Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Gurth gurth@******.nl
Subject: Museum floorplans (was Re: Independent Characters)
Date: Tue, 3 Oct 2000 10:46:39 +0200
According to Jeff Long, at 18:29 on 2 Oct 00, the word on the street
was...

> Which reminds me, does anyone have any general floorplan (Maps) of Seattle
> Museums? Or could someone at least point me in the right direction on the
> web?

You could just make something up, based on (for example) the floorplan of
a museum or other public building you've been to and remember the layout
of. After all, museums can and do move around, and new ones are set up as
well, so there's no real need for a museum in 2060s Seattle to be the same
as its counterpart today.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It was a warning shot that missed.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X+ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 2
From: Matt bs0u0103@*********.ac.uk
Subject: Museum floorplans (was Re: Independent Characters)
Date: Tue, 03 Oct 2000 13:35:11 +0100
At 10:46 AM 10/3/00 +0200, you wrote:
>According to Jeff Long, at 18:29 on 2 Oct 00, the word on the street
>was...
>
>> Which reminds me, does anyone have any general floorplan (Maps) of Seattle
>> Museums? Or could someone at least point me in the right direction on the
>> web?
>
>You could just make something up, based on (for example) the floorplan of
>a museum or other public building you've been to and remember the layout
>of. After all, museums can and do move around, and new ones are set up as
>well, so there's no real need for a museum in 2060s Seattle to be the same
>as its counterpart today.
>
>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> It was a warning shot that missed.
>-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
>-> The Plastic Warriors Page: http://plastic.dumpshock.com <-
>
>GC3.1: GAT/! d-(dpu) s:- !a>? C+@ UL P L+ E? W(++) N o? K- w+ O V? PS+
>PE Y PGP- t(+) 5++ X+ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
> Incubated into the First Church of the Sqooshy Ball, 21-05-1998
>
>
>

Yeah, and do your players really know what those museums look like on the
inside???
Message no. 3
From: Gurth gurth@******.nl
Subject: Museum floorplans (was Re: Independent Characters)
Date: Tue, 3 Oct 2000 19:31:19 +0200
According to Matt, at 13:35 on 3 Oct 00, the word on the street was...

> >You could just make something up, based on (for example) the floorplan of
> >a museum or other public building you've been to and remember the layout
> >of. After all, museums can and do move around, and new ones are set up as
> >well, so there's no real need for a museum in 2060s Seattle to be the same
> >as its counterpart today.
>
[snip -- Matt, please trim your replies]
>
> Yeah, and do your players really know what those museums look like on
> the inside???

No, but that's not important. What is important is that the GM knows what
the site looks like, or at least has a good enough idea of its layout to
improvise enough that the players can wander around in it.

I have used the layouts of several houses, apartments and hotel rooms that
I've been to or stayed at during adventures. My players had never been
there, but I had clear enough maps in my head to let the players explore
them. For example, they've broken into Mongoose's old apartment and
investigated a crime scene in David Buehrer's house. (FWIW, I've also done
the reverse: used the layout of the apartment of one of my players in an
adventure I wrote up for the NAGEE -- and he didn't even recognize it when
he saw the map!)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It was a warning shot that missed.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X+ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 4
From: JS Bracher JSBracher@**************.net
Subject: Museum floorplans (was Re: Independent Characters)
Date: Tue, 03 Oct 2000 10:32:02 -0700
Museums of the future would be different. Their designs are determined
by several factors, all of which would be different: technology,
architecture, audience, donors

What sort of 'displays' would there be? Still the same large dioramas?
Or some sort of big screen multi-media display. Would you have to walk
around, or would it be more like an Imax theater? In this case, the
museum does have the bucks to actually buy valuable stuff (see below for
more on this), so they would have displays of the stuff.

Who is footing the bill for the museum? The government or a corp? Who
is the audience they want inside? Certainly not runners. Little corp
boys and girls? Political cronies? Other rich folks, with the riff
raff kept outside? Or perhaps let them in only once a week, but hide
the silver.

I live in Seattle, and we just got yet more public buildings. We're
going to get a new library. And the insane powers that be spent a
bundle on an architect who designs world class buildings. From what
I've seen, his buildings are a lot like the clothes you seen in fashion
shows: cool, but unwearable in real life. The proposed library is a
stack of glass cubes. So from the floor below, you can look up the
dress of the women on the floor above (I'm not kidding). The designer
has also been accused of not a having enough space for, you know,
books. The response was "it does too, and besides, in the future we
won't have as many books, we'll have CD-ROM's!"

If the wackos who run the Seattle of SR are as nuts as the folks we have
now (you know, the folks who brought the WTO to Seattle), our museum
will have... odd little design features.

