From: | Matthias Kerzel <MKerzel@***.COM> |
---|---|
Subject: | Multiple actions |
Date: | Fri, 20 Feb 1998 17:25:14 EST |
more than the normal actions a character gets in his combat phase? Under the
standard rules there are some examples where it is possible to do that: You
can use two weapons at once (on in every hand), you can combine two or even
more spells to a big one and cast is in only one complex action and you are
able to do as many attacks as you like in unarmed or armed combat. You
generally get a +2 modifier to your action per extra action you take. This
sounds ok to me, but why is this only possible with these three action? What
do you think of a rule that enables characters to make multiple action, as
long as it is reasonable that they can do all this action (human have only two
hands, so you can not use three of them unless you are really bad at math). I
would say +1 per additional simple action and +2 per additional complex action
+ the GM decides if the character can combine all the actions he wants to do.
The extra actions should have some limit, maybe the modifier might not be
higher then the (natural?) reaction attribute. And I suppose that this
modifier will last for 10 phases till the character gets his next action or it
could be subtracted from the combat pool because the characters doesn't pay
much attention to things that happen around him he is focused on his actions,
this makes him easy pray in a combat.
What do you think? I'm going to playtest this quite soon. I think this doesn't
disturb the game balance unless the characters are all initiated PADs with
enhanced centring for everything so then can easily avoid all the modifiers.
- Matthias