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Message no. 1
From: "D. Ghost" <dghost@****.COM>
Subject: Mundane or not?
Date: Sun, 6 Sep 1998 22:13:22 -0500
If a mage loses 6 points of magic but is a grade 1 initiate, does s/he
become a mundane or not?

I kind of got the feeling that the magic increases from initiation only
augment the base magic attribute if it's there and therefore in the above
case, the mage would be a mundane ...

D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` Trideo killed the Video Star ... o/`

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Message no. 2
From: Nexx <nexx@********.NET>
Subject: Re: Mundane or not?
Date: Sun, 6 Sep 1998 22:29:52 -0500
----------
> From: D. Ghost <dghost@****.COM>
>
> If a mage loses 6 points of magic but is a grade 1 initiate, does s/he
> become a mundane or not?
>
> I kind of got the feeling that the magic increases from initiation only
> augment the base magic attribute if it's there and therefore in the
above
> case, the mage would be a mundane ...

He is still a magician... unless he stops following the three geasa he has
at that point. Then he's mundie all the way, no hope for recovery.

***************
Rev. Mark Hall, Bard to the Lady Mari
aka Pope Nexx Many-Scars
*
The place to improve the world is in one's own heart and head and hands,
and then work outward from there. Other people talk about how to expand
the destiny of mankind. I just want to talk about how to fix a
motorcycle. I think that what I have to say has more lasting value.
-Robert Pirsig, "Zen and the Art of Motorcycle Maintenance"
Message no. 3
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: Mundane or not?
Date: Sun, 6 Sep 1998 23:33:36 EDT
In a message dated 9/6/98 11:28:21 PM Eastern Daylight Time, dghost@****.COM
writes:

> If a mage loses 6 points of magic but is a grade 1 initiate, does s/he
> become a mundane or not?

No, since his magic Rating would be 7 with the grade of initiation he or she
has.

-Bandit
Message no. 4
From: Wilbur The new adept <mad_bomb@*******.COM>
Subject: Re: Mundane or not?
Date: Sun, 6 Sep 1998 20:34:15 PDT
>From: "D. Ghost" <dghost@****.COM>

>If a mage loses 6 points of magic but is a grade 1 initiate, does s/he
>become a mundane or not?
>
>I kind of got the feeling that the magic increases from initiation only
>augment the base magic attribute if it's there and therefore in the
above
>case, the mage would be a mundane ...
It was my read on the situation that it adds magic rating and
therefore they would stay magic...they would be really drekked up...but
i IMHO they would stay magic. Of cousre chances are they would say screw
it and just let themselves burn out.
MRhaPPYthESMILEymAN

*Just because i'm insane doesnt mean i'm insane* -wilbur


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Message no. 5
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Mundane or not?
Date: Mon, 7 Sep 1998 02:05:24 -0300
D. Ghost wrote:
>
> If a mage loses 6 points of magic but is a grade 1 initiate, does s/he
> become a mundane or not?
>
> I kind of got the feeling that the magic increases from initiation only
> augment the base magic attribute if it's there and therefore in the above
> case, the mage would be a mundane ...

The "natural" magic of the mage is it's Essence (round down) +
Initiate
Grades... Initiation is not cybernetic augmentation :) . If the mage has
0 Essence, he's still got 1 point from initiation, but has to take
3 geasa. If he takes none, then he burns out (looses magic gained
through
initiation) and becomes a mundane.

Bira
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Mundane or not?
Date: Mon, 7 Sep 1998 09:57:13 +0200
D. Ghost said on 22:13/6 Sep 98,...

> If a mage loses 6 points of magic but is a grade 1 initiate, does s/he
> become a mundane or not?
>
> I kind of got the feeling that the magic increases from initiation only
> augment the base magic attribute if it's there and therefore in the above
> case, the mage would be a mundane ...

AFAIK the character would still be magically active: as long as the Magic
Rating is 1 or higher, the character is a magician, and initiation
increases the Magic Rating. It's pretty simple if you ask me.

