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Message no. 1
From: Gurth <gurth@******.NL>
Subject: Movement power (was Re: T-Bird Jamming...)
Date: Fri, 6 Mar 1998 11:08:52 +0100
Matb said on 17:16/ 5 Mar 98...

> Here's the SR2 snip. I'm not sure how much PAoE updated this.
>
> MOVEMENT
> The being may increase or decrease its victim's movement
> rate within the terrain it controls, multiplying or
> dividing the rate by the being's Essence.

It's somewhat longer in PAoE, and adds more detail. For starters,
unwilling victims are allowed a resistance test, and it talks about taking
damage as a result of moving too fast (though it's not mentioned how much
this damage actually is :( ). Also, there's a mention that Movement may be
applied against a number of targets equal to three times the critter's
Essence.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
I want to see the ground give way, I want to watch it all go down.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 2
From: John Dukes <dukes@*******.NET>
Subject: Re: Movement power (was Re: T-Bird Jamming...)
Date: Fri, 6 Mar 1998 13:51:54 -0600
>> Here's the SR2 snip. I'm not sure how much PAoE updated this.
>>
>> MOVEMENT
>> The being may increase or decrease its victim's movement
>> rate within the terrain it controls, multiplying or
>> dividing the rate by the being's Essence.
>
>It's somewhat longer in PAoE, and adds more detail. For starters,
>unwilling victims are allowed a resistance test, and it talks about taking
>damage as a result of moving too fast (though it's not mentioned how much
>this damage actually is :( ). Also, there's a mention that Movement may be
>applied against a number of targets equal to three times the critter's
>Essence.
>
>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html

The critter power descriptions in Predator and Prey change this a bit.
According to the book, they should supercede previous descriptions. To
resist the effects of movement power for an unwilling victim, a
willpower/critters essence resisted test is made. Every time the victim
takes damage from being moved too fast, this test is remade. Number of
targets effected remains the same. It still doesnt tell how damage from
being moved too fast is determined. :P

Take care.
-Teeg
Message no. 3
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Movement power (was Re: T-Bird Jamming...)
Date: Fri, 6 Mar 1998 17:13:24 -0800
John Dukes wrote:

> The critter power descriptions in Predator and Prey change this a bit.
> According to the book, they should supercede previous descriptions. To
> resist the effects of movement power for an unwilling victim, a
> willpower/critters essence resisted test is made. Every time the victim
> takes damage from being moved too fast, this test is remade.

From all the talk of victims resisting with Essence, it sounds like the
power was meant to affect living beings only. (Maybe add in a separate,
similar power for Telekinesis.)

> Number of
> targets effected remains the same. It still doesnt tell how damage from
> being moved too fast is determined. :P

Does it need to? Figure base speed, multiply by (foo) and get the
resultant velocity; then when your very mobile person hits a wall, apply
damage as per a vehicle crash test -- seems pretty basic to me. Might
sub in falling damage for the crash damage if I want the character to
survive :P


-Matt

------------------------------------
"I will work harder." -- Boxer: Animal Hero, First-Class

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: Movement power (was Re: T-Bird Jamming...)
Date: Sat, 7 Mar 1998 12:36:47 +0100
John Dukes said on 13:51/ 6 Mar 98...

> The critter power descriptions in Predator and Prey change this a bit.
> According to the book, they should supercede previous descriptions. To
> resist the effects of movement power for an unwilling victim, a
> willpower/critters essence resisted test is made. Every time the victim
> takes damage from being moved too fast, this test is remade. Number of
> targets effected remains the same. It still doesnt tell how damage from
> being moved too fast is determined. :P

Actually, it doesn't change anything -- the resistance test is allowed in
PAoE too, and it's made with Essence or Willpower (see pages 124 and 125
of PAoE). From what I read in P&P since yesterday (when I bought it), the
power descriptions are the same as in PAoE, though I haven't taken a
really close look at them to see if there are any small but important
differences.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
I want to see the ground give way, I want to watch it all go down.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 5
From: William Gallas <wgallas@*****.FR>
Subject: Re: Movement power (was Re: T-Bird Jamming...)
Date: Mon, 9 Mar 1998 15:59:47 +0100
>> The critter power descriptions in Predator and Prey change this a bit.
>> According to the book, they should supercede previous descriptions. To
>> resist the effects of movement power for an unwilling victim, a
>> willpower/critters essence resisted test is made. Every time the victim
>> takes damage from being moved too fast, this test is remade. Number of
>> targets effected remains the same. It still doesnt tell how damage from
>> being moved too fast is determined. :P
>
>Actually, it doesn't change anything -- the resistance test is allowed in
>PAoE too, and it's made with Essence or Willpower (see pages 124 and 125
>of PAoE). From what I read in P&P since yesterday (when I bought it), the
>power descriptions are the same as in PAoE, though I haven't taken a
>really close look at them to see if there are any small but important
>differences.

What does P&P contain that PAoE doesn't ? I haven't buyed it and I won't if
it contains nothing (or too little) more...


Cobra.

E-mail adress : wgallas@*****.fr
Quote : "Never trust an elf"

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