From: | Bull <chaos@*****.COM> |
---|---|
Subject: | Modules and Sourcebook/Trackline Adventures |
Date: | Fri, 26 Jun 1998 20:46:40 -0400 |
chance next weekend at Origins I plan to distill and talk to Mike about
some of this).
First off... Some of you really like the Track STyle
Adventures/Sourcebooks since they provide a lot of broad style information
and adventure ideas, without confining you to a specific, single adventure.
And on the flip side, some of you really dislike them for the same reason.
Ditto for the older style Modules, although the other way around.
ANd the spilt seems to be 50/50 as far as how many people like each type of
book.
So the question is, if FASA repackeged their module set-ups some, and
produced a modified for of both types, would that satisfy everyone for the
most part?
The Track Style adventures are nice, but I think they need to focus more on
the Background and storyline (and specific ideas) to provide more of a
sourcebook. Up to this point most SOurcebooks have either focused solely
on gear/rules (SSC, Grimmy, VR2, Rigger 2, etc), have focused on a specific
place or group of related places (London, The Tirs, Target UCAS and
Smugglers Havens), or have focused on a specific group (Lone Star, The old
Corp book).
Besides those we have had a couple others taht have been a bit more "odd".
Threats was a series of specific ideas that were fairly well detailed, but
that may or may not have actually happened in SR Canon and had no specific
adventure attached to it. Bug City was part Placebook, part campign, but
based almost solely around a single location.
So what if we had these:
Regular Modules that were nice, well detailed adventures like some of the
older books. Maybe one or two a year, or published as part of a regular
magazine.
Adventure SOurcebooks: Rather than detailing a specific location or a
specific single adventur, these are more along the lines of what BitB and
Super Tuesday are, except that rather than focusing on a series of related
runs, they would focus more on explaining the whole story arc in detail,
and then give ideas for creating runs around the storyline. I think this
is the intent of the current Track Adventures, but has gotten lost a bit in
the organization. Too much info that isn;t laid out well enough.
Anyways, I agree something needs to be done. THere is just too much
dissatisfaction among SR players about current product lines...
But, we'll see what happens...
Bull