Although the magician would have three geasa because of the Magic Rating
loss, of course.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It may look to the untrained eye I'm sitting on my arse all day.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 7
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Mundane or not?
Date: Mon, 7 Sep 1998 13:54:50 +0100
And verily, did D. Ghost hastily scribble thusly...
|
|If a mage loses 6 points of magic but is a grade 1 initiate, does s/he
|become a mundane or not?

Only when your Essence is reduced to zero, or your magic rating is reduced
to zero, do you become mundane.

Common sense really. That's one of the reasons why mages initiate. Extra
magic means extra protection from that fate....

|I kind of got the feeling that the magic increases from initiation only
|augment the base magic attribute if it's there and therefore in the above
|case, the mage would be a mundane ...

There is only one Magic rating. Incease is via initiation, and it is
increased across the board. A burned out mage with only one magic point left
could initiate, gain a couple of extra points, and then lose the original
point. He still has two points left.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 8
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Mundane or not?
Date: Mon, 7 Sep 1998 14:09:51 +0100
And verily, did Ubiratan P. Alberton hastily scribble thusly...
|
|D. Ghost wrote:
|>
|> If a mage loses 6 points of magic but is a grade 1 initiate, does s/he
|> become a mundane or not?
|>
|> I kind of got the feeling that the magic increases from initiation only
|> augment the base magic attribute if it's there and therefore in the above
|> case, the mage would be a mundane ...
|
| The "natural" magic of the mage is it's Essence (round down) +
|Initiate
|Grades... Initiation is not cybernetic augmentation :) . If the mage has
|0 Essence, he's still got 1 point from initiation, but has to take
|3 geasa.

No. If he has Zero ESSENCE, he is mundane, no matter how many magic points
he threw away at that point.

If he magic would have been zero had he not initiated before it reached that
point, then that is a different matter.

Magic rating is magic rating. If it happens to be 1 (and the character had
lost 7 prior to that), then he still has one magic point.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 9
From: Kaptiv Audienz <G8TWAY@***.COM>
Subject: Re: Mundane or not?
Date: Mon, 7 Sep 1998 13:53:15 EDT
In a message dated 9/7/1998 8:10:23 AM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> No. If he has Zero ESSENCE, he is mundane, no matter how many magic points
> he threw away at that point.

I have heard a rumor from my GM that there is possibility that this may not be
true. He mentioned something that Essence does reflect the Magic Attribute in
Shadowrun; 3rd Ed, but that it is more precisely used to measure the duration
of time a magician may project in the astral environs, and that with
Initiation advancement, it is possible to have an Essence 0 magician who is
still a magician.

Please mind you, I said he said there is a possibility. I do not know for
certain.
Message no. 10
From: Mongoose <evamarie@**********.NET>
Subject: Re: Mundane or not?
Date: Mon, 7 Sep 1998 15:27:21 -0700
:| The "natural" magic of the mage is it's Essence (round down) +
:|Initiate
:|Grades... Initiation is not cybernetic augmentation :) . If the mage has
:|0 Essence, he's still got 1 point from initiation, but has to take
:|3 geasa.
:
:No. If he has Zero ESSENCE, he is mundane, no matter how many magic
points
:he threw away at that point.


Actually, by SR3, if he has Zero ESSENCE, he's wormfood. Magic rating
of a corpse is irrelevant. :)
Yeah, yeah, pedantic, Cybermancy, blah blah blah.

Mongoose
Message no. 11
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Mundane or not?
Date: Mon, 7 Sep 1998 22:59:59 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 02:09 PM 9/7/98 +0100, Spike wrote:
>| The "natural" magic of the mage is it's Essence (round down) +
>|Initiate
>|Grades... Initiation is not cybernetic augmentation :) . If the mage
has
>|0 Essence, he's still got 1 point from initiation, but has to take
>|3 geasa.
>
>No. If he has Zero ESSENCE, he is mundane, no matter how many magic
points
>he threw away at that point.

And actually, under SR3, if he has Zero Essence, he is dead. (Provided
you agree with the notion that the bit about zero essence in the
cyberware section of Street Gear was an editorial error, where they
missed updating it to the new rule when the cut & pasted from the
previous edition.)

