From: | "J.W.Thomas" <cm5323@***.AC.UK> |
---|---|
Subject: | More drugs |
Date: | Wed, 4 May 1994 14:20:48 +0100 |
stimulants
(by rating)1-5
cancels stun damage =rating,allows operation without sleep for
extra rating*5 hours,adds rating to reaction,all physical skill
target numbers -1,all mental skills +1TN
duration=reaction boost for rating dice minutes
side effects= when reaction boost time runs out, reaction
decreases by 1 every (duration rolled)minutes, starting at
reaction+rating, going down to a minimum of reaction-rating or
one, which ever higher. This is to represent
shakes,tiredness,adrenalin loss etc
COMBAT DRUGS
These are really nasty!! recombinant opiates, adrenalin and
endorphin analogs all mixed together into a punishing chemical
cocktail that redlines all your physical abilitys...
But watchout cos the comedowns a kicker
RATINGS 1-3
Can ignore (rating) boxes of damage
(rating) added to all physical stats
(rating) added to combat pool
Adds (rating) to reaction
If has NO OTHER reflex boosters,Adds D6 to reaction
Comedown
looses all drug bonuses
(rating) subtracted from all mental stats
If this takes a stat to ZERO,takes (rating)x2 S stun damage
If this takes a stat Negative, takes (rating)x2 D Stun
damage,and must resist (rating+3)TN or go into a coma.
If more than one stat goes 0 or less,take the lowest stat
effect,but modify power by +1 per extra stat at 0(+2 if below 0)
If takes any damage , test INT with TN=ratingx2. user takes
(rating) boxes damage,minus one box per sucess rolled. This is
the damage you did to yourself by ignoring the wound.
Roll body,TN ratingx2.if get no successes,roll on the small body
part damage table to find the organ that failed under the strain.
takes immediate 6M damage
More soon.
CHOPPER
I've got no .sig to hold me down
No need to smile,no need to frown
I once had .sig's,but now i'm free
There are no .sigs on ME!