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Message no. 1
From: rswen@*******.net (Richard Swen)
Subject: More mods than dice (was Re: SR4 Conversion)
Date: Thu, 28 Jul 2005 06:25:32 -0700
Sorry If this has been discussed previously.

What should happen if the number of modifiers to a dice role
equals or exceeds the number of dice being rolled by the
player? Say the player is rolling 3 dice for skill and 3
dice from a pool, and the modifiers are removing 6 dice or
more. Will the player have any chance for success?

Thank you,
Richard Swen
Message no. 2
From: adam@************.com (Adam Jury)
Subject: More mods than dice (was Re: SR4 Conversion)
Date: Thu, 28 Jul 2005 07:57:29 -0600
On 28-Jul-05, at 7:25 AM, Richard Swen wrote:

> What should happen if the number of modifiers to a dice role
> equals or exceeds the number of dice being rolled by the player? Say
> the player is rolling 3 dice for skill and 3 dice from a pool, and the
> modifiers are removing 6 dice or more. Will the player have any
> chance for success?

In a shocking turn of events, I'm going to answer this question
straight up, because I'm in a great mood considering how little sleep
I've been getting lately, and I want to clear up some terminology :-)

In your example, the Dice Pool would be six dice; 3 from a skill, 3
from an attribute. If modifiers lowered the Dice Pool to 0 or below,
the character would be allowed to make the test *if* she spent a point
of Edge to do so. She would then make the test using the character's
Edge rating as the Dice Pool.

Cheers,
Adam
--
Adam Jury
http://www.shadowrunrpg.com
Message no. 3
From: Steve.Garrard@********.co.za (Steve Garrard)
Subject: More mods than dice (was Re: SR4 Conversion)
Date: Thu, 28 Jul 2005 16:02:34 +0200
Adam Jury wrote:
> In a shocking turn of events, I'm going to answer this
> question straight up, because I'm in a great mood considering
> how little sleep I've been getting lately, and I want to
> clear up some terminology :-)
>
> In your example, the Dice Pool would be six dice; 3 from a
> skill, 3 from an attribute. If modifiers lowered the Dice
> Pool to 0 or below, the character would be allowed to make
> the test *if* she spent a point of Edge to do so. She would
> then make the test using the character's Edge rating as the Dice Pool.

Edge? Is this going to be similar to BattleTech Edge?


Slayer

"Beware my wrath, for you are crunchy and taste good with ketchup."
- Unknown Dragon



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Message no. 4
From: The_Sarge@***.de (MatthÀus_Cebulla)
Subject: More mods than dice (was Re: SR4 Conversion)
Date: Thu, 28 Jul 2005 16:07:31 +0200
> In a shocking turn of events, I'm going to answer this question
> straight up, because I'm in a great mood considering how little sleep
> I've been getting lately, and I want to clear up some terminology :-)

Admit it: You just want to stop some bitching, eh? ;)

> In your example, the Dice Pool would be six dice; 3 from a skill, 3
> from an attribute. If modifiers lowered the Dice Pool to 0 or below,
> the character would be allowed to make the test *if* she spent a point
> of Edge to do so. She would then make the test using the character's
> Edge rating as the Dice Pool.

Sweet. This will also mean, that in some cases one will roll a higher
number of dice, right? Frex: I have Edge 4, Cha 2 and Intimidation 1.
Modifiers bring this down to -4 (I wanted to intimidate an ice-cold,
top-noth killer in his own turf.). So I spend the edge point, and then
roll with four dice, right?

> Cheers,
> Adam

Matthäus
Message no. 5
From: graht1@*****.com (Graht)
Subject: More mods than dice (was Re: SR4 Conversion)
Date: Thu, 28 Jul 2005 08:31:38 -0600
On 7/28/05, Matthäus Cebulla <The_Sarge@***.de> wrote:
>
> > In your example, the Dice Pool would be six dice; 3 from a skill, 3
> > from an attribute. If modifiers lowered the Dice Pool to 0 or below,
> > the character would be allowed to make the test *if* she spent a point
> > of Edge to do so. She would then make the test using the character's
> > Edge rating as the Dice Pool.
>
> Sweet. This will also mean, that in some cases one will roll a higher
> number of dice, right? Frex: I have Edge 4, Cha 2 and Intimidation 1.
> Modifiers bring this down to -4 (I wanted to intimidate an ice-cold,
> top-noth killer in his own turf.). So I spend the edge point, and then
> roll with four dice, right?

Yep. There are some things that adrenaline is better at than you ;)

--
-Graht
Message no. 6
From: The_Sarge@***.de (MatthÀus_Cebulla)
Subject: More mods than dice (was Re: SR4 Conversion)
Date: Thu, 28 Jul 2005 16:39:55 +0200
> Yep. There are some things that adrenaline is better at than you ;)

Sounds good, actually. :)

"You don't know how you did it, and you probably won't be able to do that
stunt again, but you coldly stare into his eyes and slowly say:
'Tell. Me. Who. Hired. You.' He flinches. He isn't used to his prey making
him feel hunted. Perhaps you aren't prey..."


> --
> -Graht

Matthäus
Message no. 7
From: u.alberton@*****.com (Bira)
Subject: More mods than dice (was Re: SR4 Conversion)
Date: Thu, 28 Jul 2005 12:36:09 -0300
On 7/28/05, Steve Garrard <Steve.Garrard@********.co.za> wrote:
> Adam Jury wrote:
> > In a shocking turn of events, I'm going to answer this
> > question straight up, because I'm in a great mood considering
> > how little sleep I've been getting lately, and I want to
> > clear up some terminology :-)
> >
> > In your example, the Dice Pool would be six dice; 3 from a
> > skill, 3 from an attribute. If modifiers lowered the Dice
> > Pool to 0 or below, the character would be allowed to make
> > the test *if* she spent a point of Edge to do so. She would
> > then make the test using the character's Edge rating as the Dice Pool.
>
> Edge? Is this going to be similar to BattleTech Edge?

It's the attribute that replaces Karma Pool, according to the FAQs in
the official site.

To me, at least, this new ruleset is looking better and better :).


--
Bira
http://compexplicita.blogspot.com
http://sinfoniaferida.blogspot.com

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