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Message no. 1
From: Robert Hayden <rahayden@*****.WEEG.UIOWA.EDU>
Subject: Names....
Date: Sun, 4 Oct 92 19:13:51 CET
Ok, last question for a while.

I need some names for my story. I am very lousy at making up names. I
suck at it actually.

ok, here are what i need suggestions for.
---------

Corporation:
Large multi-national corp. roughly 1/3 to 1/2 the size and power
of Aztecnology or Renraku. Japanese in origin. Specializes in computer
technology, high-tech equipment. Also rumored to be doing research into
genetic manipulation and biotechnology.

Corporate President:
Japanese. Late-middle aged. Founder of company. Actually a nice guy,
father of 4. Won't be seen in the story probably, but will be referred to
extensively.

Vice-President of Cybertronics and Matrix Research:
Main bad guy. Japanese or American (probably the latter).
Extensive corporate underworld connections. (roughly the power of Dick
Jones, VP of OCP in Robocop).

Hitman:
Works for VP. Elven. Need both street name and real name.

Computer:
A huge mainframe use by corporation. Very very powerful (but
apparently not an AI). Acronyms are ok if they are interesting and fit.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Robert Hayden | Black holes result | My views do not
rahayden@*****.WEEG.UIOWA.EDU | from God dividing the | reflect the views
AQ650@*********.FREENET.EDU | universe by zero | of my employer.
Message no. 2
From: The Deb Decker <RJR96326@****.UTULSA.EDU>
Subject: Re: names
Date: Tue, 26 Oct 1993 21:58:53 GMT
> NERPS: ShadowLore
>It's a nice clean acronym that can be applied to any of the topics we
>might make. Has nice inside joke and a cute slam on GURPS. What mroe
>could you want.

Hardly a slam of any kind on GURPS. Why would you want to slam it, anyway?
:)
J Roberson
Message no. 3
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: names
Date: Tue, 29 Nov 1994 09:33:20 -0700
Well for the FASA names thingy, even Harlequin would have a hard time beating me
how close FASA came.

The not so close one is CRUSH and Crusher - somewhat similar.

The VERY similiar one is Spirit and Spirit

Mine Theirs
Spirit Spirit
created - 5 years ago created for Denver supplement
Decker - extremely good decker - extremely good - is a Nexus Sysop
tag-line - "Of the Matrix" tag Line - "In the Matrix"
Female Female


I would say that they were very similar in more than name. :)

Nightfox

and if they use Nightfox - I will be anoyed

BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Daniel Waisley + SCA - March of Ered Sul - Flagstaff AZ
DJWA@******.UCC.NAU.EDU + Nau fencing club.
"Nightfox" + Brotherhood of the Cryptic Demesne -household
BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Geek code V2.1 GE d-? H++ s+:->++: g+ p? !au(-) a21! w++ v+* C++$(++++)
U(-) p? L !3 E? N K- W M+ V+ -po+(---) Y+ t+ 5+++! j-x R+(++) G' tv
b+(+++) D(+) B--- e+ u+*(++)(**) h(*) f+(*) r-->+++ !n- y+*>++
Message no. 4
From: LISETTE M THERIOT <psy_lmt@***.LAMAR.EDU>
Subject: Names?
Date: Sat, 21 Jan 1995 20:33:24 -0600
How do yall get the adress to say things like Stainless Steel Rat? I wanna do it
!!!!
Message no. 5
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: Names?
Date: Sun, 22 Jan 1995 15:39:25 -0500
On Sat, 21 Jan 1995, LISETTE M THERIOT wrote:

> How do yall get the adress to say things like Stainless Steel Rat? I wanna do it
> !!!!

Contact the administrators of your system. For UNIX it is usually
either the 'chfn' command or the 'chsh' command, but it differs widely
depending on operating system, installation, and rules.
(I'm replying publically to avoid "me too" posts.)

-------------========== J.D. Falk <jdfalk@****.com> =========-------------
| "Don't be stupid, Beavis. There's always been T.V.! |
| There's just more channels now." |
| --Butthead, Beavis & Butthead Show |
--------========== http://www.cais.com/jdfalk/home.html ==========--------
Message no. 6
From: dbuehrer@****.org (David Buehrer)
Subject: Names
Date: Fri, 16 Aug 1996 07:17:16 -0600 (MDT)
What are some of the best names that you and others have
come up with for ShadowRunners? Or any good ones that
you've heard?

Some of my favorites are:

A Sam Troll - Orifice (SEGA?)
Physad - Travis D.
Netrunner - Powerglide
NA Sam - Storm Wolf
NA Sam - Shadow Storm (Boy, did I have fun keeping the
Sams' names straight)

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~
Message no. 7
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: Names
Date: Mon, 19 Aug 1996 09:52:34 +1000 (EST)
On Fri, 16 Aug 1996, David Buehrer wrote:

> What are some of the best names that you and others have
> come up with for ShadowRunners? Or any good ones that
> you've heard?

We've had some good ones:

A decker named Headkase
A street sam named Shotgun Enema
An ex-military physical mage named Corporal Punishment
A phys-ad kickboxer named Grasshopper
An ex-riot cop named Wall
A moon shaman named Lovebite
A dwarf mage named Flint (for all you Dragonlancers out there)
A German troll sam named Blitzkrieg


______________________________________________________________________
Jamie Houston * "If a kid asks why it's raining,
aka Bollox, Hamish,(and * a cute thing to tell him is "God is
lots of other unmentionable * crying"...And if he asks why God is
pseudonyms) * crying, another cute thing to tell
s430472@*****.student.gu.edu.au * him is "It's probably something
Griffith Uni * you did!"
______________________________________________________________________
Message no. 8
From: SINless@**.netcom.com (Ross Hammer)
Subject: Re: Names
Date: Sun, 18 Aug 1996 01:33:57 -0700
David wrote:
>
>What are some of the best names that you and others have
>come up with for ShadowRunners? Or any good ones that
>you've heard?
>
>Some of my favorites are:
>
>A Sam Troll - Orifice (SEGA?)
>Physad - Travis D.
>Netrunner - Powerglide
>NA Sam - Storm Wolf
>NA Sam - Shadow Storm (Boy, did I have fun keeping the
>Sams' names straight)
>
Decker - Grid Sprinter (Yes, it's lame, but cool in a lame way ;) ...)
Decker - Wraith (Simple, yet elegant)
Sammi - Max M. Mumkiller >:-]


-SINless
Message no. 9
From: mr.self-destruct@********.de (mr. self-destruct)
Subject: RE: Names
Date: Fri, 16 Aug 96 20:19 +0100
>What are some of the best names that you and others have
>come up with for ShadowRunners? Or any good ones that
>you've heard?

Justifier - Human Streetsam who talked to his chainsaw
Hawk - Elven Decker (guess what his persona looked like)
Shaka - Troll Gangboss born in Africa
Goredancer - Dwarven Houngan
Mr. Quinn Harley - Immortal Elf, from House of the Sun (man, did I laugh!)

---
******************************************************************************
* There is nothing humans love as much and treat as bad as their own lives *
* -La Bruyere *
******************************************************************************
Message no. 10
From: "Damion Milliken" <dam01@***.edu.au>
Subject: Re: Names
Date: Sat, 17 Aug 1996 03:27:21 +1000 (EST)
David Buehrer writes:

> What are some of the best names that you and others have come up with for
> ShadowRunners? Or any good ones that you've heard?

Well, of the PC's I've had in games that I've been in, here are the one's
that I can remember off the top of my head (and that aren't blatant movie
rip-offs or just plain stupid - well, OK, I left a few of the latter in :-)):

Erif Gnab - Male Human Demolitions Expert
Singed - Ditto
Erg - Male Ork Sammy
Crystal - Female Elf Sammy
Andre (the Giant) - Male Troll Bouncer/Sammy
Dynamite - Male Human Rigger
Venus - Femal Human Sammy
Pyro - Male Human Mage
Bubba - Male Troll Sammy
Caligula - Male Elf Sammy
Koolant - Male Troll Sammy
Irrumatee - Male Human Mage
Rigger Mortice - Male Human Rigger
Claudius - Male Ork Physical Magician (now Physical Adept <evil GM grin>)
Sentinel - Male Human Sammy
Cygnet - Male Human Sammy
Thunder - Male Human Merc

There are more, I just can't remember them now.

--
Damion Milliken University of Wollongong E-mail: dam01@***.edu.au

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Message no. 11
From: The Jestyr <s421539@*******.gu.edu.au>
Subject: RE: Names
Date: Tue, 20 Aug 1996 08:23:39 +1000 (EST)
> Justifier - Human Streetsam who talked to his chainsaw

*rofl*

I bet there were a lot of scared NPCs in your campaign...


Lady Jestyr

------------------------------------------------------
"There are worse things than death...
and I can do all of them." - The Plague
------------------------------------------------------
Elle Holmes s421539@*****.student.gu.edu.au
http://www.geocities.com/TimesSquare/1503
------------------------------------------------------
Message no. 12
From: RAY MACEY <r.macey@*******.qut.edu.au>
Subject: RE: Names
Date: Tue, 20 Aug 1996 09:53:48 +1000 (EST)
On Fri, 16 Aug 1996, mr. self-destruct wrote:

> Mr. Quinn Harley - Immortal Elf, from House of the Sun (man, did I laugh!)

