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Message no. 1
From: scotthiller2002@*****.com (Scott Hiller)
Subject: Movement questions
Date: Sun, 21 Nov 2004 15:23:33 -0800 (PST)
How does movement work in Shadowrun while walking,
running, driving, etc.? I'm talking about both
individual movement as well as vehicle movement. I
have read through the main book rules, but find them
very confusing. Can someone please walk me through
some examples? Thanks.

-Scott
Message no. 2
From: ourteam@*******.net (Larry White)
Subject: Movement questions
Date: Mon, 22 Nov 2004 02:42:27 -0800
I'll handle Running, Walking, and Stationary. The first two are movement
modes, and the third is non-movement. These are covered on page 108 in the
main book.

Every combat *turn* your character can pick a movement mode or remain
Stationary. Walking allows a movement *rate* of your <Quickness>, in meters,
per Combat Turn. Running lets you move more quickly, typically with a limit
of 3xQuickness as the maximum movement *rate* for the Turn. Dwarves have a
slower running rate (2 x Quickness) and some critters have a faster rate (4
x Quickness). Divide your movement rate by the number of initiative passes
in order to calculate the maximum distance you can move *each initiative
pass* of that Combat Turn. While movement is thought of as continuous, for
simplicity we play as if it happened all at once on the *phase* where you
take your Action. On initiative passes where you get no action your movement
is taken after everyone who gets an action has taken theirs.

If you start a Combat Turn Stationary you can declare your movement at any
point during that Combat Turn.

You have penalties to Target Numbers for Success Tests you attempt when your
Movement Mode is Running or Walking. These are on page 108.

People shooting you have penalties to their Target Number if your movement
mode is running.

Here are some common house rules, but are not in the book:
a) allowing someone to go from walking mode to running mode within a Combat
Turn.
b) allowing someone to go from running mode to walking mode during a Combat
Turn. Some have penalties drop to the lower penalty right away, some delay
the penalty reduction for an initiative pass.
c) Same as (b) but for switching to Stationary.
d) Some treat the Target Number benefit for Stationary Target to mean an
unconscious body or someone who is unaware that they're in a gun fight, not
that someone is simply not walking or running. Some treat Stationary
movement to mean Stationary Target ranged combat benefit.
e) No one applies the Running Penalty (+4) to the Target Number when you
attempt to use Athletics (Running) in order to run Faster (see Running, p.
108).
f) The movement penalties otherwise apply to all Success Tests (but not
Damage Resistance tests or Drain Resistance tests), as described on page
108, even if they are not listed as a modifier in some table in the book.
Specifically, movement penalties are not described in the melee modifiers
table, but they are described on page 108 and there is nothing in the book
that says they don't apply.

OurTeam

----- Original Message -----
From: "Scott Hiller" <scotthiller2002@*****.com>
To: <shadowrn@*****.dumpshock.com>
Sent: Sunday, November 21, 2004 3:23 PM
Subject: Movement questions


> How does movement work in Shadowrun while walking,
> running, driving, etc.? I'm talking about both
> individual movement as well as vehicle movement. I
> have read through the main book rules, but find them
> very confusing. Can someone please walk me through
> some examples? Thanks.
>
> -Scott
>

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