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Mailing List Logs for ShadowRN

Message no. 1
From: Justin Pinnow <jpinnow@*****.EDU>
Subject: Re: Munchkins and Player Squashing (Was Re: Focuses)
Date: Fri, 1 Nov 1996 10:12:49 -0500
David Buehrer wrote:

<Snip of Specter's Post>

> Hey, let's be fair and give the player the benefit of the
> doubt. He might be a really good roleplayer who's had this
> character for a long time and has just slowly accumulated
> stuff, or has a real flair for character creation.
> Fastjack might be running a high-power game that's gotten
> out of control (no offense fastjack :) In any case,
> calling the player a munchkin without knowing all the facts
> isn't.. well.. nice.

> Just my two cents :)

<Snip of Signature>

I agree. Again, I would like to point out that many of the people on
this list seem to get some odd pleasure out of yelling "Munchkin!" and
planning how to squash PC's. While I understand that discussing ways of
keeping players in line, let's not forget that all the players and the
GMs involved should be able to have a good time without one-upping each
other all the time. If you want to squash people, play a video game.
At least that won't deter folks from gaming--a hobby they may have
enjoyed otherwise. Let's face it, gaming could use more participants,
and I have had a GM or two (or twelve) in my past who, if I were less
dedicated, would have destroyed my hopes for finding a satisfying gaming
group.

Please lighten up and remember that fun is our goal. :)

My dollars worth.

Justin :)

--
_____________________________________________________________________________
Justin Pinnow
jpinnow@*****.edu
Message no. 2
From: Martin Lockert <101374.2470@**********.COM>
Subject: Re: Munchkins and Player Squashing (Was Re: Focuses)
Date: Fri, 1 Nov 1996 12:20:19 EST
Justin Pinnow wrote:

>Let's face it, gaming could use more participants,
>and I have had a GM or two (or twelve) in my past who, if I were less
>dedicated, would have destroyed my hopes for finding a satisfying gaming
>group.
>
>Please lighten up and remember that fun is our goal. :)

I agree with you, but the problem is that everybody has a different definition
of fun or "satisfying games". I, for example, would like to run compley mystery
adventures with corporate double-crossing etc. but all my players ever want to
do is steal cars (oh, they like to steal cars, Lone Star or not...), buy heavy
ordnance and shoot up people (roll players, you know) :(
But hey, they are having fun.


Hi I'm new here,

Martin
Message no. 3
From: Sight Unseen <toabo@****.UTEXAS.EDU>
Subject: Re: Munchkins and Player Squashing (Was Re: Focuses)
Date: Fri, 1 Nov 1996 18:01:56 -0500
>I agree with you, but the problem is that everybody has a different definition
>of fun or "satisfying games". I, for example, would like to run compley
mystery
>adventures with corporate double-crossing etc. but all my players ever want to
>do is steal cars (oh, they like to steal cars, Lone Star or not...), buy heavy
>ordnance and shoot up people (roll players, you know) :(
>But hey, they are having fun.

Grand theft auto as a career. That's a new one on me. Guess those
spurs ome in real handy when trying to pop the lock. <g>

Peace and Long Life,

Scott
Message no. 4
From: John Pederson <Canthros@***.COM>
Subject: Re: Munchkins and Player Squashing (Was Re: Focuses)
Date: Fri, 1 Nov 1996 17:08:46 -0500
In a message dated 96-11-01 15:04:27 EST, you write:

> Grand theft auto as a career. That's a new one on me. Guess those
>spurs ome in real handy when trying to pop the lock. <g>
>
>

Who knows? Maybe they use Muscle Aug. to lift engine blocks:)? Or maybe to
just pick the car up and pull it out the parking space?:):)

John Pederson
canthros@***.com
http://members.gnn.com/lenoj/johns.htm
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: Munchkins and Player Squashing (Was Re: Focuses)
Date: Sat, 2 Nov 1996 11:50:41 +0100
Sight Unseen said on 18:01/ 1 Nov 96...

> Grand theft auto as a career. That's a new one on me. Guess those
> spurs ome in real handy when trying to pop the lock. <g>

I found them very useful to get rid of owners of vehicles you need when
you have to make a quick getaway :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Maybe we've known each other too well, for too long.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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