From: | Shades <thompssr@****.COLORADO.EDU> |
---|---|
Subject: | More dumb questions |
Date: | Thu, 20 Oct 1994 21:00:08 -0600 |
1) It says in the SRII book that when using a second weapon, you add
+2 to each weapon's target number, and lose any smartlink or laser
sight benefits. Well....
a) Why must you lose the benefits?
If you're firing two weapons, I would think that having two
points of red light would still make it easier than pointing the gun
at the target (never having fired two at once, I wouldn't know but..)
b) If you are using two guns, do you have to spend a simple
action to fire each one (getting two shots?), or does one simple
action cover the firing of both guns at the same time (getting four
shots.)
2) My friend mentioned something about not being able to use
firearms withing melee combat. He said that he was pretty sure it
was in the rules somewhere, but I couldn't find any mention of this.
Is this true at all?
3) Speaking of Melee combat, the way I have read it, Any initiative
bonuses are completely worthless. Please kick me if I have gotten it
wrong but:
Will Wired has an Initiative of 12+4d6 and an Unarmed of 3.
Kelly Karate has an Initiative of 4+1d6 and a Karate of 8.
Rolling initiative, Will gets a 25 and Kelly gets an 8. Therefore,
Will blazes in to attack Kelly. Rolling against a 4, Will gets 2
successes, but Kelly gets 5. "Not today tin-man.", as she obtains
speed from nowhere and strikes Will. Again at turn 15, Will rolls 1
success, Kelly rolls 5. More whamming on Will. Now at turn 8, Kelly
gets to attack! Will rolls 2, Kelly 3. Will still gets hurt. Turn
5: Will 3, Kelly 4....Will goes to the hospital, Kelly scampers off
unscathed. The result is, even though Will is the one with wired
reflexes and outrageous speed, Kelly (with no increases) slaps him
silly 4 times in a combat round.
Sorry for the long explanation but......comments?
That's about it for now.....I'm sure I'll be annoying you later. C
ya!