It was Quinn Harlech actually.
Message no. 13
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: Names
Date: Tue, 20 Aug 1996 11:01:43 +1000 (EST)
On Mon, 19 Aug 1996, Jamie Houston wrote:
> We've had some good ones:
>
> A decker named Headkase
> A street sam named Shotgun Enema
> An ex-military physical mage named Corporal Punishment
> A phys-ad kickboxer named Grasshopper
> An ex-riot cop named Wall
> A moon shaman named Lovebite
> A dwarf mage named Flint (for all you Dragonlancers out there)
> A German troll sam named Blitzkrieg
>

And some more from my Game,

A Mage Called Rex (You've gotta love the Latin Language...)
A Street Sam Called Phantom (No purple Suit, Just Stealth 8)
A Troll called Anvil (WHat Else?)
A Troll called Mountain (Again...What else?)
A human detective called Weasle
And an English Mage Named Covingtion (From Britain of Course)....



===================================================================
If you ever drop your keys into a river of molten lava, let'em go,
because, man, they're gone.
===================================================================
The Joker,
Craig Chatfield. Email : s1057948@*****.student.gu.au

===================================================================
I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it.
Message no. 14
From: RAY MACEY <r.macey@*******.qut.edu.au>
Subject: Re: Names
Date: Tue, 20 Aug 1996 11:45:54 +1000 (EST)
On Tue, 20 Aug 1996, Joker wrote:

> And an English Mage Named Covingtion (From Britain of Course)....

Where else would an English mage come from?

Ray.
Message no. 15
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: Names
Date: Tue, 20 Aug 1996 13:04:20 +1000 (EST)
On Tue, 20 Aug 1996, RAY MACEY wrote:

>
>
> On Tue, 20 Aug 1996, Joker wrote:
>
> > And an English Mage Named Covingtion (From Britain of Course)....
>
> Where else would an English mage come from?
>
> Ray.
>
>

Just thought I'd clarify..... *Grin*


===================================================================
If you ever drop your keys into a river of molten lava, let'em go,
because, man, they're gone.
===================================================================
The Joker,
Craig Chatfield. Email : s1057948@*****.student.gu.au

===================================================================
I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it.
Message no. 16
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: Names
Date: Tue, 20 Aug 1996 13:08:32 +1000 (EST)
On Tue, 20 Aug 1996, Joker wrote:

> On Tue, 20 Aug 1996, RAY MACEY wrote:
>
> >
> >
> > On Tue, 20 Aug 1996, Joker wrote:
> >
> > > And an English Mage Named Covingtion (From Britain of Course)....
> >
> > Where else would an English mage come from?
> >
> > Ray.
> >
> >
>
> Just thought I'd clarify..... *Grin*
>
Git...

I mean 'Oh great GM'....*he he*

hamish


______________________________________________________________________
Jamie Houston * "If a kid asks why it's raining,
aka Bollox, Hamish,(and * a cute thing to tell him is "God is
lots of other unmentionable * crying"...And if he asks why God is
pseudonyms) * crying, another cute thing to tell
s430472@*****.student.gu.edu.au * him is "It's probably something
Griffith Uni * you did!"
______________________________________________________________________
Message no. 17
From: bluewizard@*****.com (Steven A. Tinner)
Subject: RE: Names
Date: Tue, 20 Aug 1996 04:20:12 -0500 (EST)
Johnny 99 - Amerind Coyote Shaman - "The 99 is the number of years they'll
lock me up for if they ever catch me." - listens to a lot of early Springsteen.

Mako - Human Shark Shaman

Maw - Ork Muscle

Blood, Sweat, & Tears - A three man running team consisting of in order - An
elf physad (A Prince of the Blood), A Troll Mage, with a penchant for hard
workouts, and some odd theories about "trog magic", and a decker follower of
Mantis named after Alan Dean Foster's excelent "Nor Crystal Tears" book.

The Drao - An all elf, all African American gang. Their Leader is a Spider
Shaman named Lollie. (TSR pun - sorry, couldn't help myself.)

Penthesil - Human Combat Mage, uses Latin as a centering skill - named
himself after a word meaning strength, constantly teased about his "sissy" name.

Daytripper - Free Hearth Spirit - Started out looking like Mr. Furley from
"Three's Company", now looks like a hippie.

Xuxa - Female Human Talismonger - Named after the children's TV star.



The Way of the Hero

In each truly heroic struggle there is a time of commitment.
A time when human energies fail, yet more is required . . . and more is given.
Few are equal to that task.
Often that effort ends in failure, for victory is not always for the brave.
But where a man might falter, these ones do not, not while life and spirit
endure.
Not until the last measure is given.
To transcend the man, become the hero.
Message no. 18
From: "Gurth" <gurth@******.nl>
Subject: RE: Names
Date: Tue, 20 Aug 1996 13:39:00 +0100
RAY MACEY said on 9:53/20 Aug 96...

> > Mr. Quinn Harley - Immortal Elf, from House of the Sun (man, did I laugh!)
>
> It was Quinn Harlech actually.

Try Quentin Harlech.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I get a little bit nervous
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 19
From: readle.cr@**.com
Subject: Re[2]: Names
Date: 20 Aug 96 09:48:00 -0400
Message authorized by:
: /S=bluewizard@ncweb.com/OU=SMTP/O=1.UCN.GO.1/P=PROCTERGAMBLE/A=MCI/C=US/ a
Subject: RE: Names
Author: (INTERNET)owner-shadowrn@********.itribe.net at external
Date: 8/20/96 5:20 AM


X-Sender: bluewizard@*****.com
X-Mailer: Windows Eudora Version 1.4.4
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Errors-To: jdfalk@************.org

Mako - Human Shark Shaman

(heh)Been there, done that, got the tshirt.
Try this one, a troll street sam named (at various times) The Meat, The
Rack, The Moose, The Maul....I think he had a couple of others also....but
noone in the group can remember them.

I had a char that I name Heron wades through the rushes(Jordan fans unite!)
that got(quickly) shortened to just Heron. ;)

chris
Message no. 20
From: Adrian_Harper@*********.gam.com
Subject: Re[3]: Names
Date: Wed, 21 Aug 1996 08:15:57 +0100
>(heh)Been there, done that, got the tshirt.
>Try this one, a troll street sam named (at various times) The Meat, The
>Rack, The Moose, The Maul....I think he had a couple of others also....but
>noone in the group can remember them.

Heheh, i have a rather a large troll in my group at the moment called ROCK.
Message no. 21
From: dbuehrer@****.org (David Buehrer)
Subject: Re: Re[3]: Names
Date: Wed, 21 Aug 1996 06:50:20 -0600 (MDT)
Adrian_Harper@*********.gam.com wrote:
|
| Heheh, i have a rather a large troll in my group at the moment called
| ROCK.

I once played a gun toting, cybered troll named Fubar who's
sister was a katana wielding, physad troll named Fifi
(played by another player). They got a lot of laughs *and*
made a hell of a team.

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~
Message no. 22
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: Names
Date: Wed, 21 Aug 1996 15:07:36 +0000
On 17 Aug 96 at 3:27, Damion Milliken wrote:
> David Buehrer writes:
> > What are some of the best names that you and others have come up with for
> > ShadowRunners? Or any good ones that you've heard?
[snip Damion's list]
Well...
Bitch (elven male Mercenary)
Canis (Quite embarrassing - male human wolf shaman, was in need of a new
handle QUICK, and the first word that came to mind was "Canis" - which
describes dogs, not wolves. Should have learned latin, not antique gothic :-)

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 23
From: Rick Jones <rick@******.COM>
Subject: Re: Re[3]: Names
Date: Wed, 21 Aug 1996 10:06:03 -0500 (CDT)
At GenCon before last, I was in a game where I played a Troll named "Dat"
and had a brudder named "Dis". It was great fun coming up with lines
for him, like "You got a problem wid Dat?"

--
Rick Jones Do you know people who think God must have built Epcot
rick@******.com Himself, because no mortal being could possibly put
Meyrick@***.com that much fun in one place?
http://www-ece.rice.edu/~rickj/ --Joe-Bob Briggs [apparently about me]
Message no. 24
From: readle.cr@**.com
Subject: Re[5]: Names
Date: 21 Aug 96 11:52:00 -0400
Adrian_Harper@*********.gam.com wrote:
|
| Heheh, i have a rather a large troll in my group at the moment called
| ROCK.

I once played a gun toting, cybered troll named Fubar who's
sister was a katana wielding, physad troll named Fifi
(played by another player). They got a lot of laughs *and*
made a hell of a team.

-David

Way back when I first started playing Shadowrun we had these 2 guys that
played 2 Orks from Russia that were brothers....I forget what the cyber
brothers name was, but the mage was an initiate(about grade 3) named Marx
that used the skill "Communist Rhetoric" for centering...."For the
glory of
Lenin!!!" ;)

chris
<Zero length text item>
Message no. 25
From: RAY MACEY <r.macey@*******.qut.edu.au>
Subject: RE: Names
Date: Thu, 22 Aug 1996 14:23:52 +1000 (EST)
> > > Mr. Quinn Harley - Immortal Elf, from House of the Sun (man, did I laugh!)
> >
> > It was Quinn Harlech actually.
>
> Try Quentin Harlech.

