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Message no. 1
From: Darth Vader <j07c@***.UNI-BREMEN.DE>
Subject: Most Powerfull Char
Date: Wed, 27 Jul 1994 18:15:41 +0100
>> I) Well an elven mage with 6 Impr. Invis is totally and uterly invisible
> Well, not really. With 12 dice against a TN of 4 he will probably get 6
> successes. This means that your TN to see the guy went from 2 to 14.
> Not impossible with the Karma Pool. And a grenade doesn't need to see
> him. Plus the invisibility doesn't work against pressure sensors on the
> floor, or air movement sensors either.

Come on Ivy, show a litle objectivity here. If the sammie has a Karma
Pool then the mage will have a pool too. This is not Players against NPCs!!!!
A mage With 12 dice against a TN of 4 and say 2 rerolls will get up to 10
successes. And a TN of 20 is pretty DAMNED HARD no matter how many rerolls
you have. Thats invisible for me.

>> II) Give him a 6 Sleep spell and 7 Sorcery (Concentration spellcasting)
>> and he'll be able to drop any enemy you can think up, with only a
>> TN of 2 for his drain.
> Again, 12 dice against a samurai out of the book means 4 successes so the
> Sammy is resisting a 6D attack with a Willpower of 5. He'll probably get
> the one success he needs to stay on his feet. And with the spotting
> spellcasting rule he needs a 2 to get the general location of the mage,
> and general is all you need with a grenade.

HA! (assuming that none of the opponents has a karma pool), The mage
will roll 13 Dice with a TN of 5 and the sammie will roll 5 Dice with a TN
of 6. Please dont make me LAUGH!!!!!!!!

>> III) Give him 8 charisma and he'll have force 10 Elementals to back him up.
> OK, he'll have force 10 Elementals. That's expensive, and they can be
> fought too.

Money is no object to a good mage, and elementals are expendale. Mages
can affort it to use their elementals as cannon fodder (unlike shamans).

>> IV) Give him 8 Armed combat(specialised in monowhip) and being invisible
>> ge can cut ANY enemy to pieces.
> The whip isn't invisible. And his TN is a 4 while he's sustaining the
> Invis. spell. Full defense and let him play with his whip (keeping
> himself from killing himself) while the sammi gives him a grenade.

Everything he carries with him becomes invisible, or are you suggesting
that a mages clothes can still be seen when he becomes invisible?
This gives him a surprise attack and 12 dice with a TN of 2,
while his opponent has a TN of 6. Noone can survive that!!!!!!

>> VII) He can shapechange to an elephant and take a Panther Cannon Blast and
>> survive it.
> That's gonna be a bit harder than it looks too. You didn't give me the

C'mon Ivy cant u recognise a bit of humor when u see it ?

> Mages are tough, but they are far from invulnerable.

I didnt say that they are invulnrable, I just said that they has the
biggest chance to win in a head to head sittuation. Anyone is killable
this is not fu**ing Dee-n-Dee, but mages can be far harder to get when
played properly.
--
Strong am I with the Force... but not that strong!
Twilight is upon me and soon night must fall.
That is the way of things ... the way of the Force.

GCS d>d- H s+: !g p? !au a- w+ v-(?) C+++ UAVSL++>UAVSL+++ P--(aren't we all?)
L+>L+++ 3 E--- N++ K W(+)(---) M-- !V(--) -po+(---) Y+ t++ !5 !j- R+++(--)
!G tv(++) b+++ D++ B- e+ u++(-) h*(+) f+ r- n!(----) y?

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