I do like parts of the Seattle Art Museum. But a lot of it sucks, and
it's not a world class museum. I've been to the museums of Paris and
London, and they are big, professional (or at least more so), and have
lots of stuff. Our museum is small (smaller than the old building it
was in), and traffic flow through it sucks. A problem with a mid-day
heist - you'd have as much trouble getting out as folks trying to get
out normally. The galleries are on several floors with small elevators
and narrow stairs connecting them (instead of wide stairs like
elsewhere), the galleries are small (unlike elsewhere). It's also a
little expensive. But this is generally the case for museums these
days.

The best thing about it is that we do get some great touring exhibits.

Something else for your campaign - one of the galleries is for northwest
coast Native American artifacts. A cool bit of local color.

Unless the SR pre-history happens tomorrow, I'm sure with the local
politico's we're going to get a new museum in a few years. Designed by
someone famous who does not feel "bound by conventional wisdom".
Sigh.....

(this is below, as mentioned above...)
In the world of SR, suppose you are a rich donor, and you buy something
bright and shiny for the local museum. You could just let it sit in the
museum, behind glass, with a little card thanking you for your nice
gift. But why not have a copy made, and let the museum have that? It's
not like anyone at the museum is going to get close enough to see that
it's a knock-off. Keep the real thing at home so you can appreciate
it. The museum folks will keep quiet so they can show the real thing at
parties for other rich donors (with more thanks for you).

But what if your place is looted? What will you tell your insurance
company?! What will the museum say when the real piece turns up on the
black market? heh heh heh....

Gurth wrote:
>
> According to Jeff Long, at 18:29 on 2 Oct 00, the word on the street
> was...
>
> > Which reminds me, does anyone have any general floorplan (Maps) of Seattle
> > Museums? Or could someone at least point me in the right direction on the
> > web?
>
> You could just make something up, based on (for example) the floorplan of
> a museum or other public building you've been to and remember the layout
> of. After all, museums can and do move around, and new ones are set up as
> well, so there's no real need for a museum in 2060s Seattle to be the same
> as its counterpart today.
>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> It was a warning shot that missed.
> -> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
> -> The Plastic Warriors Page: http://plastic.dumpshock.com <-
>
> GC3.1: GAT/! d-(dpu) s:- !a>? C+@ UL P L+ E? W(++) N o? K- w+ O V? PS+
> PE Y PGP- t(+) 5++ X+ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
> Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 5
From: Jeff Long jalong8@****.com
Subject: Museum floorplans (was Re: Independent Characters)
Date: Tue, 3 Oct 2000 18:00:11 -0500
Gurth wrote:
> You could just make something up, based on (for example) the floorplan of
> a museum or other public building you've been to and remember the layout
> of. After all, museums can and do move around, and new ones are set up as
> well, so there's no real need for a museum in 2060s Seattle to be the
same
> as its counterpart today.

Actully I've been planning to, but I thought I'd ask anyway. It's always
nice when you can use things that are available instead of making them up
every time. :)

"JS Bracher" wrote

> Museums of the future would be different. Their designs are determined
> by several factors, all of which would be different: technology,
> architecture, audience, donors

<Snip> Hmm, food for thought..

> I do like parts of the Seattle Art Museum. But a lot of it sucks, and
> it's not a world class museum. I've been to the museums of Paris and
> London, and they are big, professional (or at least more so), and have
> lots of stuff. Our museum is small (smaller than the old building it
> was in), and traffic flow through it sucks. A problem with a mid-day
> heist - you'd have as much trouble getting out as folks trying to get
> out normally. The galleries are on several floors with small elevators
> and narrow stairs connecting them (instead of wide stairs like
> elsewhere), the galleries are small (unlike elsewhere). It's also a
> little expensive. But this is generally the case for museums these
> days.

Well that probibly still beats the Davenport Museum by a long shot. Yup
theres stuff to see, and IIRC the (what were they called again) Midwest
egyptian tablets are supposed to be stored in some back room there. FYI the
tablets were some archeologists attempt at fame by marking some slate tiles
with egytian hyrogliphics and then 'discovering them' at some site he was
at. They've been debunked as fakes of course but they still remain. It's
about the only noteworthy thing I can think of in the museum. Now from what
I've heard the chicago Museum is much better, but alas I've yet to go
there.
Perhaps someday I might manage to head over to Chicago and look through one
of the museums. hmm..

> The best thing about it is that we do get some great touring exhibits.
>
> Something else for your campaign - one of the galleries is for northwest
> coast Native American artifacts. A cool bit of local color.

Ah now this I was wondering about. I'll have to remember that. Thanks.

> (this is below, as mentioned above...)
> In the world of SR, suppose you are a rich donor, and you buy something
> bright and shiny for the local museum. You could just let it sit in the
> museum, behind glass, with a little card thanking you for your nice
> gift. But why not have a copy made, and let the museum have that

<Snip>
Umm, No Comment.

Jalong1

Further Reading

If you enjoyed reading about Museum floorplans (was Re: Independent Characters), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.