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Message no. 1
From: Matthias Kerzel <MKerzel@***.COM>
Subject: Multiple actions
Date: Fri, 20 Feb 1998 17:25:14 EST
Here is another thing I'm pondering: Is it possible for a character to use
more than the normal actions a character gets in his combat phase? Under the
standard rules there are some examples where it is possible to do that: You
can use two weapons at once (on in every hand), you can combine two or even
more spells to a big one and cast is in only one complex action and you are
able to do as many attacks as you like in unarmed or armed combat. You
generally get a +2 modifier to your action per extra action you take. This
sounds ok to me, but why is this only possible with these three action? What
do you think of a rule that enables characters to make multiple action, as
long as it is reasonable that they can do all this action (human have only two
hands, so you can not use three of them unless you are really bad at math). I
would say +1 per additional simple action and +2 per additional complex action
+ the GM decides if the character can combine all the actions he wants to do.
The extra actions should have some limit, maybe the modifier might not be
higher then the (natural?) reaction attribute. And I suppose that this
modifier will last for 10 phases till the character gets his next action or it
could be subtracted from the combat pool because the characters doesn't pay
much attention to things that happen around him he is focused on his actions,
this makes him easy pray in a combat.

What do you think? I'm going to playtest this quite soon. I think this doesn't
disturb the game balance unless the characters are all initiated PADs with
enhanced centring for everything so then can easily avoid all the modifiers.

- Matthias
Message no. 2
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Multiple actions
Date: Sun, 22 Feb 1998 10:19:36 -0700
Matthias Kerzel wrote:
/
/ Here is another thing I'm pondering: Is it possible for a character
to use / more than the normal actions a character gets in his combat
phase?

[snip: taking additional actions during an action phase at +1 per
additionalSimple and +2 per additional Complex Action]

Interesting. It certainly is in line with the rules, as you noted.

/ The extra actions should have some limit, maybe the modifier might
not be / higher then the (natural?) reaction attribute.

Hmmm.. I'd rely on good old fashioned GM common sense.

/ And I suppose that this / modifier will last for 10 phases till the
character gets his next action or it / could be subtracted from the
combat pool because the characters doesn't pay / much attention to
things that happen around him he is focused on his actions, / this
makes him easy pray in a combat.

As with most modifiers I would apply them to every action on his
current phase and until his next action phase. I wouldn't hinder his
combat pool though. It's bad enough that he's going to have that
modifier tacked on to subsequent tests.

/ What do you think? I'm going to playtest this quite soon. I think
this doesn't / disturb the game balance unless the characters are all
initiated PADs with / enhanced centring for everything so then can
easily avoid all the modifiers.

Sounds feasible. Let us know how it works out.

BTW Matthias, could you do me a personal favor and change the
outgoing mail column width/word wrap on your mailer to 72 columns? I
can read your posts just fine but they're just wide enough that ELM
has problems when I reply to them. Thanks.

-David

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