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Message no. 1
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Mundanes vs spirits + anchoring q
Date: Fri, 23 Jun 1995 16:53:16 -0500
Is there any way a mundane can fight a spirit besides rolling willpower to
attack? Obviously, this is best done with a melee weapon, to avoid the
immunity to normal weapons (I think trown and bow weapons might work, have to
check), but there is no way that i know of to use your regular skill and
combat pool. The only way I know to do that is with a magical attack (like a
PA with killing hands or a weapon focus). Learning conjuring is not really
worth the trouble, and doesnt provide a pool- increasing willpower would be
about as easy.
I was thinking of maybe using a weapon with a spell anchored to it (doh,
those horible sustained damaging manipulations- what stops them from
electrocuting/ burning/ freezing the user of the weapon, anyhow?).
Could you use any old spell? Would just the fact that It had something
anchored to it give it focus like effects? How much danger is a mundane
carring an anchor in- the Grimthing just says that instant duration spells
go off if defeated or dispelled, not that you can use an anchor to ground
through (but the bit about bieng an astral beacon to spirits might be annoying)

Sebastian Wiers
seb@***.ripco.com
Message no. 2
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: Mundanes vs spirits + anchoring q
Date: Fri, 23 Jun 1995 19:28:56 -0400
> Is there any way a mundane can fight a spirit besides rolling willpower to
> attack? Obviously, this is best done with a melee weapon, to avoid the
> immunity to normal weapons (I think trown and bow weapons might work, have to
> check), but there is no way that i know of to use your regular skill and
> combat pool. The only way I know to do that is with a magical attack (like a
> PA with killing hands or a weapon focus). Learning conjuring is not really
> worth the trouble, and doesnt provide a pool- increasing willpower would be
> about as easy.
> I was thinking of maybe using a weapon with a spell anchored to it (doh,
> those horible sustained damaging manipulations- what stops them from
> electrocuting/ burning/ freezing the user of the weapon, anyhow?).
> Could you use any old spell? Would just the fact that It had something
> anchored to it give it focus like effects? How much danger is a mundane
> carring an anchor in- the Grimthing just says that instant duration spells
> go off if defeated or dispelled, not that you can use an anchor to ground
> through (but the bit about bieng an astral beacon to spirits might be annoying)

I believe that attacking a spirit with something it is vulnerable to( IE,
getting special hollowpoint loads of Raid, and spraying the stuff on your
monoblade just before combat is effective for fighting the insects) will
allow you to use your normal skill instead of willpower, and also also get
rid of the immunity to normal weapons stuff. However, I'm gonna have to
research it, I don't remember where I believe I saw that in.

Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 3
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: Mundanes vs spirits + anchoring q
Date: Sat, 24 Jun 1995 17:35:37 -0500
> I believe that attacking a spirit with something it is vulnerable to( IE,
> getting special hollowpoint loads of Raid, and spraying the stuff on your
> monoblade just before combat is effective for fighting the insects) will
> allow you to use your normal skill instead of willpower, and also also get
> rid of the immunity to normal weapons stuff. However, I'm gonna have to
> research it, I don't remember where I believe I saw that in.

Oh, sure, works good for insect spirits (thanks, actually a good idea). I'd
thought of this, and gotten some sleaves of different materials for my staff.
The basic wood is great against vampires, but the rest wasn't really worth it.
For spirits since my dikated katana or monowhip do S damage (which might
soon change). But what mundane material are elemntals and spirits vulnerable
to? None that are easy to incorporate into weapons. How much damage does a
Ares squirt cause a fire elemental.
Message no. 4
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: Mundanes vs spirits + anchoring q
Date: Sat, 24 Jun 1995 22:45:44 -0400
On Sat, 24 Jun 1995, Sebastian Wiers wrote:

> to? None that are easy to incorporate into weapons. How much damage does a
> Ares squirt cause a fire elemental.

AS much as a water pistol does to you!

----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
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--- 0 Steve Menard menars@***.UMontreal.Ca ---
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Message no. 5
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Mundanes vs spirits + anchoring q
Date: Sun, 25 Jun 1995 10:34:10 BST
Steve Menard :-
> > On Sat, 24 Jun 1995, Sebastian Wiers wrote:
> > to? None that are easy to incorporate into weapons. How much damage does a
> > Ares squirt cause a fire elemental.
>
> AS much as a water pistol does to you!


Not exactly chummer, that's sort of how it works if you take the rules at
face, ie, just add to the power level of the attack (what's the power of
a water pistol, etc).

People with extreme allergies to a substance actually take daamge if exposed
to it, over enough time, I figure something like (Body)minutes for an automatic
light wound (wasn't that in the rules somewhere?). A vulnerability is worse
than an extreme allergy so..

For a water pistol, figure hold-out damage and although you can't stage
that damage up, the fire elemental might no be able to stage all your
successes down (ie. you get 6 and he only gets 4, you still only o a light,
gee, how much damage did'ja you think the thing could do?).

Figure light pistol damage for one of those big, powerful SMG sized things.


Ares Squirt guns don't actually use pure water in them (?), so it's possible
that a fire elemental wouldn;t acutally take any damage from DMSO (?)

Phil (Renegade)

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