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Message no. 1
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: My APDS rules
Date: Sun, 18 Jun 1995 16:51:08 +0100
Well, after all the confusion about APDS and its effects on Hardened
armour I have decided to come up with my own ruling, and I thought some
of you may like to hear it.

APDS firing through normal body armour and barriers:
The rating of teh barrier/armour is reduced by half.

EG 9M pistol firing through a sec jacket (5/3) will do 7M damage (9 minus
half of 5 -round down)

EG 9M pistol firing at a car with Body of 3 will do 8L damage
(9 minus half barrier rating (ie body) round down (-1), and minus one
damage level as firing at vehicle).


APDS firing through Hardened armour:
The rating of the hardened armour is reduced by half, however any armour
or barriers behind that remain at their normal ratings.

EG 9M pistol fires at a car with a Body of 3 and Armour of 2, the gun
does 5L damage (9 minus half teh hardened armour (-1), and minus the FULL
body rating (-3) =5, and damage category is reduced by one as firing at a
vehicle)

EG 9M pistol fires at a character wearing a Gel treated Sec Jacket (5/3
Hardened) and layered with armour clothing (3/0). Layering gives
protection equal to teh highest rated piece of armour plus half the
second highest rated piece. To determine which is 'highest' half teh
Hardened armour first. Ie Sec Jacket is hit first and has a ballistic
rating of 2 (half of 5 rd), the armour clothing retains its full
ballistic value of 3 and so the layered total is 3 (highest rated) plus 1
(half the second highest rated) equals 4. So the 9M pistol does 5M damage.

If it had been the armour clothing which had been gel treated then BOTH
items of armour would have had their ratings halved as the Hardened
armour was hit AFTER the outer layer had been penetrated. The effective
rating would be 3 ballistic (5 is highest rated plus half of 3 (rd equals
1) =6 and then halved for APDS).

This means that gel armour is effective, not only when stopping low
powered weapons such as hold outs and light pistols packing gel rounds,
but also is useful when layered with other armour and facing APDS rounds.

What does everyone think?

The Digital Mage : mn3rge@****.ac.uk
Shadowrun Web Site under construction at
http://www.bath.ac.uk/~mn3rge/Shadowrun.html
Message no. 2
From: "Lindblom Fredrik, Training" <fredrik.lindblom@*******.TELIA.SE>
Subject: Re: My APDS rules
Date: Mon, 19 Jun 1995 16:43:00 PDT
>Well, after all the confusion about APDS and its effects on Hardened
>armour I have decided to come up with my own ruling, and I thought some
>of you may like to hear it.

Yep! I'm confused too. I even tried to post a little something about it
TWICE and nobody answered it... maybe nobody cared? (it was called 'LET'S
GET THIS APDS DREK STRAIGHT!' Recognize that???)

>APDS firing through normal body armour and barriers:
> The rating of teh barrier/armour is reduced by half.

Right!

>EG 9M pistol firing at a car with Body of 3 will do 8L damage
>(9 minus half barrier rating (ie body) round down (-1), and minus one
>damage level as firing at vehicle).

This is somewhat confusing. In the rules (yes I KNOW these are YOUR rules
:-) it says that weapons classified as light don't affect vehicles. (Does
that mean weapons that do L damage? Or everything that's lighter than heavy
weaponry?) "Unless using specialized ammo" meaning APDS (?) in which case
they wouldn't do anything anyway, since the damage code still is reduced
from L to NIL...
To the point... When trying to 'hurt' a vehicle, the damage level is reduced
by one. Is it reduced also when shooting at someone inside? Normal barriers
don't reduce the damage level, only the power of the attack.

>APDS firing through Hardened armour:
> The rating of the hardened armour is reduced by half, however any armour
>or barriers behind that remain at their normal ratings.

Hmmm... Interesting...

examples deleted

>This means that gel armour is effective, not only when stopping low
>powered weapons such as hold outs and light pistols packing gel rounds,
>but also is useful when layered with other armour and facing APDS rounds.

>What does everyone think?

Sounds OK to me, though it requires a little extra thinking...:-)

As you say, it gives a reason to use those gel-packs.

One could argue that it's not totally realistic, but hell, these are the
rules of SR, not the rules of nature, or physics, or quantum energy, or
whatever... One should aim for playability and game balance, I guess.

I'll archive this under "House rules to be considered", I think. ;-)

MxM

Further Reading

If you enjoyed reading about My APDS rules, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.