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Message no. 1
From: Rick Jones <rick@******.COM>
Subject: My New Barrier Rules
Date: Wed, 9 Oct 1996 13:13:51 -0500 (CDT)
After digesting the discussion on the list about locks and Barriers,
and going through the rules a few dozen times, here's what I ended up ruling
about Barriers and Locks.


Barriers in Locks: Barriers cast into a lock retain the shape and
relative placement to the lock as when cast, and move with the lock.
(Domes centered around the mage move along with the mage, walls appear in
the same relative position, and move with the mage.)

For the rest of the discussion, I'm going to assume the barriers are dome
shaped.

Locked Mana Barriers: Mana Barriers project outwards from the lock to the
radius, following a line of sight. A projection of the Barrier will pass
through holes out to the radius. They also go through clear materials
and semi-clear materials (i.e. smoked glass), though the Barrier rating
is reduced on the other side of the Barrier. If a Barrier is activated
so that a living being is in the middle of the edge, it will be randomly
"shoved" inside or outside the barrier (1-3 in, 4-6 out). If the being
is too big to fit inside the barrier, it will be forced outside
automaticly.

"Unlocked" Mana Barriers: Behave the same way, though they are immobile.
Attempts to cast a Mana barrier through a person cause the Barrier to
appear randomly on one side of the person or the other.

Locked Physical Barriers: Here's where it gets trickey. Mana Barriers
don't care about solid objects, but Physical Barriers do. They do not
project, but are a "solid" field in the predetermined shape. A person
carrying a locked barrier who walks towards a wall will "bump" into it
and be forced to stop as the wall prevents the barrier from moving any
furthur. Activating a locked barrier where it will intersect with a
solid object will be resolved in two ways. If the object is moveable
(i.e. chairs, people), they will be bounced randomly in or outside the
Barrier. Objects too heavy to move (cars, walls, etc) cause the Barrier
and Object to "fight". At the begining of every turn where a locked
Barrier intersects such an object, the mage rolls a number of dice equal
to the Force of the Barrier, and the GM rolls a number of dice equal to
the Barrier rating of the object. The side with a lesser number of net
successes reduces its Barrier Rating by the difference in successes.
Note: The reduction in Barrier Rating is permanant (until the spell is
re-locked) and a Barrier reduced to zero requires the mage to re-bond the
lock.

"Unlocked" Barriers: May not be cast into physical objects and are
immobile. An attempt to cast a Barrier into another physical object
results in the spell failing and the mage taking full Drain for the spell.

Pushing Locked Barriers: A mage carrying a locked barrier that bumps into
an opposing object may attempt to use the Barrier to push objects on the
edge of the Barrier. For the purposes of pushing, the Mage has a Strength
equal to his own plus 1/2 the Force of the Spell. (Round down, and other
folks on the same side of the Barrier as the Mage can throw in their
strength.) The drawback to this is that the mage may also be pushed back
by people or objects pushing on the lock. This means that a mage using a
locked barrier to stop a car (or knock a rider of a motorcycle) will be
just as likely to be injured.

--
Rick Jones We're not some...some deep space franchise.
rick@******.com This station is about something.
Meyrick@***.com -- Ivanova,Babylon 5,"There All The Honor Lies"
http://www-ece.rice.edu/~rickj/

Further Reading

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