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 12
From: Gurth <gurth@******.NL>
Subject: Re: Mundane or not?
Date: Tue, 8 Sep 1998 11:11:15 +0200
Mongoose said on 15:27/7 Sep 98,...

> Actually, by SR3, if he has Zero ESSENCE, he's wormfood.

Not necessarily, since SR3 contradicts itself in this respect. The chargen
chapter says 0 Essence = dead, while the equipment chapter (IIRC) says <0
Essence = dead.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It may look to the untrained eye I'm sitting on my arse all day.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 13
From: David Foster <fixer@*******.TLH.FL.US>
Subject: Re: Mundane or not?
Date: Tue, 8 Sep 1998 09:56:42 -0400
On Mon, 7 Sep 1998, Spike wrote:

<snip above as irrelevant>
->No. If he has Zero ESSENCE, he is mundane, no matter how many magic points
->he threw away at that point.

If anyone has zero essence, their either a cyberzombie (which,
I'll agree should NOT be magically active, regardless of initiate grade)
or dead (which, in my book, means not magically. or any other kind of,
active).
.0000000001 essence could still be a magician, though. Provided
whatever took them there didn't eat the magic up too......

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 14
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Mundane or not?
Date: Tue, 8 Sep 1998 15:01:20 +0100
And verily, did David Foster hastily scribble thusly...
|
|On Mon, 7 Sep 1998, Spike wrote:
|
|<snip above as irrelevant>
|->No. If he has Zero ESSENCE, he is mundane, no matter how many magic points
|->he threw away at that point.
|
| If anyone has zero essence, their either a cyberzombie (which,
|I'll agree should NOT be magically active, regardless of initiate grade)
|or dead (which, in my book, means not magically. or any other kind of,
|active).
| .0000000001 essence could still be a magician, though. Provided
|whatever took them there didn't eat the magic up too......

As Gurth so kindly pointed out, SR3 does contradict itself on the zero
essence topic. But in SR2, my point still stands.

In SR1, my point is invalid again, because you died on zero essence then as
well.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 15
From: Dom T-J <phobic@**.NET.AU>
Subject: Re: Mundane or not?
Date: Wed, 9 Sep 1998 00:22:28 +1000
> .0000000001 essence could still be a magician, though. Provided
>whatever took them there didn't eat the magic up too......

Isn't the minimum essence step 0.05?


Phobic
"He who fears nothing save fear itself. And trolls with clubs."
Message no. 16
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Mundane or not?
Date: Tue, 8 Sep 1998 09:41:08 -0600
Dom T-J wrote:
/
/ > .0000000001 essence could still be a magician, though. Provided
/ >whatever took them there didn't eat the magic up too......
/
/ Isn't the minimum essence step 0.05?

Actually, as soon as the Essence of an un-initiated magician goes below
1 their Magic rating drops to 0. Magic is equal to Essence rounded
down.

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 17
From: Mongoose <evamarie@**********.NET>
Subject: Re: Mundane or not?
Date: Tue, 8 Sep 1998 12:44:17 -0700
> Actually, by SR3, if he has Zero ESSENCE, he's wormfood.

Not necessarily, since SR3 contradicts itself in this respect. The chargen
chapter says 0 Essence = dead, while the equipment chapter (IIRC) says <0
Essence = dead.

--

Obviously, if you buy the implants AFTER character gen, you can go to
zero... :)

Mongoose
Message no. 18
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Mundane or not?
Date: Tue, 8 Sep 1998 17:50:31 -0500
Dom T-J wrote:
/
/ > .0000000001 essence could still be a magician, though.
rovided
/ >whatever took them there didn't eat the magic up too......

/ Isn't the minimum essence step 0.05?

Actually, 1 Mp of headware memory at delta grade level and an exceptional
implantation roll sets you back about .0013 Essence.

(Btw, I swiped this message from David since I deleted it before I
responded to it [ooops.] and re-formatted it to look like I was replying
to the original ... Thanks David :)

D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` Trideo killed the Video Star ... o/`

_____________________________________________________________________
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Message no. 19
From: Gurth <gurth@******.NL>
Subject: Re: Mundane or not?
Date: Wed, 9 Sep 1998 10:40:39 +0200
According to Mongoose, at 12:44 on 8 Sep 98, the word on the street was...

