From: | "Robert Pendergrast (Tom)" <3011_3@***.EDU> |
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Subject: | Re: My alternate char creation system... |
Date: | Thu, 10 Oct 1996 22:37:18 -0700 |
some of te char creation probs I've been having...
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Alternate Shadowrun Character Creation System
To create a character you have 430 points. The costs of each
aspect of a character are this:
Attributes: All attriutes start at zero. Pay points as if you
were spending Karma to raise attribute. Minimum cost for each attribute is 1.
Examples: Str-6 would cost 21 points (1+2+3+4+5+6). Dex-3 would
cost 6 points (1+2+3). Each attribute must be bought to 1 for 1 point.
Skills: A character starts with no skills. To buy skills, pay
points as Karma to buy/raise the skill. There are no concentration or
specialization limits. That is, having firearms/rifles is NOT limited to 1/3
or 5/7, combinations such as 3/7 or 2/3 are acceptable.
General Skills are still limited a maximum of 6, concentrations to 7, and
specializations at 8.
Examples: Stealth-6 would cost 41 points (1+4+6+8+10+12).
Firearms/Rifles- 2/5 would cost 24 points (1+4+5+6+8). Armed Combat/
Edged Weapons/Knives- 3/4/7 would cost 35 points (1+4+6+6+5+6+7).
Magic: Full Mage (formerly priority 'A') costs 125 points. Any
Adept (formerly priority 'B') costs 60 points. Force point to buy spells or
bond foci are paid for out of character points. Force points are NOT
based on resources.
Metahumanity: Metahumanity costs 30 points. Attribute modifiers
are applied AFTER the attributes have been bought.
Examples: Orks must pay for a minimum of Cha-2, which will then
become Cha-1. Trolls must pay for Int-3, which will then become Int-1.
Resources: Pay points according to the table on the back. Point
increments other than five are not allowed. Sorry, but the minimum is 10
points. The alternative is zero resources.
Points Nuyen
(Note, for balance and sanity, the maximum is 200 points)
10: 8,000
15: 14,000
20: 43,000
25: 71,000
30: 100,000
35: 129,000
40: 159,000
45: 188,000
50: 219,000
55: 250,000
60: 281,000
65: 312,000
70: 344,000
75: 377,000
80: 410,000
85: 443,000
90: 477,000
95: 511,000
100: 546,000
105: 582,000
110: 617,000
115: 654,000
120: 691,000
125: 729,000
130: 767,000
135: 806,000
140: 846,000
145: 886,000
150: 927,000
155: 969,000
160: 1,011,000
165: 1,055,000
170: 1,099,000
175: 1,144,000
180: 1,190,000
185: 1,237,000
190: 1,285,000
195: 1,334,000
200: 1,384,000
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In some cases you may look at something and think 'well that is
stupid', but the reason things are there is to solve problems I was having.
The way I came up with this was based on two major assumptions:
1: Shadowrun is a game that encourages min/maxing. 2: That most players
min/max their characters... not to do so at the start wastes future
Karma. Now before anyone flames me, I assumed this, so that people that
DON'T min/max their chars WON'T get penalized... lets be honest, 6 rating
6 skills and one 4, is 265 Karma, and 8 rating 5s are 232... this was set
up, so people that diversify their chars don't lose Karma.
Now the way I cams up with the numbers was this: I tokk all char
priority combos, (the feasible ones anyway), and set them equal to each
other. To make a **LONG** story short (8 hours of equation solving, and
15 pages of notes), I solved for the 5 variables. Resources was really
dificult, but I came up with a graph that (nearly) fits all the possible
resource priorities, based on what you have to sacrifice to get, say
priority A-1M yen...
That about it... Comments? Questions? Please? I would really
appreciate some feedback on this one, (from people outside my gaming group)
Thanx
---Tom---