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Message no. 1
From: Mike Bobroff <AirWisp@***.COM>
Subject: Mr. Szeto - Converting standard vehiculr weapons over to
Date: Fri, 5 Dec 1997 00:16:53 -0500
A question of you, a 20D autocannon what would it convert over to in terms of
a anti-ship class weapon? Would the rating be divided by 5 (making it a base
4D autocannon)? Would the damage code drop from D to something much lower?

Thanks,
Mike and Keith
Message no. 2
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Mr. Szeto - Converting standard vehiculr weapons over to
Date: Fri, 5 Dec 1997 09:43:11 -0700
Mike Bobroff wrote:
/
/ A question of you, a 20D autocannon what would it convert over to in terms of
/ a anti-ship class weapon? Would the rating be divided by 5 (making it a base
/ 4D autocannon)? Would the damage code drop from D to something much lower?

I'll throw in my two cents until Jon responds :)

I use a system that divides the power and damage code of a weapon by
two if its being used against a target that is *way* tougher then
anything the weapon was designed to go against (pistols vs tanks,
PACs vs aircraft carriers, etc). If a character in my game fired a
20D AC at a ship, it would do 10M damage (which the ship would
probably shrug off :) If the difference is massive (pistol vs
aircraft carrier) then I divide by two more than once, rounding
down. If the power/damage of the attack is reduced to zero it has no
effect.

It's much easier than using SR's barrier/vehicle/vehicle armor damage
rules.

-David
--
"Creativity is allowing yourself to make mistakes.
Art is knowing which ones to keep."
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 3
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Mr. Szeto - Converting standard vehiculr weapons over to
Date: Fri, 5 Dec 1997 13:59:51 EST
In a message dated 97-12-05 12:10:42 EST, dbuehrer@******.CARL.ORG writes:

Dave, first of all, thank you very much for trying, your response gave me
another idea...

> Mike Bobroff wrote:
> / A question of you, a 20D autocannon what would it convert over to in
terms
> of
> / a anti-ship class weapon? Would the rating be divided by 5 (making it a
> base
> / 4D autocannon)? Would the damage code drop from D to something much
lower?
> I'll throw in my two cents until Jon responds :)

Just none of those new pennies, they magnetize funny ;)

> I use a system that divides the power and damage code of a weapon by
> two if its being used against a target that is *way* tougher then
> anything the weapon was designed to go against (pistols vs tanks,
> PACs vs aircraft carriers, etc). If a character in my game fired a
> 20D AC at a ship, it would do 10M damage (which the ship would
> probably shrug off :) If the difference is massive (pistol vs
> aircraft carrier) then I divide by two more than once, rounding
> down. If the power/damage of the attack is reduced to zero it has no
> effect.

Again, as I said at the beginning, this gives me an idea...

> It's much easier than using SR's barrier/vehicle/vehicle armor damage
> rules.

Just wait Dave, you really should get Cyberpirates...those guns are
GUNS....and definitely no chance of any (meta)human carting them around for
firearms melee....and they even made the rules understandable for
barriers/armor of ships (YES!!!!).

We are just trying to convert an Autocannon or even Assault Cannon over to the
rules for Cyberpirates...it's going to be the ultimate conversion game this
Sunday, let me promise you all...

-K
Message no. 4
From: JonSzeto <JonSzeto@***.COM>
Subject: Re: Mr. Szeto - Converting standard vehiculr weapons over to
Date: Mon, 8 Dec 1997 14:34:38 EST
In a message dated 97-12-05 00:58:24 EST, Mike Bobroff writes:

> A question of you, a 20D autocannon what would it convert over to in terms
of
> a anti-ship class weapon? Would the rating be divided by 5 (making it a
> base
> 4D autocannon)? Would the damage code drop from D to something much lower?
>

IMHO there really is no good mathematical or systematic way to convert normal
damage to ship damage. To be perfectly honest, I'd say you'd have to take it
on a case-by-case basis.

There are, however, some good rules of thumb:

* No regular weapon with a damage level of less than D is going to harm a ship
at all.

* No reg. wpn. with a Power less than 20 is going to harm a ship in any
significant manner.

* High explosives, ICM (cluster bombs for you civvies), and DP-ICM will
probably do more ship damage than HEAT, APDS, or your run-of-the-mill slugs.

* Power for naval weapons, compared to normal weapons, rises on an exponential
basis (and I mean e^x, not a piddly x^3 or x^4). So a rise in Power from 4 to
6 for naval weapons would be equivalent to a rise from 4 to 400 for normal
weapons.

Now, to answer your specific question about autocannons: IMO (and it's only
*my* opinion, not Steve's, not FASA's) I consider an autocannon to be the
equivalent of a 25-35mm cannon. As such, it would put a lot of very small
holes that could cause a lot of collateral damage to cargo, crew, and such,
but really wouldn't have a snowflake's chance in hell of seriously damaging a
ship.

IMO, autocannons (and virtually all weapons published previously before Cyber-
Pirates) wouldn't do squat against ships. At best, I'd say a 6-10 round burst
of autocannon fire would do about 1LN of damage.

IMO. YMMV.

-- Jon
Message no. 5
From: AirWisp <AirWisp@***.COM>
Subject: Re: Mr. Szeto - Converting standard vehiculr weapons over to
Date: Tue, 9 Dec 1997 12:06:16 EST
In a message dated 97-12-08 14:56:18 EST, you write:

> IMO, autocannons (and virtually all weapons published previously before
> Cyber-
> Pirates) wouldn't do squat against ships. At best, I'd say a 6-10 round
> burst
> of autocannon fire would do about 1LN of damage.
>
> IMO. YMMV.
>
> -- Jon
>
Thank you for the information Mr. Szeto, it will help some as the gaming group
here in town (Lafayette) was about to assault an aircraft carrier that
belonged to a Winternight sposored group. A note, we are playing more
mercenarial SR than standard runner SR.

Mike

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