> Obviously, if you buy the implants AFTER character gen, you can go to
> zero... :)

Actually, that's one idea I played with when I noticed the difference.
However, my group's decided to stick with the SRII rule that you can go
_to_ 0 Essence and live.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It may look to the untrained eye I'm sitting on my arse all day.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 20
From: Patrick Goodman <remo@***.NET>
Subject: Re: Mundane or not?
Date: Wed, 9 Sep 1998 08:28:54 -0500
>Actually, that's one idea I played with when I noticed the difference.
>However, my group's decided to stick with the SRII rule that you can go
>_to_ 0 Essence and live.

Ours, too. Of course, the character in question has all the social warmth
of a rock, but that's a separate issue....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 21
From: Duncan McNeill-Burton <dmcneill@************.EDU>
Subject: Re: Mundane or not?
Date: Wed, 9 Sep 1998 11:29:22 -0400
Gurth didst sayeth:
>According to Mongoose, at 12:44 on 8 Sep 98, the word on the street was...
>
>> Obviously, if you buy the implants AFTER character gen, you can go to
>> zero... :)
>
>Actually, that's one idea I played with when I noticed the difference.
>However, my group's decided to stick with the SRII rule that you can go
>_to_ 0 Essence and live.


You have to be able to go to 0 and live. If you couldn't, there wouldn't be
an archetype in SSC2 with 0 Essence.

Later-

Duncan McNeill-Burton
-Tech Priest in Training
-Violent Felon for Hire
-Pipe-wielding Sociopath for Fun
http://attila.stevens-tech.edu/~dmcneill
"Your eyes shiver and you grit your teeth,
You've sold you soul now cold blood's how you get relief."
-Ice-T, The Syndicate
Message no. 22
From: Gurth <gurth@******.NL>
Subject: Re: Mundane or not?
Date: Wed, 9 Sep 1998 19:40:29 +0200
According to Duncan McNeill-Burton, at 11:29 on 9 Sep 98, the word on the
street was...

> >Actually, that's one idea I played with when I noticed the difference.
> >However, my group's decided to stick with the SRII rule that you can go
> >_to_ 0 Essence and live.
>
> You have to be able to go to 0 and live. If you couldn't, there wouldn't be
> an archetype in SSC2 with 0 Essence.

*sigh* Yes, that's what we've been talking about...

In SR1, you died when your Essence dropped _to_ 0 or less.

In SRII, you can have 0 Essence and live -- when you get _below_ 0
Essence, you die. (IOW: the street sam archetype you refered to is legal
per SRII rules.)

In SR3, though, it says in the chargen chapter than you die _at_ 0 Essence
(the equipment chapter then tells us you can go _to_, but not below, 0
Essence).

All clear now?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It may look to the untrained eye I'm sitting on my arse all day.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 23
From: David Foster <fixer@*******.TLH.FL.US>
Subject: Re: Mundane or not?
Date: Wed, 9 Sep 1998 14:22:47 -0400
On Wed, 9 Sep 1998, Gurth wrote:

->In SR1, you died when your Essence dropped _to_ 0 or less.
->
->In SRII, you can have 0 Essence and live -- when you get _below_ 0
->Essence, you die. (IOW: the street sam archetype you refered to is legal
->per SRII rules.)
->
->In SR3, though, it says in the chargen chapter than you die _at_ 0 Essence
->(the equipment chapter then tells us you can go _to_, but not below, 0
->Essence).
->
->All clear now?

As mud, thanks. ]:-)

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 24
From: Duncan McNeill-Burton <dmcneill@************.EDU>
Subject: Re: Mundane or not?
Date: Wed, 9 Sep 1998 15:54:31 -0400
Gurth didst sayeth:

>According to Duncan McNeill-Burton, at 11:29 on 9 Sep 98, the word on the
>street was...
>
>> >Actually, that's one idea I played with when I noticed the difference.
>> >However, my group's decided to stick with the SRII rule that you can go
>> >_to_ 0 Essence and live.
>>
>> You have to be able to go to 0 and live. If you couldn't, there wouldn't
be
>> an archetype in SSC2 with 0 Essence.
>
>*sigh* Yes, that's what we've been talking about...

