From: | Bull bull@***********.com |
---|---|
Subject: | my 2 M&M questions... |
Date: | Tue, 09 Nov 1999 10:15:34 -0500 |
>OK, first, M&M starts off with a letter from Mike saying the trouble they
>had in making the book and explaining why cyberware subtracts from
>Essence. Basically says, any time you implant something that talks to the
>brain it takes essence because the brain's way of working has
>changed. That's why cloned parts don't take essence and it's why
>pace-makers and pins and such don't take essence.
>I thought about that statement and said yeah, that does work. But then
>realized it doesn't all the time...Bone Lacing, Dermal
>Armor/Sheathing...this things don't need to talk to the brain or nervous
>system (or do they?) so why would they use essence then. So my question
>is, what did everyone think of that statement on how essence works?
Ok... Here's my take on this...
Mike (and Co.) had to make an explanation for something that was created
and developed with no actual set logic behind it. Tom Dowd and Company
never bothered to define Essence Loss from Cyberware, but there has been 10
years of gear created with no explanation...
So the best solution was simply to come up with an explanation that fit the
majority of the gear. There wasn't any other way around it. <shrug> I
mean,. from a game balance stand point, would you really want something
like Bone Lacing or Dermal Armor NOT costing Essence? :]
And yes, there were other solutions... Whether they would have worked as
well as this one is debatable... <shrug>
>Second question...under the bioware section it states that changes in
>Attributes due to Bioware are considered natural and unaugmented. Now,
>the errata for SR3 says that Karma costs for increasing skills is based on
>the character's unaugmented Attributes. And there was a big discussion on
>the list when SR3 came out of whether you can count the Intelligence from
>Encephalon or Cerebral Booster to get more Knowledge Skill points to start
>off with. This seems to be saying that you would count the Cerebral
>Booster in calculating Knowledge Skill points for a starting
>character...hmmm, except now I wonder if Cerebral Booster still says it
>raises Intelligence...perhaps it doesn't? Can't remember from reading
>last night.
>Anyway, what is everyone's thoughts on it saying that Bioware is natural
>and unaugmented.
>Side note: It says characters should not start off with Beta or Deltra
>grade cyberware but it doesn't say that they shouldn't/can't start off
>with Bioware.
IIRC, going by standard Character Generation, there is an order to how
Characters are created. First you buy attributes, then skills, THEN
gear. By the time the Intelligence Boost is actually applied, the points
are calculated...
Bull
>--00DNA
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