to be transparent, datajack guards would be
> cheaper than protective covers for cybereyes.
>
<more snip>

If you're into non-SR references, this reminds me that Turner, in Gibson's
"Count Zero" had "dust covers" for his datajacks, IIRC. Nothing fancy
or
sophisticated, just a little plug that he put into his jack when he wasn't
using it to keep ickies from getting in. =)
Message no. 8
From: Gurth <gurth@******.NL>
Subject: Re: Mo' bettah Cyberdoodads
Date: Tue, 5 May 1998 19:32:15 +0100
Airwasp said on 7:52/ 5 May 98...

> Guys, in one of the latest books (I believe in the Dragonheart Saga), one of
> the deckers had a dermal patch to cover over a datajack port. Would you guys
> consider this as something similar to the Protective Cover option available
> for cybereyes, and the same essence cost - nothing ?

I'd allow it, although if you look at most drawings of datajacks, they
tend to stick out from the skull a bit so it could look like you've got a
strange lump on your head if you just put a patch over it. For a little
extra nuyen, I'd let a player take a slightly more recessed datajack that
can be easily covered over, IMHO.

If all else fails, you could always just put some bandages over it and say
you've got a head wound :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
You're gonna like it, but not a lot.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 9
From: Katt Freyson <katt@******.NET>
Subject: Re: Mo' bettah Cyberdoodads
Date: Tue, 5 May 1998 15:46:34 -0400
|> From: Jeremy "Bolthy" Zimmerman
|> Sent: May 5, 1998 12:14 PM
|> Subject: Re: Mo' bettah Cyberdoodads

|> If you're into non-SR references, this reminds me that Turner,
|> in Gibson's
|> "Count Zero" had "dust covers" for his datajacks, IIRC. Nothing
fancy or
|> sophisticated, just a little plug that he put into his jack when
|> he wasn't
|> using it to keep ickies from getting in. =)

I am suprised that this was never included in SR [If I err pardon] and
even CP2020 does not seem to have those. Though I believe that Solo of
Fortune did. Whatever, this makes so much sense that I would rule [as a GM]
that these come automatically with Datajacks.

Katt Freyson
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
Message no. 10
From: "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM>
Subject: Re: Mo' bettah Cyberdoodads
Date: Tue, 5 May 1998 12:59:08 -0700
----------
> From: Katt Freyson <katt@******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Mo' bettah Cyberdoodads
> Date: Tuesday, May 05, 1998 12:46 PM
>
> |> From: Jeremy "Bolthy" Zimmerman
> |> Sent: May 5, 1998 12:14 PM
> |> Subject: Re: Mo' bettah Cyberdoodads
>
> |> If you're into non-SR references, this reminds me that Turner,
> |> in Gibson's
> |> "Count Zero" had "dust covers" for his datajacks, IIRC.
Nothing fancy
or
> |> sophisticated, just a little plug that he put into his jack when
> |> he wasn't
> |> using it to keep ickies from getting in. =)
>
> I am suprised that this was never included in SR [If I err pardon] and
> even CP2020 does not seem to have those. Though I believe that Solo of
> Fortune did. Whatever, this makes so much sense that I would rule [as a
GM]
> that these come automatically with Datajacks.
>

I lump it with the cleaning kits for cyber eyes. The first time you hear
about it is in Cybertechnology. The narrator says that cybereyes come with
cleaning kits and that you really should use them. Do you ever hear about
them elsewhere? Nope. Common sense isn't always a strong factor, I think.

Further Reading

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