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Mailing List Logs for ShadowRN

Message no. 1
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Subject: My take on tactical computer
Date: Sat, 28 Feb 1998 23:33:38 +0000
Hmmm...

The main Villain of the Week (TM) NPC in the adventure I'm running
tomorrow is an ex-military tactical expert (Heh, my players are going
to meet small unit tactics in Shadowrun. I expect them to die. ;>>)

So, in the unlikely event they meet him FTF, I've decided to try and
write my own version of tactical computer rules that don't involve
throwing fistfuls of dice around the table. I've also redone the
price and essence cost a bit to make it more essence friendly. (Since
I feel that I weakened it a bit now... ;>>)

New tactical computer rules:

Tactical Computer:
Level 1 1 350,000¥ I 4-CB 12/60 days 4
Level 2 1,5 700,000¥ I 3-CC 12/60 days 4
Level 3 2 1,000,000¥ I 2-CC 24/120 days 6
Level 4 2,5 1,500,000¥ I 2-CC 24/120 days 6

Each enhanced sense from the following list adds +1 to computer's
effective RATING: thermographic sight, low light sight (only in bad
conditions), enhanced hearing (not high- or low-frequency, though),
select sound filter. Orientation system adds +1, +2 if it has access
to a detailed map of the area. Thus, the maximum bonus is +5, +6 with
map. Connecting to BattleTac-compatible system through a datajack
gives another +1. The computer can track an unlimited number of
targets, while providing fire control and tactical data ("marking") on
up to (User's intelligence + rating) of them. Data about tracked
target can be edited (like, marking it as a friend or foe) and sent to
a BattleTac net. Acquiring and tracking a target requires two
successes on a Perception test, reacquiring a lost target requires one
success. If somebody wants to lose the acquisition, it is an opposed
test of Stealth against Perception. The computer provides a Tactical
Pool, equal to it's Rating, that functions as Combat Pool against
marked targets. It also enhances tactics skill by it's level, and adds
it's LEVEL to REACTION.

It is also illegal as hell.

(Oh, yeah, and I'm thinking about making the Tactical Pool refresh
only once per Combat Turn...)


Leszek Karlik, aka Mike - trrkt@*****.onet.pl; http://www.wlkp.top.pl/~bea=
r/mike;
Amber fan and Star Wars junkie; UIN 6947998; WTF TKD; FIAWOL; YMMV; IMAO; =
SNAFU; TANJ
Geek Code v3.1 GL/O d- s+: a19 C+++ W-(++) N+++ K? w(---) O@ M- PS+(+++)=
PE Y+
PGP- !t--- 5+(-) X- R*+++>$ tv-- b++++ D+ G-- e h--*! !r-- !y-*
Fight for the right to pretend to work.
Message no. 2
From: Tony Campbell <tbacampbell@*******.COM>
Subject: Re: My take on tactical computer
Date: Sun, 1 Mar 1998 04:05:19 PST
[snip a lotta stuff]
>New tactical computer rules:
[snip some more]

I like this set up. I had a character in my campaign who used a tac
computer and spent godawful amounts of time rolling dice everywhere.
'Course he's dead now so that's not a problem.

It's not the size of your pencil, it's how you sign your name. - Dave Mustaine

Tony
<tbacampbell@*******.com>
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Message no. 3
From: Ashlocke <woneal@*******.NET>
Subject: Re: My take on tactical computer
Date: Fri, 6 Mar 1998 02:50:08 -0005
On 28 Feb 98 at 23:33, Leszek Karlik aka Mike wrote:

>
> New tactical computer rules:
<snip>

Seems workable to me, bit more streamlined, keeps with the original
concept. Yeah... I like it.
>
> (Oh, yeah, and I'm thinking about making the Tactical Pool refresh
> only once per Combat Turn...)

Sounds very fair to me, not to mention balanced.
--
@>->,-`---
Ashelock
o=<======-

GM's Theme: "I am the eye in the sky, looking at you, I can see your lies.
I am the maker of rules, dealing in fools, I can cheat you blind."

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.