He said to call him Quinn.

Ray.
Message no. 26
From: Hairy Smurf <ab130f92@*******.adelphi.edu>
Subject: Re: Names
Date: Thu, 22 Aug 1996 01:53:40 -0400 (EDT)
At 15:07 8/21/96 +0000, you wrote:
>On 17 Aug 96 at 3:27, Damion Milliken wrote:
>> David Buehrer writes:
>> > What are some of the best names that you and others have come up with for
>> > ShadowRunners? Or any good ones that you've heard?
>[snip Damion's list]
>Well...
>Bitch (elven male Mercenary)
>Canis (Quite embarrassing - male human wolf shaman, was in need of a new
>handle QUICK, and the first word that came to mind was "Canis" - which
>describes dogs, not wolves. Should have learned latin, not antique gothic :-)
>
> Sascha

OK I've been lurking awhile, but I couldn't let this go by. Canis describes
all canine species including wolves (canis lupis).

Heres a few more names:

Thrall (former company man)
Oberon (sprite PA)
Data Miner (dwarf decker {deseased})
Vixen (transvestite ork smamie {deseased})
Ubermensch (german minotaur merc)
Glacier (Albino ogre rigger)
Toe-Biter and Ear-Biter (Dwarf and Troll Sammie team)
The next four are a team (from before HArlequin came out)
Harlequin (indian ex-mil. off.)
Mime (mute elven rigger)
Jester (dwarf merc)
Buffon (troll merc w/ Panther AC)


Some funny some cheesy some insluting and some maybe even insightful.

Sasquatch

--------------------------------------------------------------------
| |
| If Stormtroopers can't hit the side of a barn, and |
| Star Trek Red Shirts always die before the first commercial. |
| What happens when they fight each other? |
| |
| ab130f92@*******.adelphi.edu |
| tech@*******.adelphi.edu blair@*****.adelphi.edu |
| No Website (No time to make one) |
--------------------------------------------------------------------
Message no. 27
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: Names
Date: Thu, 22 Aug 96 23:15:25 +1100
>Canis (Quite embarrassing - male human wolf shaman, was in need of a new
>handle QUICK, and the first word that came to mind was "Canis" - which
>describes dogs, not wolves. Should have learned latin, not antique gothic :-)

Canis Lupis... the wolf.
Canis <all sorts of things else>... dogs.

Wolves are canine, too.

--
_______________________________________________________________________
/ \
| "As soon as we started programming, we found to our surprise that it |
| wasn't as easy to get programs right as we had thought. Debugging |
| had to be discovered. I can remember the exact instant when I |
| realized that a large part of my life from then on was going to be |
| spent in finding mistakes in my own programs." -- Maurice Wilkes |
| Robert Watkins robertdw@*******.com.au |
\_______________________________________________________________________/
Message no. 28
From: "'Spaceman' WD Lee" <spaced@*.washington.edu>
Subject: Re: Names
Date: Thu, 22 Aug 1996 08:42:04 -0700 (PDT)
> Harlequin (indian ex-mil. off.)
> Mime (mute elven rigger)
> Jester (dwarf merc)
> Buffon (troll merc w/ Panther AC)

Hmm.... Perhaps one could make some immortal (or not) enemies
based on the Commedia Dell'Arte: Harlequin, Columbine, Pierrot, Pierette,
Puchinello, and Pulcinella (NB the spelling on these is probably
atrocious, I'm going by memory here).

The Spaceman |God said, "Let there be light." And God
spaced@*.washington.edu |separated the light from the dark. And
Check out the Bill Page! |did two loads of laundry. -Genesis 1:2.5
http://weber.u.washington.edu/~spaced/bill.html
GCC/GL d- s:++ a-- C++ U+ P+ L>L++ !E W++ N++ o+ K w !O M-- V--
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Message no. 29
From: GRANITE <granite@**.net>
Subject: Re: Names
Date: Thu, 22 Aug 1996 10:37:27 -0700
> Mime (mute elven rigger)-
And in SR a mime is a terrible thing to waste... :) I couldn't resist...
--
-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serinity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serinity Prayer
Message no. 30
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: Names
Date: Thu, 22 Aug 1996 20:54:58 +0000
On 22 Aug 96 at 23:15, Robert Watkins wrote:
> >Canis (Quite embarrassing - male human wolf shaman, was in need of a new
> >handle QUICK, and the first word that came to mind was "Canis" - which
> >describes dogs, not wolves. Should have learned latin, not antique gothic :-)

> Canis Lupis... the wolf.
> Canis <all sorts of things else>... dogs.
> Wolves are canine, too.
Hm... should my character be more intelligent then I am?
*start sweating*

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 31
From: Ubiquitous <weberm@*******.net>
Subject: Re: Names
Date: Thu, 22 Aug 1996 15:51:06 -0400 (EDT)
At 10:37 AM 8/22/96 -0700, you wrote:

>> Mime (mute elven rigger)-
>And in SR a mime is a terrible thing to waste... :) I couldn't resist...

The moment he started pretending to drive a rig or did that "trapped in a
box" act, he'd be toast, role playing karma be damned. ;-)

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 32
From: dbuehrer@****.org (David Buehrer)
Subject: Re: Names
Date: Thu, 22 Aug 1996 14:52:08 -0600 (MDT)
Ubiquitous wrote:
|
|At 10:37 AM 8/22/96 -0700, you wrote:
|
|>> Mime (mute elven rigger)-
|>And in SR a mime is a terrible thing to waste... :) I couldn't resist...
|
|The moment he started pretending to drive a rig or did that "trapped in a
|box" act, he'd be toast, role playing karma be damned. ;-)

Imagine how much fun a mage with mana barrier could have
with a mime.

Observer: "Boy, that mime is really good. He has that
trapped in a box routine down pat."

Mage: "Yes. Yes he does."

Observer: "And I'm really impressed that he's been doing it
for over three hours now."

Mage: "Yes. Very impressive indeed."

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~
Message no. 33
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: Names
Date: Fri, 23 Aug 96 18:10:21 +1100
>Imagine how much fun a mage with mana barrier could have
>with a mime.
>
>Observer: "Boy, that mime is really good. He has that
>trapped in a box routine down pat."
>
>Mage: "Yes. Yes he does."
>
>Observer: "And I'm really impressed that he's been doing it
>for over three hours now."
>
>Mage: "Yes. Very impressive indeed."

Observer: "And what did you say that crackling wall of energy around him
was again?"


--
_______________________________________________________________________
/ \
| "As soon as we started programming, we found to our surprise that it |
| wasn't as easy to get programs right as we had thought. Debugging |
| had to be discovered. I can remember the exact instant when I |
| realized that a large part of my life from then on was going to be |
| spent in finding mistakes in my own programs." -- Maurice Wilkes |
| Robert Watkins robertdw@*******.com.au |
\_______________________________________________________________________/
Message no. 34
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: Names
Date: Fri, 23 Aug 1996 11:37:26 GMT
Robert Watkins writes

> >Imagine how much fun a mage with mana barrier could have
> >with a mime.
> >
> >Observer: "Boy, that mime is really good. He has that
> >trapped in a box routine down pat."
> >
> >Mage: "Yes. Yes he does."
> >
> >Observer: "And I'm really impressed that he's been doing it
> >for over three hours now."
> >
> >Mage: "Yes. Very impressive indeed."
>
> Observer: "And what did you say that crackling wall of energy around him
> was again?"
>
I think you are getting confused. A mana barrier was specififed,
these are invisible, (there may be power effectes about the caster
when the spell is cast though). It is the physical barriers that
cause a visible rippling in the air.

Mark
Message no. 35
From: GRANITE <granite@**.net>
Subject: Re: Names
Date: Sat, 24 Aug 1996 21:11:01 -0700
> >Imagine how much fun a mage with mana barrier could have
> >with a mime.
> >
> >Observer: "Boy, that mime is really good. He has that
> >trapped in a box routine down pat."
> >
> >Mage: "Yes. Yes he does."
> >
> >Observer: "And I'm really impressed that he's been doing it
> >for over three hours now."
> >
> >Mage: "Yes. Very impressive indeed."
>
> Observer: "And what did you say that crackling wall of energy around him
> was again?"
> Second Observer: "Oh look, the mime is pretending the box is getting smaller,
and smaller. How funny."
--
-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serinity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serinity Prayer
Message no. 36
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: Names
Date: Sun, 25 Aug 96 17:36:43 +1100
>I think you are getting confused. A mana barrier was specififed,
>these are invisible, (there may be power effectes about the caster
>when the spell is cast though). It is the physical barriers that
>cause a visible rippling in the air.

*sigh* The description for Barrier states that is is a "force field of
crackling energy". The description for Mana Barrier does not mention
anything about it's appearance. So where do you get the idea that it is
invisible?

(And a "force field of crackling energy" is a bit more than a mere
"visible rippling".)



