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Message no. 1
From: "S. Oxley" <rda986n@*****.CC.MONASH.EDU.AU>
Subject: More bike rules and comments
Date: Mon, 11 Oct 1993 13:27:36 +1000
Hello again all.

After a not so quiet weekend, I'm back to update the rules (?) I made for
motorcycles in shadowrun. Following various comments posted either to me
or to the shadowrun mailing list, here are the new bits:

1) Tossing/dropping grenades from bikes.

The grenade will scatter _forwards in the direction of your travel_ a
distance of (speed/10) metres, and (2D6 metres to either side, determined
randomly). This is for _dropped_ grenades.

If you toss a grenade at a specific target, (eg the front of a bus, a
group of people), then the scatter will be halved (round down). However,
there will be a target number modifier of +(speed/25) to the thrower's
dice roll. (If it seems a bit high, have you ever tried to through
something from a bike doing 200+ klicks?? I haven't. And tossing things
from car windows at a target is much harder than it looks!)

2) Rigged bikes (again)

Thanks to granite (C. Paul Douglas) for the revised mods for the luggage
carried, although I think I would still double the values you suggested.
(These are only my comments, so don't get upset! :-)

3) And again!

Now, I completely forgot this when I wrote my original rules, and that is
the simple fact that when you steer a bike, you lean in the direction of
the corner. (Watch the motorcycle Grand Prix's on TV to see what I mean,
or any rider on the road.) If you were totally rigged, there is no way
to lean the bike over by moving your body (assuming your body was totally
restrained).

Granite came up with the goodies - a variable Centre of Gravity
GyroStabaliser. This device would take over the job of the rider moving
his body whilst cornering. This device would add 35% to the cost of the
normal rigging set-up, and add another 0.25 CF to the space needed.

As always, comments and feedback appreciated.

Steve Oxley

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