From: | mamos@*****.com (Mike Amos) |
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Subject: | More about colorful game descriptions |
Date: | Wed, 4 Dec 2002 13:42:58 -0700 |
the most brilliantly though out character and a thesaurus to your left as
you play, but if your GM and other players are lazy the descriptions will
never be truly colorful. With time even the you will give in. It is very
hard to deliver a paragraph of finely crafted prose only to have the gm say,
"The goon shoots back, he rolls 2 successes so you are hit, now resist."
I am most defiantly in favor of what you propose, and have attempted such
things myself, but the whole group has to be in the same frame of mind or
it'll never get anywhere.