--
*************************************************************************
* .--_ # "My opinions may have changed, but not the fact *
* _-0(#)) # that I'm right." -- Old Fortune Saying *
* @__ )/ # *
* )=(===__==,= # Robert Watkins <---> robertdw@*******.com.au *
* {}== \--==--`= # *
* ,_) \ # "A friend is someone who watches the same *
* L_===__)=, # TV programs as you" *
*************************************************************************
Message no. 37
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: Names
Date: Mon, 26 Aug 1996 08:45:48 GMT
Robert Watkins writes

> >I think you are getting confused. A mana barrier was specififed,
> >these are invisible, (there may be power effectes about the caster
> >when the spell is cast though). It is the physical barriers that
> >cause a visible rippling in the air.
>
> *sigh* The description for Barrier states that is is a "force field of
> crackling energy".
Yes but the modifier for vision through it is only +1. Considering
that the grimoire has to point out that SR2 book spell descriptions
are a bit variable at times with reality i would think this is a bit
risky. It's certainly visible however. I don't have access to the
books when posting which really doesn't help :(

> The description for Mana Barrier does not mention
> anything about it's appearance. So where do you get the idea that it is
> invisible?
Nothing listed. Also they use an example in the earlier part of the
book involving a motorcyclist breezing along who doesn't see one,
splat!! It doesn't really give an explicit answer anywhere though but
cerainly mana barriers don't give an in game vision modifier,
physical ones do.

>
> (And a "force field of crackling energy" is a bit more than a mere
> "visible rippling".)
>
Yes but the vision modifier listed and references in the fiction to
their use don't support the 'crackling energy' description, the bit
about Howling Cyote leaving the reducation centres, the guys describe
it as if some invisible wall was protecting the guys. Ok so the
troops would never have believed magic but a wall of crackling energy
would sure have gotten noticed.

Mark
Message no. 38
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: Names
Date: Mon, 26 Aug 96 19:50:06 +1100
>Yes but the vision modifier listed and references in the fiction to
>their use don't support the 'crackling energy' description, the bit
>about Howling Cyote leaving the reducation centres, the guys describe
>it as if some invisible wall was protecting the guys. Ok so the
>troops would never have believed magic but a wall of crackling energy
>would sure have gotten noticed.

2 points... that was a physical barrier, not a mana barrier. b) "And that
Coleman fella was kinda like glowing. I know the scientists say it was
just a trick of the light, some kind of reflection from the lightning. I
still swear I hit him clean two or three times, but he just kept on
walking."


--
* *
/_\ "A friend is someone who likes the same TV programs you do" /_\
{~._.~} "Eternal nothingness is fine if you happen {~._.~}
( Y ) to be dressed for it." -- Woody Allen ( Y )
()~*~() Robert Watkins robertdw@*******.com.au ()~*~()
(_)-(_) (_)-(_)
Message no. 39
From: dbuehrer@****.org (David Buehrer)
Subject: Re: Names
Date: Mon, 26 Aug 1996 07:17:23 -0600 (MDT)
GRANITE wrote:
|
|> >Imagine how much fun a mage with mana barrier could have
|> >with a mime.
|> >
|> >Observer: "Boy, that mime is really good. He has that
|> >trapped in a box routine down pat."
|> >
|> >Mage: "Yes. Yes he does."
|> >
|> >Observer: "And I'm really impressed that he's been doing it
|> >for over three hours now."
|> >
|> >Mage: "Yes. Very impressive indeed."
|>
|> Second Observer: "Oh look, the mime is pretending the box is getting
|> smaller, and smaller. How funny."

ROFL

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~
Message no. 40
From: dbuehrer@****.org (David Buehrer)
Subject: Re: Names
Date: Mon, 26 Aug 1996 07:43:03 -0600 (MDT)
Robert Watkins wrote:
|
|>I think you are getting confused. A mana barrier was specififed,
|>these are invisible, (there may be power effectes about the caster
|>when the spell is cast though). It is the physical barriers that
|>cause a visible rippling in the air.
|
|*sigh* The description for Barrier states that is is a "force field of
|crackling energy". The description for Mana Barrier does not mention
|anything about it's appearance. So where do you get the idea that it is
|invisible?

I either read it someplace, or I'm using a house rule based on other
rather vague descriptions of the effects of Mana Barriers. Like you
said, the description for Mana Barrier doesn't say anything about
appearance. The example of the guy riding his motorcycle through a
Mana Barrier, IMHO, implies that he didn't see it. So in *my* game
Mana Barriers are invisible. Somehow I got the impression that a lot
of other people on this list feel the same way, ergo my comment on
messing with mimes.

But, I've been wrong before. If there's a good description of the
appearance of a *Mana* Barrier somewhere I would like to know about
it.

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~
Message no. 41
From: AHayes@*******.com.au
Subject: Re: Names
Date: Tue, 27 Aug 1996 09:48:48 +301000
robertdw @ acslink.net.au wrote

>>Yes but the vision modifier listed and references in the fiction to
>>their use don't support the 'crackling energy' description, the bit
>>about Howling Cyote leaving the reducation centres, the guys describe
>>it as if some invisible wall was protecting the guys. Ok so the
>>troops would never have believed magic but a wall of crackling energy
>>would sure have gotten noticed.
>
>2 points... that was a physical barrier, not a mana barrier. b) "And that
>Coleman fella was kinda like glowing. I know the scientists say it was
>just a trick of the light, some kind of reflection from the lightning. I
still swear I >hit him clean two or three times, but he just kept on
>walking."

There is another reference to support this: in the novel "Never trust an
elf" by Robert N. Charette, Professor Laverty is attacked when speaking
with Kam and throws up a barrier of crackling energy. (I'm working from
memory, here.) Then again, throwing up an invisible barrier wouldn't be
quite as *dramatic*. :-)

Cya.
Andrew.
Message no. 42
From: "Gurth" <gurth@******.nl>
Subject: Re: Names
Date: Tue, 27 Aug 1996 10:52:45 +0100
David Buehrer said on 7:43/26 Aug 96...

> I either read it someplace, or I'm using a house rule based on other
> rather vague descriptions of the effects of Mana Barriers. Like you
> said, the description for Mana Barrier doesn't say anything about
> appearance. The example of the guy riding his motorcycle through a
> Mana Barrier, IMHO, implies that he didn't see it. So in *my* game
> Mana Barriers are invisible. Somehow I got the impression that a lot
> of other people on this list feel the same way, ergo my comment on
> messing with mimes.

That's the way I think of mana barriers too -- invisible except in astral
space, mainl because the spell description doesn't mention the crackling
energy field that is specifically indicated for the physical barrier
spell.

> But, I've been wrong before. If there's a good description of the
> appearance of a *Mana* Barrier somewhere I would like to know about
> it.

Not that I know of. Like many other times, it's a GM's decision I guess.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I'll watch it from the room inside my room.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 43
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: Names
Date: Wed, 28 Aug 96 20:52:59 +1100
>I either read it someplace, or I'm using a house rule based on other
>rather vague descriptions of the effects of Mana Barriers. Like you
>said, the description for Mana Barrier doesn't say anything about
>appearance. The example of the guy riding his motorcycle through a
>Mana Barrier, IMHO, implies that he didn't see it. So in *my* game
>Mana Barriers are invisible. Somehow I got the impression that a lot
>of other people on this list feel the same way, ergo my comment on
>messing with mimes.

I can think of three reasons why a motorcyclist wouldn't see a barrier
that someone had put in his way.
a) It's invisible. However, I don't think mana barriers are invisible.
b) It's around a corner, maybe? Can YOU react fast enough to stop when
you see a wall you didn't know was there?
c) (Most likely) The guy was daydreaming, he didn't notice the wall,
which (at only +1 to visibility, would be easy to miss when in some
circumstances, like the aforesaid corner), or his tinted visor dimmed it
out.


--
*************************************************************************
* .--_ # "My opinions may have changed, but not the fact *
* _-0(#)) # that I'm right." -- Old Fortune Saying *
* @__ )/ # *
* )=(===__==,= # Robert Watkins <---> robertdw@*******.com.au *
* {}== \--==--`= # *
* ,_) \ # "A friend is someone who watches the same *
* L_===__)=, # TV programs as you" *
*************************************************************************
Message no. 44
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: Names
Date: Wed, 28 Aug 1996 13:18:06 GMT
Robert Watkins writes
>
> I can think of three reasons why a motorcyclist wouldn't see a barrier
> that someone had put in his way.
> a) It's invisible. However, I don't think mana barriers are invisible.
> b) It's around a corner, maybe? Can YOU react fast enough to stop when
> you see a wall you didn't know was there?
If you can't you shouldn't be going round the corner that fast. Ok if
theres bugs or Hellhound gangers on your tail maybe. (slowing downs
certain trouble, they 'might' not be anything round the corner)

> c) (Most likely) The guy was daydreaming, he didn't notice the wall,
> which (at only +1 to visibility, would be easy to miss when in some
> circumstances, like the aforesaid corner), or his tinted visor dimmed it
> out.
>
Plausible.

