From: | Kyrie Tarrent <MatrxMstrs@***.COM> |
---|---|
Subject: | More Re: Real ranges. |
Date: | Mon, 13 Feb 1995 10:26:03 -0500 |
>I think that a more realistic change would be to include another
>range catagory. With a 9 target number being all that is needed for
>extreme, the average shootist (Firearms: 3) would probably hit a
>man sized target 20-25% of the time. This is without any smartgun
>or scope modifications. I agree that weapons can fire farther than
>the ranges that SR has them at, but I think those longer distances
>should be harder than a nine, perhaps an 11. Anyone else have any
>comments?
My husband is in the military and I know he talks about weapons in our games
quite offten, although the ranges may or not be in doubt I see from my stand
point that is where skill comes into play. The better the skill the better sho
t. Where as the target numbers should reflect a difference in the folks who
were trained by the military. Even though my spose has taken me to a range
before there is no way to compare to whatever training he recieved. I know
how to shoot a pistol, but I don't think a rifle fires the same. In my games
I have altered the military folks to have a -2 to target number when a
military weapon or similar type is used. I don't use this however on my player
s, I think thier smartlinks and all thier other enhancements are enough of an
edge on most everybody.
Also I would like to bring up full auto in ShadowRun, This could either be on
the list or off the list (which is probably better), I don't want to waste
bandwidth by bringing up something people will flame me for.
TIA
Kyrie, The Matrix Mistress.