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Message no. 1
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Muscle Question: To Flex or not to Flex...
Date: Fri, 23 May 1997 12:16:24 -0400
>> > Say a Sammie buys Muscle Replacement early on (starting before
>> > Muscle Augmentation is available). Then Muscle Aug hits the streets.
>Can
>> > Muscle Augmentation be braided and woven into the synthetic musculature
>> > and if so...does that mean an overall maximum of +8?
>>
>> No!!!
>> Not compatible.
>
>Ummm ... try again.
>No rules say so emphatically.
>We've covered this ground before, and essentially it boils down to a GM
>decision.
>Personally, I allow it, as there are a LOT of muscles in the human body ...
>some could be aug'd and some could be replaced IMO.
>YMMV.


I agree with Steven. It's up to the GM whether he allows this in
his game or not. It's also up to him to monitor it's use CAREFULLY, so
players don't go whole hog on the thing, and get 4 levels of each,
adding some 8 points to their strength, etc.! A powergamer would try to
exploit this ruling mercilessly, so it would need to be strictly
enforced.
In my game, the limit tends to be a max of 4 levels COMBINED total
of Muscle Implant and Muscle Augmentation.
Muscle Augmentation is meant to be a more advanced alternative for
strength and speed than Muscle Implant, NOT a way to create character
supermen!

Victor
[Just say NO to Borg!]

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