>
Mark
Message no. 45
From: lobo1@****.com (John E Pederson)
Subject: Re: Names
Date: Wed, 28 Aug 1996 19:32:16 PST
On Fri, 23 Aug 96 18:10:21 +1100 Robert Watkins <robertdw@*******.net.au>
writes:
>>Imagine how much fun a mage with mana barrier could have
>>with a mime.
>>
>>Observer: "Boy, that mime is really good. He has that
>>trapped in a box routine down pat."
>>
>>Mage: "Yes. Yes he does."
>>
>>Observer: "And I'm really impressed that he's been doing it
>>for over three hours now."
>>
>>Mage: "Yes. Very impressive indeed."
>
>Observer: "And what did you say that crackling wall of energy around
>him
>was again?"
>
Isn't ManaBarrier invisible on the mundane plane?

John Pederson
Message no. 46
From: "Gurth" <gurth@******.nl>
Subject: Re: Names
Date: Fri, 30 Aug 1996 12:33:33 +0100
John E Pederson said on 19:32/28 Aug 96...

[rest snipped]
> >Observer: "And what did you say that crackling wall of energy around
> >him
> >was again?"
> >
> Isn't ManaBarrier invisible on the mundane plane?

Sorry, but wasn't that exactly the discussion that got sparked by this
mime-in-a-barrier idea?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Er is een verschil tussen leuk zijn en leuk doen.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 47
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: Names
Date: Tue, 3 Sep 96 19:47:42 +1100
>If you can't you shouldn't be going round the corner that fast. Ok if
>theres bugs or Hellhound gangers on your tail maybe. (slowing downs
>certain trouble, they 'might' not be anything round the corner)

So? Lots of people speed all the time... Doesn't seem to stop them that
it's DANGEROUS.


--
Robert Watkins robertdw@*******.com.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 48
From: Duncan McNeill-Burton <dmcneill@************.EDU>
Subject: Re: names
Date: Sat, 3 May 1997 20:25:36 -0400
On Thu, 1 May 1997, tom Cone wrote:

>> >In Super-hero and cyberpunk games it's hard
>> >to think up original names.
>>
>> Brother-1. haven't seen that one elsewhere.
>>
>Wasn't that one of the Bionic-6?

[ snip of sig ]

Nope. IIRC, there was either Genius-1 or IQ. Along with
Father-1, Mother-1, Karate-1, Rock-1, and Sport-1.

Pop quiz. Who was their evil nemesis (tm)?

Sorry, just a newbie with a head full of trivia.

Later-

Duncan
Berek Thunderfist, Wolf Lord of the Blackmane Company
Tech Priest in Training
http://attila.stevens-tech.edu/~dmcneill
Message no. 49
From: "Q (not from Star Trek)" <Scott.E.Meyer@*******.EDU>
Subject: Re: names
Date: Sat, 3 May 1997 23:21:13 -0500
On Sat, 3 May 1997, Duncan McNeill-Burton wrote:

> On Thu, 1 May 1997, tom Cone wrote:
>
> >> >In Super-hero and cyberpunk games it's hard
> >> >to think up original names.
> >>
> >> Brother-1. haven't seen that one elsewhere.
> >>
> >Wasn't that one of the Bionic-6?
>
> [ snip of sig ]
>
> Nope. IIRC, there was either Genius-1 or IQ. Along with
> Father-1, Mother-1, Karate-1, Rock-1, and Sport-1.

No, no, it was _Bionic-1_, Mother-1, Sport-1, IQ, Rock-1 and Karate-1.
Bionic-1 was the original experiment, but when his family was hurt the
Good Professor(tm) bionicized the rest of them.

> Pop quiz. Who was their evil nemesis (tm)?

I believe it was Dr Scarab.
The rest were Glove, Mechanic, Madame O, Chopper and Klunk.

-Q
AT S0=0 S70 E1 Q0 V1 X4 &C1 &D2

---------------------------------------
I dislike Windows95 for the same reason people dislike New Coke
It tastes disgustingly like Pepsi.

Scott "Q" Meyer
Scott.E.Meyer@*******.edu
http://johnh.wheaton.edu/~smeyer
Message no. 50
From: Bull <chaos@*****.COM>
Subject: Re: names
Date: Sun, 4 May 1997 22:45:30 -0500
At 08:25 PM 5/3/97 -0400, Duncan McNeill-Burton wrote these timeless words:

>Sorry, just a newbie with a head full of trivia.
>
+++++ KEYWORD "newbie" DETECTED
+++++ STATUS: UNGREETED
+++++ BULL-BOT ACTIVATED
+++++ AUTO GREET INITIATED

Hello there, new list-member Duncan! Welcome to the Shadowrn Mailing List!

It's a great place, with good people and great discussion! hope ya like mail!

+++++ AUTO OFF TOPIC RANDOM GENERATOR v2.1 INITIATED
+++++ TOPIC #299

How do you like your Kool-Aid?

+++++ END AUTO GREET

<grin>

Welcome aboard... Glad to see some new faces...:]

Bull
--
Now the Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html

Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

"The best Ork Decker you never met"
-Me, in the upcoming "Target: UCAS" Shadowrun Sourcebook!
Message no. 51
From: Black Death <ddmaster@**.NET>
Subject: Re: names
Date: Mon, 5 May 1997 12:12:10 -0500
Bull wrote:

> +++++ AUTO OFF TOPIC RANDOM GENERATOR v2.1 INITIATED
> +++++ TOPIC #299
>
> How do you like your Kool-Aid?


With voldka or everclear then somestimes straight.

Black Death
Message no. 52
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: names
Date: Tue, 6 May 1997 08:57:57 +0100
|
|Bull wrote:
|
|> +++++ AUTO OFF TOPIC RANDOM GENERATOR v2.1 INITIATED
|> +++++ TOPIC #299
|>
|> How do you like your Kool-Aid?
|
|
|With voldka or everclear then somestimes straight.

<English>

What's Kool-Aid?

</English>

Don't answer that... I can guess....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 53
From: Chad Horsley <chorsley@*****.EDU>
Subject: Names??
Date: Thu, 20 Aug 1998 02:05:16 -0500
Hi there, I am very new to the Shadowrun genre, but have played
Earthdawn. I am currently in the process of creating a character,
and I am looking for any information that some people might have on
my ideas. The basic background is that I am trying to run a
Japanese character that is a magician, but follows the religion of
Shinto. Any ideas on how to integrate this would be fantastic. I
have also taken ancestor knowledge to reflect my learning of my
ancestors and would like to integrate this into the character as
well. My final question is:
Does anyone know of a place on the web that I might be able to find
a large selection of Japanese names so I can find one that fits my
character...
Thanks,
Chad H.
Message no. 54
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Names??
Date: Thu, 20 Aug 1998 03:01:36 -0500
On Thu, 20 Aug 1998 02:05:16 -0500 Chad Horsley <chorsley@*****.EDU>
writes:
>Hi there, I am very new to the Shadowrun genre, but have played
>Earthdawn.

Cool. Welcome to Shadowrun ... I take it you're new to ShadowRN too
then? Well, hope you like mail :)

>I am currently in the process of creating a character,
>and I am looking for any information that some people might have on
>my ideas. The basic background is that I am trying to run a
>Japanese character that is a magician, but follows the religion of
>Shinto. Any ideas on how to integrate this would be fantastic. I
>have also taken ancestor knowledge to reflect my learning of my
>ancestors and would like to integrate this into the character as
>well. My final question is:
>Does anyone know of a place on the web that I might be able to find
>a large selection of Japanese names so I can find one that fits my
>character...
>Thanks,
>Chad H.

Sorry. Don't know of any place on the Web but here is something from my
copy of Mekton Zeta Plus (a book on design Anime style Mechas for the
Mekton Zeta System) ... I don't know if these are all *Japanese* names
(traditional ones anyway) but they are listed as common Anime names.

First Names (Male): Ryo, Kei, Hiro, Ken, Ryu, Hayato, Eiji, Toshiro, Rei,
Alan, Joe.
First Names (Female): Ryoko, Keiko, Sara, Ami, Yoko, Jun [Junko], Kei
[Keiko], Mari [Mariko], Yuki, Yui.
Last Names: (I'm only leasting the Japanese names) Yamato, Kanzaki,
Fujimoto.

Hope this helps ... You might try watching the credits for some Anime to
grab names ... maybe some Saban stuff too (Power Rangers [I said watch
the credits ... not watch *shudder* the "show"], Samurai Pizza Cats, and
some others I can't remember ...)

D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` Trideo killed the Video Star ... o/`

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
Message no. 55
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Names??
Date: Thu, 20 Aug 1998 20:19:25 +1200
Quoth Chad Horsley (1905 20-8-98 NZT):

<<SLICE>>
>Does anyone know of a place on the web that I might be able to find
>a large selection of Japanese names so I can find one that fits my
>character...

Go to 'the JIS Project' (I can't remember the direct URL, but it's on
the links page of the Shadowrun Archive
(www.interware.it/shadowrun/default.asp); Genichi Nishio's got a page
about the Japanese language and naming conventions as part of his
netbook.

Danyel Woods - 9604801@********.ac.nz
'No, I'm Chaos and he's Mayhem. We're a double act.'
Message no. 56
From: Lady Jestyr <jestyr@*******.COM.AU>
Subject: Re: Names??
Date: Thu, 20 Aug 1998 20:51:41 +1000
>Does anyone know of a place on the web that I might be able to find
>a large selection of Japanese names so I can find one that fits my
>character...

