From: | What ? <MCM@***.BRIGHTON.AC.UK> |
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Subject: | Morp Guns |
Date: | Thu, 16 Dec 1993 14:34:00 GMT |
Here's a few thoughts.
On the roll of Ones (heh) have the gun lock on to a wrong target. The gun
can only be reset by a skilled armouror/software techy
Give the gun a rating say, for example 8. The player rolls the rating against
modified TN and every two sucesses reduce the TN by 1. Basically the same as
Magical Centering skill. This makes the weapon very dangerous but still not
as gross. The newer the gun, the higher the rating.
If the Pc waves it about, have a "weapons collector" hear about it and
send people out to retreive it.
-WHAT