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Message no. 1
From: "Hackers 'R Us" <Flake@***.nl>
Subject: More magic Questions and Burning Bright
Date: Sat, 2 Dec 1995 01:20:45 +-100
BTW, there was another occasion in which the gameworld rules were =
slichtly bended.
At some point in the story he's able to cast a clairvoyance spell while =
astrally projecting. So while having his consciesness actively cut off =
from his body he's able to seperate it again and apparently creates a =
third point of awareness.

This in turn fires another question I have had a long time and was never =
able to answer to satisfaction.
If you cast a spell in astral space, I always believed non of it's =
original features counted. So the spell always becomes an astral being =
that will attack any other astral being it is cast at. The only time =
it's features do count is when there's a bridge between the target and =
the physical world and even then the spell must first defeat whatever it =
is trying to ground through before it can actually enter real space. =
This certainly seems to be true to most physical spells. But what about =
mana spells or spell that have no target like detection spells or spells =
like astral static. Mana spells for one do not ground cause their =
primary effect is in the aural component of a target, but it also seems =
that it doesn't need the link with the real world, so why doesn't it do =
damage the way it should do ?
For example it says somewhere in the rules that healing applied to the =
physical body heals the astral body and VICE VERSA. Which means that it =
must be possible to heal an astral body with a spell, which in turn =
means that astral body must be the target of an heal spell and as all =
spell become hostile beings if targeted at an astral object or being why =
doesn't it hurt the receiver of the spell instead of healing him ?

As for the questions from Lars about bound spirits, I don't think I =
understand it. What is so weird about a bound elemental ? It seems to be =
the only way one can summon the critters, that's the handy part of =
elementals, they're always around when you need them.
Message no. 2
From: Lars M Ericson <lericson@***.edu>
Subject: Re: More magic Questions and Burning Bright
Date: Sun, 3 Dec 1995 03:37:26 (CST)
In a previous message Hackers R Us said:

> As for the questions from Lars about bound spirits, I don't think I =
> understand it. What is so weird about a bound elemental ? It seems to be =
> the only way one can summon the critters, that's the handy part of =
> elementals, they're always around when you need them.
>
>

The questions that I had about elementals focused on Kyle's use of bound
elementals for remote services. This directly goes against the rules for
summoning elementals. When an elemental is summoned the mage can do one of
two things:

1. He can bind the elemental to his service for use at a later date.

2. He can command the elemental to perform a specific remote service.

If the mage binds the elemental then he can only control the elemental
when it is in DIRECT line of sight. This means that Kyle could not send an
air elemental to protect the Truman's house while he investigated. If the
mage send it on a remote service exactly after the conjuring then he
cannot call on the elemental later. Once it gets that command it
effectively while carry out that command no matter what. This is the basic
rules for conjuring as specified in the main book.


-- Lars Ericson
Message no. 3
From: "A Halliwell" <u5a77@**.keele.ac.uk>
Subject: Re: More magic Questions and Burning Bright
Date: Sun, 3 Dec 1995 16:30:46 +0000 (GMT)
<Snip>
> This in turn fires another question I have had a long time and was never =
> able to answer to satisfaction.
> If you cast a spell in astral space, I always believed non of it's =
> original features counted. So the spell always becomes an astral being =
> that will attack any other astral being it is cast at. The only time =
> it's features do count is when there's a bridge between the target and =
> the physical world and even then the spell must first defeat whatever it =
> is trying to ground through before it can actually enter real space. =
> This certainly seems to be true to most physical spells. But what about =
> mana spells or spell that have no target like detection spells or spells =
> like astral static. Mana spells for one do not ground cause their =
> primary effect is in the aural component of a target, but it also seems =
> that it doesn't need the link with the real world, so why doesn't it do =
> damage the way it should do ?

Mana spells should only work on other astral entitlies. You can't affect the
physical world with mana cast from astral space (unless you use grounding,
which I only allow to initiates.)

> For example it says somewhere in the rules that healing applied to the =
> physical body heals the astral body and VICE VERSA. Which means that it =
> must be possible to heal an astral body with a spell, which in turn =
> means that astral body must be the target of an heal spell and as all =
> spell become hostile beings if targeted at an astral object or being why =
> doesn't it hurt the receiver of the spell instead of healing him ?

Spells only fight in astral space if they are actively opposed by someone.
If you cast a healing spell on someone in astral space, chances are he'll
willingly accept its effects. If he wanted to oppose it, then it would fight
him 'till he dropped his defences.

> As for the questions from Lars about bound spirits, I don't think I =
> understand it. What is so weird about a bound elemental ? It seems to be =
> the only way one can summon the critters, that's the handy part of =
> elementals, they're always around when you need them.
>
I might be on the wrong thread, but I think the point was, that when you
bind an elemental to service it MUST remain close to you in astral space
until called upon. You can't send it on a remote service. In order to do
that, you must summon an elemental for THAT PORPOSE ONLY. No extra services.

--
______________________________________________________________________________
| |What to do if you find yourself stuck in a crackin |
|u5a77@**.keele.ac.uk |the ground beneath a giant bolder, which you can't |
| |move, with no hope of rescue. |
|Andrew Halliwell |Consider how lucky you are that life has been good |
|Principal in:- |to you so far... |
|Comp Sci & Visual Arts | -The BOOK, Hitchhikers guide to the galaxy. |
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