May I suggest you download Gurth's GameName program from his site at
http://www.xs4all.nl/~gurth/plastic.html - it's a random-from-file name
generator and contains a substantial Japanese name file, IIRC (If I Recall
Correctly).

Cheers,

Lady Jestyr

- Eagles may soar, but turkeys don't get sucked into jet engines. -
jestyr@*******.com.au URL: http://www.geocities.com/~jestyr
Message no. 57
From: Michael Orion Jackson <orion@****.CC.UTEXAS.EDU>
Subject: Re: Names??
Date: Thu, 20 Aug 1998 08:13:15 -0500
Welcome to SR, and the mailing list! SR is kinda like heroin,
except it's legal: you feel the urge for your next fix come on strong (new
sourcebook released), you've got a source you bug constantly (FASA), and
it can be money-intensive, but you love every minute of it... :)
Try going to www.yahoo.com and going to
Entertainment:Games:Role-playing. In the list of individual sites below
the subcategory listings, there is a japanese culure listing and a link to
an index page of random name generators. (I personally like the
Everchaning-Book-of-Names, a shareware I intend to register someday when I
have money. It cranks out neat names from files (I like the Arturian
names a lot, great for gaelic-type characters).)
Of course, there's lots of other neat stuff there too. :) Gotta
love net-resources!

*****************Michael Orion Jackson******************
***********TAMS Class of 96/UT Class of 2000************
*********************Random Quote:**********************
*PERL: Pathologically Eclectic Rubbish Lister :-)******
********************************************************
Message no. 58
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Names??
Date: Thu, 20 Aug 1998 10:10:55 -0400
Chad Horsley wrote:
> Hi there, I am very new to the Shadowrun genre, but have played
> Earthdawn. I am currently in the process of creating a character,
>
Well, apart from the races and some background, you'll find them quite
different. :-)

> and I am looking for any information that some people might have on
> my ideas. The basic background is that I am trying to run a
> Japanese character that is a magician, but follows the religion of
> Shinto. Any ideas on how to integrate this would be fantastic. I
>
Ooh. Interesting... Anyway, a quick Altavista search reveals
http://www.kokugakuin.ac.jp/ijcc/wp/bts/index.html which is more of a
dictionary/glossary thing but has a fair bit of background info as well.

As for the SR side of things, very little is known about the East -
apparently FASA didn't think anybody would be interested... There are
a few tidbits here and there, but they're pretty few and far between.

> have also taken ancestor knowledge to reflect my learning of my
> ancestors and would like to integrate this into the character as
> well. My final question is:
>
You might take a look at the ancestor summoning rules in CyberPirates
(I think it's CyberPirates). They're meant for, and in the context of,
african ancestor worship - but they might be useful.

> Does anyone know of a place on the web that I might be able to find
> a large selection of Japanese names so I can find one that fits my
> character...
>
The first place I go when I need to pick a name is Kate Monk's
Onomastikon at http://www.fairacre.demon.co.uk/
She's done an *excellent* job of collecting various names and some
background info as well.

James Ojaste
Message no. 59
From: Paul Wynter seraph4plm@*********.net
Subject: Names
Date: Sun, 8 Aug 1999 14:40:49 -0700
Awhile back there was some mention of someone having a good list of names from the real
world for use with npc's. Anyone know where I could find that list?
Thanks.


__________________________________
"So foul a sky clears not without a storm"
seraph4plm@*********.net
http://myth.simplenet.com/sphere/
icq# 16280631
Message no. 60
From: Paul Wynter seraph4plm@*********.net
Subject: Fw: Names
Date: Sun, 8 Aug 1999 16:19:33 -0700
Awhile back there was some mention of someone having a good list of names from the real
world for use with npc's. Anyone know where I could find that list?
Thanks.


__________________________________
"So foul a sky clears not without a storm"
seraph4plm@*********.net
http://myth.simplenet.com/sphere/
icq# 16280631
Message no. 61
From: IronRaven cyberraven@********.net
Subject: Names
Date: Mon, 09 Aug 1999 09:29:16 -0400
At 14.40 08-08-99 -0700, you wrote:
>Awhile back there was some mention of someone having a good list of names
from the real world for use with npc's. Anyone know where I could find that
list?

Some of the best buys for a GM is a baby-name book and old, out of town
phonebooks (the whitepages are a great source of names).


Kevin Dole, aka CyberRaven, aka IronRaven, aka Steel Tengu
http://members.xoom.com/iron_raven/
"Once again, we have spat int he face of Death and his second cousin,
Dismemberment."
"'Impossible' is a term used by those of little imagination or intelligence
to describe that which they can not understand."
Message no. 62
From: Arcaist arcaist@*****.de
Subject: Names
Date: Mon, 9 Aug 1999 16:49:26 +0200
> Awhile back there was some mention of someone
> having a good list of names from the real world for
> use with npc's. Anyone know where I could find that list?
> Thanks.

Dunno about the list, but here's how I come up with Names for NPCs: take
a video, watch it (have fun, of course ;-) and when it's time for the
credits, write them down. Usually the cast is about 300 people, so that
should be enough for one session... And how about consulting your good
'ole telephone book?

--
Arcaist (><) www.s-s-r.de
Message no. 63
From: Scott Wheelock iscottw@*****.nb.ca
Subject: Names
Date: Mon, 09 Aug 1999 12:16:27 -0300
"And now, a Channel 6 editorial reply to Arcaist."
] > Awhile back there was some mention of someone
] > having a good list of names from the real world for
] > use with npc's. Anyone know where I could find that list?
] > Thanks.
]
] Dunno about the list, but here's how I come up with Names for NPCs: take
] a video, watch it (have fun, of course ;-) and when it's time for the
] credits, write them down. Usually the cast is about 300 people, so that
] should be enough for one session... And how about consulting your good
] 'ole telephone book?

For me, Anglophone names aren't a problem, I just look in the phone
book, or else use the media to help me out. It's the foreign names
that get me...I need Chinese, Japanese, Mexican, Spanish, Russian,
Korean, Arabic, German, Norwegian, etc, etc, et-fraggin'-cetera. And
how does one get ahold of these? It's tough...there're limited books,
and there're foreign movies, but it would be nice to have a resource to
call upon. Research is soooo tedious.

-------------------------------------------
PLEASE WATCH YOUR STEP
NICK UNDER CONSTRUCTION
Message no. 64
From: Arcaist arcaist@*****.de
Subject: Names
Date: Mon, 9 Aug 1999 17:35:18 +0200
> For me, Anglophone names aren't a problem, I just look in the phone
> book, or else use the media to help me out. It's the foreign names
> that get me...I need Chinese, Japanese, Mexican, Spanish, Russian,
> Korean, Arabic, German, Norwegian, etc, etc, et-fraggin'-cetera. And
> how does one get ahold of these? It's tough...there're limited books,
> and there're foreign movies, but it would be nice to have a resource
to
> call upon. Research is soooo tedious.

Try www.altavista.com . Search for "German names", "Hispanic names",
"Irish names" and the like. Involves a *little* digging, after all...

--
Arcaist (><) www.s-s-r.de
Message no. 65
From: Rori Steel cullyn@*****.com.au
Subject: Names
Date: Mon, 09 Aug 1999 15:46:57 +0000 (GMT)
On Mon, 9 Aug 1999 17:35:18 +0200, you wrote:

>> For me, Anglophone names aren't a problem, I just look in the phone
>> book, or else use the media to help me out. It's the foreign names
>> that get me...I need Chinese, Japanese, Mexican, Spanish, Russian,
>> Korean, Arabic, German, Norwegian, etc, etc, et-fraggin'-cetera. And
>> how does one get ahold of these? It's tough...there're limited books,
>> and there're foreign movies, but it would be nice to have a resource
>to
>> call upon. Research is soooo tedious.
>
>Try www.altavista.com . Search for "German names", "Hispanic
names",
>"Irish names" and the like. Involves a *little* digging, after all...

This is good... another way is to watch the Jacki Chan movies.. watch
the credits.. some of the Van Damme Movies also have japanese names in
the credits... or go watch Evangelion :>

Good Hispanic names and mexican are at the end of Cheech and Chong
movies ;>

You can also go to a movie site online and search for the credits of
director and things like that...

There are many ways as the others have said... if not...

Have Fun, play Shadowrun, do a strike raid on Gencon ;>

Cullyn
Message no. 66
From: Wordman wordman@*******.com
Subject: Names
Date: Mon, 9 Aug 1999 12:19:46 -0400
> "And now, a Channel 6 editorial reply to Arcaist."
> For me, Anglophone names aren't a problem, I just look in the phone
> book, or else use the media to help me out. It's the foreign names
> that get me...I need Chinese, Japanese, Mexican, Spanish, Russian,
> Korean, Arabic, German, Norwegian, etc, etc, et-fraggin'-cetera. And
> how does one get ahold of these?

Many libraries carry phone books of other cities. I'd guess a lot of these
could be found in a New York City phone book.

A long time ago, there was a post to rec.games.frp.cyber (actually, it
probably wasn't called rec.games.frp.cyber back then) giving a primer on
Japanese names. Quite interesting. I'll see if I can dig it up.

