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Message no. 1
From: Wafflemiesters <evamarie@**********.NET>
Subject: more on lethatlity problems
Date: Fri, 27 Mar 1998 06:47:22 -0600
> After this, start hiding initiative results for NPCs. The players aren't
> meant to know when people will be acting

You mean all GM's DON'T hide the intitiative dice?? Of course, NPC's
shoiuldn't know when PC's are acting...

>(this gets particularly cool when
> you have NPCs delay actions... I had a PC pop-up on 17 once, get shot at
> (delayed action: shoot anyone moving out of cover), then get shot at again
> at 13, when the delayer got their next turn.

The delayer cant act again till 7, because he acted in 17- the rules for
delayed actions say so. Theyare still an EXCELLENT thing to use,
leading to battles of nerves where both sides tey to out-delay the
other.
The only gripe is, why does the delayer always go first? WhatifBOTH
sides delay- I popo us after delaying, but youv'e delayed to shoot me?
Similar situations arrise often using FOF's delay + move rule.

> This sort of thing really persuades PCs to be careful).

Tell me about it. It can grind even the fastest samurai to a dead halt,
practically.

> Mix this by having NPCs who have increased
> reflexes some of the time, so that your PCs can't expect to go first all of
> the time.

Well, smart players will have some team memebrs delaying as well (its
called bounding overwatch- you delay while your partner advances- or you
both use "moving delays" from FOF).
Surving a SR gunfight 101: Standard procedure when nobody is in sight is
to delay. When you DO shoot, you IMMEDIATLY pull back behind cover.

> Alternatively, introduce the rule of six to initiative for
> non-enhanced characters (or one die for everyone that has the rule of six).
>
Or checkout my alternate intiative ideas (lots of "speed bumps") :
www.concentric.net/~evamarie/webinit

> Heck, you could always use random encounter tables. Every time my players
> drive around (and I can be bothered about it), they've got a chance (1 in
> 216, or the odds of getting three one's on three dice) that they'll get
> pulled over for either a random breath test, speeding or something similar.
> Sure, it's a slim shot, but it's enough to discourage players from packing
> heat that's too obvious.

Hell, riding a motrocycle late at night, you can get pulled over more
than that- 1 in 36 is more like it. Of course, 90% of the time they
only care if your drunk or look like a bike theif. Maybe a paper check,
no search- just act real polite and sober, like you ENJOY stopping.
Might change in SR, though. Especailly with racist cops of any stripe.

Mongoose

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