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Message no. 1
From: Wratchet-RN@**.arizona.edu
Subject: MPS
Date: Tue, 21 Nov 1995 14:52:34 -0700
Martin Steffens writes
>To bring this a bit back to the game (yep takes a lot of effort), but
>does anyone have experience with playing characters suffering from
>MPS ? (multiple personality syndrome; better introduce it here, saves
>you all a lot of typing :)
---------------
Nurse Wratchet does have MPS. She started with a group when Oriental
Adventures came out for AD&D. Evolved through Forgoten Realms, a GURPS
translation of FR, my own game world in GURPS, then SR1, and SR2. By the
time SR came around only 3 of the original characters existed and were now
npc's in my power (hahaha-evil gm laugh). Nurse Wratchet was the
spokeswomen for the team (Medic 1) and a master at imitating members, and as
members died or in some other way left the group she took on a personality
that was theirs. Originally, this was just a ply to keep players interested
in what she had to say (speaking as different people), but by the time Medic
1 was fully integrated into my world of SR2 she not only used these other
voices, but also their skills.

She has around 20 different personalities now, but only six actually have
skills different then hers. I hate to suggest this, for fear of being
Thwapped royally, but the Dark Sun novels Outcast (and whatever else is in
that triology), are a great example of how I played Nurse Wratchet, and of
one option on how to run a character with signifigant MPS.

Basically, it is like running several different characters but with one
body. Some are aware of the others, some communicate with each other, some
have used Karma to develope their own skills. As far as a player doing
this, unless they have very high powered characters with lots of karma to
spend on extra skills, I wouldn't recommend the different skills approach.
(Nurse Wratchet, SilverStreak, and Too Many Degrees-the original 3 from
Oriental-have been around a long time, and are very pwerful npc's. Their
abilities would make munchkins drool:).

There are also some good nonfiction resources out there about MPS, and all
of its various mainifestations. Look in the psychology sections of
bookstores or brwose at your local library.

Hope this was some assistence.
Enjoy.
Brian
*****************************************************************
If we want a future, we must be willing
to let action through nonaction guide us. This does not mean passivity;
insight comes from many things, the key is listening---
and once you have heard it, letting it guide you where it will.
----------------------------------------------------------------------
This thought is sponsored by:
"Nurse Wratchet":Wratchet-RN@**.arizona.edu
Web Page still is process, always & forever
In memorium of Siddartha
*****************************************************************
Message no. 2
From: "Cugel" <cugel@**.net>
Subject: Re: MPS
Date: Wed, 22 Nov 1995 21:33:16 +01.0
On 21 Nov 95 at 16:52, Wratchet-RN@**.arizona.edu wrote:

> Martin Steffens writes
> >To bring this a bit back to the game (yep takes a lot of effort),
> >but does anyone have experience with playing characters suffering
> >from MPS ? (multiple personality syndrome; better introduce it
> >here, saves you all a lot of typing :)

[long very good story deleted for space saving]

> Basically, it is like running several different characters but with
> one body. Some are aware of the others, some communicate with each
> other, some have used Karma to develope their own skills.

That would be a very good way to play them; seperate characters in
one person each with his/her own character sheet and karma...

> There are also some good nonfiction resources out there about MPS,
> and all of its various mainifestations. Look in the psychology
> sections of bookstores or brwose at your local library.

I knew those, but I wondered how you would play a character with MPS.
Your answer has answered that question completely! Thank you very
much!


Martin Steffens (Cugel@**.net)
The class was learning about some revolt in which some peasants had wanted
to stop being peasants and, since the nobles had won, had stopped being
peasants *really quickly*. -- (Terry Pratchett, Soul Music)
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GLS/CS$ d-(+) s+:+ a?(26) C+(++) U P? L? E? W+ N++ o-- K? w+ O- M- V? PS+
PE- Y+ PGP t+(--) 5+++ X+++ R+(++) tv b++++ DI? D++ G+ e++ h+(!) r++ y++
------END GEEK CODE BLOCK------
Message no. 3
From: "Gurth" <gurth@******.nl>
Subject: Re: MPS
Date: Thu, 23 Nov 1995 11:52:04 +0100
Cugel said on22 Nov 95...

> > Basically, it is like running several different characters but with
> > one body. Some are aware of the others, some communicate with each
> > other, some have used Karma to develope their own skills.
>
> That would be a very good way to play them; seperate characters in
> one person each with his/her own character sheet and karma...

I once had a character in my SR campaign with two personalities. The way we did
it was designate certain skills as belonging to one personality, and other
skills to the other. Each personality could use all the skills, but the ones of
the other personality were used at 1/3rd the real level -- if Electronics 5 was
a skill of personality A, personality B could use it at level 2, for example.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
there's a hope please send it faster don't forget to pass a riot
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X+ R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(--) y?
------END GEEK CODE BLOCK------
Message no. 4
From: shadowrn@*********.com (corey mitchell)
Subject: mp's
Date: Fri Jul 27 14:25:01 2001
whats are mp's for in the shadowrun game???
and what are mp's????

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Message no. 5
From: shadowrn@*********.com (Lars Wagner Hansen)
Subject: mp's
Date: Fri Jul 27 14:45:01 2001
From: "corey mitchell" <zidane_the_great_leader_of_ff9@*****.com>
> whats are mp's for in the shadowrun game???
> and what are mp's????

Mp's are Megapulses. It's a definition of size in the matrix. A program will
take up a certain amount of Mp's, as will text, sounds, images and everything
else that can be digitized. Just like today's bytes, Kb, Mb, Gb and Tb.

You could try to compare Mp's to todays sizes, but you would do better if you
don't. Just accept the Mp's and play the game.

Lars
--
Lars Wagner Hansen, Jagtvej 11, 4180 Sorø
l-hansen@*****.tele.dk http://home4.inet.tele.dk/l-hansen
Message no. 6
From: shadowrn@*********.com (Burning Avatar)
Subject: mp's
Date: Sat Jul 28 03:15:04 2001
On 27-Jul-01 Lars Wagner Hansen wrote:
> From: "corey mitchell" <zidane_the_great_leader_of_ff9@*****.com>
> > whats are mp's for in the shadowrun game???
> > and what are mp's????
>
> Mp's are Megapulses. It's a definition of size in the matrix. A
> program will take up a certain amount of Mp's, as will text,
> sounds, images and everything else that can be digitized. Just
> like today's bytes, Kb, Mb, Gb and Tb.

FanPro compiled a list of known sizes:
1 MP/ minute high quality video
5 MP/ minute trideo
10 MP/ minute high quality trideo
1 MP/ minute music with normal spectrum
3 MP/ minute music with extended spectrum
1 MP/ 100 seconds upto 1 MP/ second SimSinn (depending on the record
method)

and finally you need 1 MP to store ca. 60 high quality photos.

> Lars

hope it helps

- Burning Avatar

----------------------------------
BA's data haven
http://home.t-online.de/home/tobias.d/srmain.htm

Further Reading

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