There is a great primer on Arabic names in the Cyberpunk 2.0.2.0. version of
When Gravity Fails, if I remember correctly.

Also, I work with Russians, Chinese, Mexicans, Indians and Pakistani. I'll
ask around.

Wordman
Message no. 67
From: Mockingbird mockingbird@*********.com
Subject: Names
Date: Mon, 9 Aug 1999 11:46:20 -0500
----- Original Message -----
From: Arcaist <arcaist@*****.de>
To: <shadowrn@*********.org>
Sent: Monday, August 09, 1999 10:35 AM
Subject: Re: Names


> > For me, Anglophone names aren't a problem, I just look in the
phone
> > book, or else use the media to help me out. It's the foreign names
> > that get me...I need Chinese, Japanese, Mexican, Spanish, Russian,
> > Korean, Arabic, German, Norwegian, etc, etc, et-fraggin'-cetera.
And
> > how does one get ahold of these? It's tough...there're limited
books,
> > and there're foreign movies, but it would be nice to have a resource
> to
> > call upon. Research is soooo tedious.
>
> Try www.altavista.com . Search for "German names", "Hispanic
names",
> "Irish names" and the like. Involves a *little* digging, after all...
>
> --
> Arcaist (><) www.s-s-r.de
>
>


Try http://www.ruf.rice.edu/%7Epound/ . They have some random name
generators and some links. Even has a Sindar generator and a Cthulian
generator.

Mockingbird
Message no. 68
From: Scott Wheelock iscottw@*****.nb.ca
Subject: Names
Date: Mon, 09 Aug 1999 15:01:59 -0300
"And now, a Channel 6 editorial reply to Wordman."
] OK, as promised, I asked some co-workers about names in their native
] country. In order to organize the threads a bit better, I'm going to post
] east nationality as a different thread.

Excellent!!! Thanks you, Wordman...this is exactly the sort of thing
I was looking for...not just a list, but some of the reasons names are
what they are.

-------------------------------------------
PLEASE WATCH YOUR STEP
NICK UNDER CONSTRUCTION
Message no. 69
From: Wordman wordman@*******.com
Subject: Names
Date: Mon, 9 Aug 1999 14:01:56 -0400
> "And now, a Channel 6 editorial reply to Arcaist."
> For me, Anglophone names aren't a problem, I just look in the phone
> book, or else use the media to help me out. It's the foreign names
> that get me...I need Chinese, Japanese, Mexican, Spanish, Russian,
> Korean, Arabic, German, Norwegian, etc, etc, et-fraggin'-cetera. And
> how does one get ahold of these?

Many libraries carry phone books of other cities. I'd guess a lot of these
could be found in a New York City phone book.

A long time ago, there was a post to rec.games.frp.cyber (actually, it
probably wasn't called rec.games.frp.cyber back then) giving a primer on
Japanese names. Quite interesting. I'll see if I can dig it up.

There is a great primer on Arabic names in the Cyberpunk 2.0.2.0. version of
When Gravity Fails, if I remember correctly.

Also, I work with Russians, Chinese, Mexicans, Indians and Pakistani. I'll
ask around.

Wordman
Message no. 70
From: Ahuizotl cuellare@***.telmex.net.mx
Subject: Names
Date: Mon, 09 Aug 1999 17:00:17 -0500
Scott Wheelock escribió:
>
> "And now, a Channel 6 editorial reply to Arcaist."
> ] > Awhile back there was some mention of someone
>
> ] Dunno about the list, but here's how I come up with Names for NPCs: take
,....
>] 'ole telephone book?
>
> For me, Anglophone names aren't a problem, I just look in the phone
> book, or else use the media to help me out. It's the foreign names
...

call upon. Research is soooo tedious.
>
If you can send me a anglo phonebook i will send you a Mexican, And
hispanic names are not soo diferent. :-)

Use Yahoo, or whitepages of internet. Look for a specific country take a
letter and ask him to give names about, you will have names and nicks.

Ahuizotl
Message no. 71
From: Twist0059@***.com Twist0059@***.com
Subject: Names
Date: Mon, 9 Aug 1999 19:54:42 EDT
In a message dated 8/9/99 11:19:21 AM Eastern Daylight Time,
iscottw@*****.nb.ca writes:

> For me, Anglophone names aren't a problem, I just look in the phone
> book, or else use the media to help me out. It's the foreign names
> that get me...I need Chinese, Japanese, Mexican, Spanish, Russian,
> Korean, Arabic, German, Norwegian, etc, etc, et-fraggin'-cetera. And
> how does one get ahold of these? It's tough...there're limited books,
> and there're foreign movies, but it would be nice to have a resource to
> call upon. Research is soooo tedious.

Try Writer's Digest: Character Naming Sourcebook. It's filled with names and
the methods of using them relative to countries of origin.





-Twist
Message no. 72
From: Scott Wheelock iscottw@*****.nb.ca
Subject: Names
Date: Mon, 09 Aug 1999 21:07:12 -0300
"And now, a Channel 6 editorial reply to Twist0059@***.com."
] > For me, Anglophone names aren't a problem, I just look in the phone
] > book, or else use the media to help me out. It's the foreign names
] > that get me...I need Chinese, Japanese, Mexican, Spanish, Russian,
] > Korean, Arabic, German, Norwegian, etc, etc, et-fraggin'-cetera. And
] > how does one get ahold of these? It's tough...there're limited books,
] > and there're foreign movies, but it would be nice to have a resource to
] > call upon. Research is soooo tedious.
]
] Try Writer's Digest: Character Naming Sourcebook. It's filled with
names and
] the methods of using them relative to countries of origin.

This is a book, textbook, net resource? Where could I find it?

-------------------------------------------
PLEASE WATCH YOUR STEP
NICK UNDER CONSTRUCTION
Message no. 73
From: Graht Graht@**********.worldnet.att.net
Subject: Names
Date: Mon, 09 Aug 1999 18:24:19 -0500
Paul Wynter wrote:
/Awhile back there was some mention of someone having a good list of names
/from the real world for use with npc's. Anyone know where I could find that
/list?

www.babynames.com

-Graht
--
ShadowRN GridSec
The ShadowRN FAQ: http://shadowrun.html.com/hlair/faqindex.php3
Geek Code: GCS d-( ) s++:->+ a@ C++>$ US P L >++ E? W++>+++ !N o-- K-
w+ o? M- VMS? PS+(++) PE+(++) Y+ !PGP t+(++) 5+(++) X++(+++) R+>$ tv+b++ DI++++
D+(++) G e+>+++ h--->---- r+++ y+++
http://home.att.net/~Graht
"My assistant, Bob the dinasaur, will now demonstrate
how to give a cat a 'fur wedgie.'"
Message no. 74
From: Twist0059@***.com Twist0059@***.com
Subject: Names
Date: Mon, 9 Aug 1999 20:22:53 EDT
In a message dated 8/9/99 8:09:55 PM Eastern Daylight Time,
iscottw@*****.nb.ca writes:

> This is a book, textbook, net resource? Where could I find it?


Book. Hardcover. You can find it in any Barnes & Noble or other chain,
probably. There are more books about how to be a writer than there are books
by new writers. Writer's Digest is the long-time graverobber of this
particular sorrow. Still, we can use them for our own purposes.




-Twist
Message no. 75
From: Patrick Goodman remo@***.net
Subject: Names
Date: Mon, 9 Aug 1999 20:13:37 -0500
> /Awhile back there was some mention of someone having a good list
> /of names from the real world for use with npc's. Anyone know where
> /I could find that list?
>
> www.babynames.com

To which I might add

http://digiserve.com/heraldry/surnames.htm

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 76
From: Patrick Goodman remo@***.net
Subject: Names
Date: Mon, 9 Aug 1999 20:18:03 -0500
> ] Try Writer's Digest: Character Naming Sourcebook. It's filled with
> ] names and the methods of using them relative to countries of origin.
>
> This is a book, textbook, net resource? Where could I find it?

Is book. Ridiculously long URL follows.

http://www.writersdigest.com/catalog/b_catmain.asp?title=The+Writer%27s+Dige
st+Character+Naming+Sourcebook

Very likely to find it cheaper at, say, Amazon, than buying from Writer's
Digest Books directly.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 77
From: Scott Wheelock iscottw@*****.nb.ca
Subject: Names
Date: Mon, 09 Aug 1999 23:35:11 -0300
"And now, a Channel 6 editorial reply to Ahuizotl."
] If you can send me a anglo phonebook i will send you a Mexican, And
] hispanic names are not soo diferent. :-)
]
] Use Yahoo, or whitepages of internet. Look for a specific country take a
] letter and ask him to give names about, you will have names and nicks.

Good idea. I'm not sending you a telephone book, though (can you
iMAGine the postage... :)

-------------------------------------------
PLEASE WATCH YOUR STEP
NICK UNDER CONSTRUCTION
Message no. 78
From: shadowrn@*********.com (Gurth)
Subject: Names
Date: Sun Jul 8 06:35:05 2001
According to BD, on Sat, 07 Jul 2001 the word on the street was...

