From: | Bryan Prince <prince%xray.dnet@******.ROC.WAYNE.EDU> |
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Subject: | Munchkins: A reply... |
Date: | Wed, 1 Mar 1995 18:16:10 -0500 |
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Why do you think that your way is right and our
way is wrong? Are you the omnipotent source of all Shadowrun
Knowledge? I may come into your game and not like it because of what
I'm used to. Will I call you a "munchkin"? No. But trust me, I'm
very hard pressed not to start calling you SOMETHING for your posts
over the last week (once again, you know who you are).
And one last thought to close on: Who's the munchkin? The guy who
uses every last possible option to make himself more powerful, faster,
stronger, and generally more survivable? Or the guy who decides that
being powerful is munchkiny and creates a character with a Ceska and
armor clothing, only to be killed by a ganger in Redmond? In a world
like the one we play the game in, the munchkin is the guy who doesn't
use all his options. Take that to the bank.
D.J.
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Sorry to include so much of DJ's msg, but I think it is IMPORTANT for
everyone to read this again...
A hearty and resounding AMEN! to the above comments. In the context of
SR rules, the SR world is homogenous. But take a couple dozen or more
GM's and have them test, manipulate and tweak those rules and the SR
world becomes FLAVORED to those running in it. I would NOT expect
a player from my game to be any better or worse in someone's else's
game, but I would expect that he/she would have to learn a new set of
HOUSE RULES to AUGMENT the SR Rules. And perhaps be outclassed in terms
of "Power or Karma Levels" [Forgive the **&* term], because another
GM's world has a gritter FLAVOR than mine....
Now can we let this flamefest die???
Bryan Prince