From: | Gurth gurth@******.nl |
---|---|
Subject: | Munchkins (was Re: Shapeshifter Question) |
Date: | Sat, 18 Mar 2000 10:10:23 +0100 |
was...
> On a completely different note... I'm not sure I understand the exact
> definition of "munchkinism." I think I have the basics down, but
> could someone give me a quick "once-over?" Is it the same thing as
> saying, "Cheesy?" I hope not... I hate that word and the people who
> hide behind it (only those who use it EVERY time they get shafted. I
> am not trying to offend.)
There's no real simple definition of a munchkin -- almost everyone you ask
will give a different answer. IMHO, they're those players who try to win
the game (despite an RPG being impossible to win) by being the character
with the highest stats, biggest weapons, and strongest powers. And they
don't feel bound by the rules to obtain them.
Note the difference with powergamers, who simply want to play a powerful
character but stay within the rules. A powergamer, for example, might have
a human magician character with Body 6 (10), Strength 6 (10), Quickness 6
(10), an assault cannon, and heavy military armor.
A munchkin might have those same things, but the assault cannon has a 100-
round clip, is a ranged weapon focus, and cost only 1 Karma to bond, while
the military armor gives him Immunity to Normal Weapons and the ability to
levitate at will. Often, though, a munchkin like this will be the low end
of the scale...
Another way of looking at it is that munchkins want all the advantages,
don't care about the rules to obtain them, and will do anything to avoid
disadvantages.
Also a good way of separating a powerful, but normal, character from a
munchkin is the lack of charcter background and history in the latter. The
human magician with the assault cannon may be strong and powerful, but if
this character has a detailed history and a well-thought-out personality,
it isn't a munchkin.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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