From: | Terry Amburgey <xanth@****.UKY.EDU> |
---|---|
Subject: | more whining |
Date: | Tue, 25 Jul 1995 12:45:05 -0400 |
In response to an earlier post, Gurth wrote:
>>I'm one of those GMs that considers dice rolls a guide, rather than being
>>hard and fast
>
>I usually go with the die roll, unless it means my NPCs get killed too
>quickly :) I have been known to magically make all dice successes in such
>cases *GM grin*
I can't PROVE that my gm does this since he uses my screen, but npc's seem
to have a magically high number of successes in the oddest of circumstances.
I don't like the notion of fudging the dice rolls to the detriment of pc's.
If nothing else it removes the incentive to think ahead, plan, or use good
tactics. Why bother taking cover if the npc is going to hit regardless of
the dice rolls?
At the risk of sounding overly critical, if the npc's are getting killed too
quickly, the encounter was poorly planned by the gm. As a player, I would
prefer that 'imbalance' between pc's and npc's be resolved BEFORE the gamimg
session. I can live with tough, smart, well equipped opponents. Fudging the
dice to compensate for poor planning and tactics is irritating.
One last question for all of you gm's out there - how would you feel about
having
'one of those PC's that considers dice rolls a guide, rather than being hard
and and fast' in your game? "Well Terry you need a 24 to crack the maglock
with a bic pen while hanging upside down from your heels in the dark under
the leaky steamline". [rolls 4 times behind screen]. "Well son-of-gun John,
whaddya know, 4 sixes in a row on the first die. What's behind the door?"
Terry L. Amburgey Office: 606-257-7726
Associate Professor Home: 606-224-0636
College of Business & Economics Fax: 606-257-3577
University of Kentucky
Lexington, KY 40506