From: | "David M. Girardot" <GIRARDOT@*********.EDU> |
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Subject: | Mr. GM Makes War on Munchkins |
Date: | Sun, 21 Feb 93 20:23:33 CET |
of things, bioware seriously unbalances the game. There, I said it.
I finally figured out what bothers me about the characters in the group I GM.
I mean, I'd realized how "munchkin" they all were, and had said as much,
but until now hadn't realized the specific problem. All of the characters
routinely have scores above 9 ... most of them have some form of inc.
reflexes or pain resistance. In short, they all have managed to squeeze
in bioware where cyberware just owuldn't have fit in.
I'm going to propose something drastic -- some might even say insane. And yet,
I think that my little "solution" will effectively deal with the problem. I
say: Bioware costs essence. Yep, no more "Body Index" or any such crap as that
-- Bioware comes off the same ol' yardstick as plain 'ole cyberware.
Waitamminit. Does this make bw the same as cw, then? Well, in a way, yes it
does. However, I honestly don't see it as a problem -- just because it's made
outta organic slag instead of the usual metal kind... 'Course, where bioware
duplicates a function of cyberware, then there might be difficulty. The
example I have in mind is Muscle Augment. vs Muscle Repl. -- muscle
augmentation costs over twice as much but costs less essence. Ok, fair trade
that. Since bioware *is* organic, I don't have any objection with it costin'
less essence...
Alpha/Beta. For beginning characters I will continue to allow a/b cw if there
is a game reason for it. Cultured bw, however, is but a whispered dream in
2053 ... at least for beginning chars. And yes, gasp, there are rumors of bw
types, cloned bw, that doesn't cost essence at all! (Just like the regular
system).
Too bad I don't have the heart to make the current crop of chars. "change
over." But wait till the next group of meat lines up... heh heh heh heh.
--David
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