>In SR1, you died when your Essence dropped _to_ 0 or less.


I am aware that the rules stated this, but the fact remains that one of the
sameple characters in SSC ( the troll ), who was translated to SSC2 with no
changes has 0 essence. By the rules he should be dead, but playing a
character who dies the instant gmae play begins would be patently stupid.

>In SRII, you can have 0 Essence and live -- when you get _below_ 0
>Essence, you die. (IOW: the street sam archetype you refered to is legal
>per SRII rules.)


And he existed the same way in SR1...

>In SR3, though, it says in the chargen chapter than you die _at_ 0 Essence
>(the equipment chapter then tells us you can go _to_, but not below, 0
>Essence).

>All clear now?


It always was. I was just contributing one more example of the discrepancy.
And by being obnoxiously condescending about it, I guess you did remind me
just how specific I have to be around here.

Later-

Duncan McNeill-Burton
-Tech Priest in Training
-Violent Felon for Hire
-Pipe-wielding Sociopath for Fun
http://attila.stevens-tech.edu/~dmcneill
"Your eyes shiver and you grit your teeth,
You've sold you soul now cold blood's how you get relief."
-Ice-T, The Syndicate
Message no. 25
From: Gurth <gurth@******.NL>
Subject: Re: Mundane or not?
Date: Thu, 10 Sep 1998 10:56:02 +0200
According to Duncan McNeill-Burton, at 15:54 on 9 Sep 98, the word on the street was...

> >All clear now?
>
> It always was. I was just contributing one more example of the discrepancy.

SR often has this problem, especially when it comes to archetypes.

> And by being obnoxiously condescending about it

Excuse me for not being a mind-reader...

I have seen too many people (both on this list and off it) who wouldn't
understand things unless they were spelled out word for word to them.
Since your message made it look like you were still confused despite this
thing being said on the list several times over the past couple of days,
it seemed to me you still didn't get it -- thus, a post that tries to be
completely clear about things.

> I guess you did remind me
> just how specific I have to be around here.

What, like the way I tried to be, you mean?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It may look to the untrained eye I'm sitting on my arse all day.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 26
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Re: Mundane or not?
Date: Thu, 10 Sep 1998 12:52:15 -0400
David Buehrer <dbuehrer@******.CARL.ORG> said:
> ...
> Actually, as soon as the Essence of an un-initiated magician goes below
> 1 their Magic rating drops to 0. Magic is equal to Essence rounded
> down.
> ...

All sweeping generalizations are wrong. :-)

Magic Rating in an uninitiated mage is NOT equal to Essence rounded
down. Magic Rating can decrease due to deadly wounds or improper medical
treatment, while Essence remains unaffected. That's the only thing I can
remember that affects Magic Rating without affecting Essence, but my
memory isn't perfect. And I haven't read through enough of SR3 to find
any other exceptions. (In fact I haven't verified the deadly wound
rules in SR3, so maybe I'm wrong.)

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
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Message no. 27
From: Thomas Charron <thomascharron@*******.COM>
Subject: Re: Mundane or not?
Date: Thu, 10 Sep 1998 10:53:02 PDT
>From: Mongoose <evamarie@**********.NET>
>Subject: Re: Mundane or not?
>> Actually, by SR3, if he has Zero ESSENCE, he's wormfood.
>Not necessarily, since SR3 contradicts itself in this respect. The
chargen
>chapter says 0 Essence = dead, while the equipment chapter (IIRC) says
<0
>Essence = dead.

Perhaps 0 essence = vegetable? As in, the body continues to function,
but their basically not there.. All of their cognitive side shuts down,
and the body still functions, but the mind goes comatose?

---
Thomas Charron
thomascharron@*******.com - Address for ShadowRN mail..
tcharron@*******.ups.com - Other stuff..

"Lemme get this strait, your married with
2 kids, and you take time every once and a while
to sit around with a bunch of other guys and make
believe??"

- Buddy at work..


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Further Reading

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