> What I meant, you ding-dong, is that preparing a list of names before the
> game gives you time to look in the phone book or go online or just THINK
> about it, which is an advantage over game time where you are
> Johnny-On-The-Spot. Or Janey-On-The-Spot :)

Which is why GameName 2.0 will be able to generate name lists instead of
only one name at a time.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
A bad day fishing is still better than a good day dying.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 79
From: honken101@********.net (Fredrik Holmqvist)
Subject: Names?
Date: Sun, 11 Jul 2004 00:58:39 +0200
Do any of you have a good source of names? I have a game tomorrow, and
would like to have a couple of names pregenerated... Both male and
female... Just in case.

TIA
/Honken
Message no. 80
From: mikepaff@***.rr.com (Michael Paff)
Subject: Names?
Date: Sat, 10 Jul 2004 17:57:40 -0700
At 12:58 AM 7/11/04 +0200, Fredrik Holmqvist wrote:
>Do any of you have a good source of names? I have a game tomorrow, and
>would like to have a couple of names pregenerated... Both male and
>female... Just in case.

How about a telephone directory?
Message no. 81
From: wilson.reis@*****.com (Wilson Reis)
Subject: Names?
Date: Sun, 11 Jul 2004 10:25:13 +0900
I am part of a newgroup about raytracing (and the POV-Ray software)
that has people from lots of different countries. When i need some
instant names, i just try to remember the name of someone.
You could use, for example, Wilson Reis and Michael Paiff as male names :P

The names from the NPCs in my campaign are

Arthur Arshawsky (a joke with the jazz musician called Artie Shaw)

Ingo Stadtherr (the first name is a friend´s brother, the second is a
friend´s second name)

Samuel Rothstein (Samuel because the guy is a street sam, Rothstein is
the name of a old friend of mine, haven´t seen her for years...)

Max (Sam´s partner...)

Peter Popov (one of the posters from the POVray NG)

Tito Spoladore (i don´t know where this comes from, can´t remember... )

There´s also a misterious guy called JJ. (no he is not a media/news contact)

Oh, and we do have a street doc called Dr Caligari, haha

There are some more, but the others haven´t entered the game yet.



On Sat, 10 Jul 2004 17:57:40 -0700, Michael Paff <mikepaff@***.rr.com> wrote:
>
>
> At 12:58 AM 7/11/04 +0200, Fredrik Holmqvist wrote:
> >Do any of you have a good source of names? I have a game tomorrow, and
> >would like to have a couple of names pregenerated... Both male and
> >female... Just in case.
>
> How about a telephone directory?
>
>
Message no. 82
From: mattgbond@********.com (Matthew Bond)
Subject: Names?
Date: Sun, 11 Jul 2004 03:06:44 +0100
Fredrik Holmqvist wrote:
> Do any of you have a good source of names? I have a game tomorrow, and
> would like to have a couple of names pregenerated... Both male and
> female... Just in case.

A couple of years ago I created a Name generating Excel 2000 spreadsheet
based on the 1990 US Census data, that generates both male and female
names... It generates two sets... a weighted set which gives each name
the proper weighting from the census, and an unweighted set that gives
each name the same chance of being selected which is more suitable for a
'Sci-Fi' or futuristic flavour.

Due to the lage amount of raw name data it includes it is a big
download... a 1.7MB zip file...

You can get it here:

htttp://homepage.ntlworld.com/mattgbond/NameGen107.zip

Matt


---
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Message no. 83
From: mattgbond@********.com (Matthew Bond)
Subject: Names?
Date: Sun, 11 Jul 2004 03:08:40 +0100
> htttp://homepage.ntlworld.com/mattgbond/NameGen107.zip

That should, of course, be:

http://homepage.ntlworld.com/mattgbond/NameGen107.zip

Matt


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Message no. 84
From: mattgbond@********.com (Matthew Bond)
Subject: Names?
Date: Sun, 11 Jul 2004 03:20:50 +0100
----- Original Message -----
From: "Matthew Bond" <mattgbond@********.com>
To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
Sent: Sunday, July 11, 2004 3:06 AM
Subject: Re: Names?


> Fredrik Holmqvist wrote:
> > Do any of you have a good source of names? I have a game tomorrow,
and
> > would like to have a couple of names pregenerated... Both male and
> > female... Just in case.
>
> A couple of years ago I created a Name generating Excel 2000
spreadsheet
> based on the 1990 US Census data, that generates both male and female
> names... It generates two sets... a weighted set which gives each name
> the proper weighting from the census, and an unweighted set that gives
> each name the same chance of being selected which is more suitable for
a
> 'Sci-Fi' or futuristic flavour.

And here are some sample names:


Male Modern:
Joseph Dunk
Harold Brantley
Gerald Taylor
Troy Valencia
Russell Balser
Mitchell French
William Russ
Rodney Loggins
Anderson Topping
Bill Harrison
James Heard
Scot Russell
Ralph Ward
Paul Mendoza
Carl Martinez
Adam Alberts
Tyrone Mendez
Clinton Martinez
Alan Harris
Samuel Jones


Female Modern:
Stacey Kraemer
Danielle Amos
Mary Mares
Marlene Taylor
Jalisa Seaver
Rebecca Sabedra
Toni Burgoyne
Jennifer Nieves
Katherine Wilde
Patricia Haynie
Carol Butler
Darla Obrien
Gladys Lomanto
Michele Cushing
Yvette Bercier
Dorothy Thwaites
Sandra Murff
Harriett Patsy
Josefa Cox
Darlene Benedict

Male SF:
David Bagnell
Ignacio Caberto
Colton Pitonyak
Sang Zarate
Victor Saul
Garth Uimari
Frederic Shadow
Davis Dauberman
Joesph Harnois
Leandro Palmertree
Abe Battenhouse
Nathan Reimer
Blaine Keiper
Stacy Whitacre
Antonio Vibbard
Seth Touvell
August Felkins
Porter Wiedenheft
Jarvis Wanat
Brendon Ramsdale

Female SF:
Julietta Shayne
Emiko Majchrzak
Makeda Heimbuch
Yasmin Ashpole
Ellen Susana
Brandy Fornkohl
Tandra Lann
Onita Phearsdorf
Rebbecca Maher
Louvenia Laverdure
Kymberly Johnny
Ami Cocker
Georgiana Fam
Jacqui Dengel
Chin Tomkins
Stepanie Burlette
Retta Lockie
Lana Mathurin
Kyoko Vannorsdell
Krystle Tempest



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Message no. 85
From: gurth@******.nl (Gurth)
Subject: Names?
Date: Sun, 11 Jul 2004 11:02:52 +0200
According to Fredrik Holmqvist, on Sunday 11 July 2004 00:58 the word on
the street was...

> Do any of you have a good source of names? I have a game tomorrow, and
> would like to have a couple of names pregenerated... Both male and
> female... Just in case.

http://plastic.dumpshock.com/software/gamename.html

Or if you can get a copy of the GM's Companion for Millennium's End, that
has useful name lists in the back, not just for people but also gangs and
corporations.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
... in real life, which was styled after the film.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
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Message no. 86
From: gurth@******.nl (Gurth)
Subject: Names?
Date: Sun, 11 Jul 2004 11:03:49 +0200
According to Michael Paff, on Sunday 11 July 2004 02:57 the word on the
street was...

> >Do any of you have a good source of names?
>
> How about a telephone directory?

I think that only works if you have a phone book of a country where people
speak the same language as in the one your game is set in...

--
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... in real life, which was styled after the film.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
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Message no. 87
From: loneeagle@********.co.uk (Lone Eagle)
Subject: Names?
Date: Sun, 11 Jul 2004 11:42:42 +0100
At 11:58 PM 7/10/2004, /Honken wrote:
>Do any of you have a good source of names? I have a game tomorrow, and
>would like to have a couple of names pregenerated... Both male and
>female... Just in case.

I use one of the random name generators on the 'net... here:
http://www.kleimo.com/random/name.cfm

The machine uses the US Census as source data, you can set obscurity and
gender and create IIRC 20 names at a time if you want.
I threw together a list of 80 male names and 20 female names and stuck it
into my character sheet, loaded them into the character's headware IC.
Never again told a Lone Star officer that I was Antonio Banderas...


--
Lone Eagle
"Hold up lads, I got an idea."

www.wyrmtalk.co.uk - Please be patient, this site is under construction

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Message no. 88
From: sinabian@*******.com (James Mick)
Subject: Names?
Date: Sun, 11 Jul 2004 06:51:43 -0400
Here's a list of names that I've written down over the years as they came to
me, either from mishearing something or just having the name appear in my
head for no reason...or even from some name generators I've found online
(sorry, I don't remember where).

Victor Stefano
Russel Chapman
Cassius Kane
Billy Gaine
Kelly D. Range
Doc Rokken
Abigail Rhoades
Darryl van Horn (Witches of Eastwick, credit where credit is due)
Lucifer Welk
Antoine Carmichael
Bryan Lane
Harvey Tanner

You're welcome to use any of those. Plus there's always the names from the
Sega game:

Gunderson
Vigore and Jarl
Caleb Brightmore
Harlequin (of course)
David Owlfeather
Aragorn Owlfeather
Eileen Two-Fists
Winston Marrs
Max
Mr Faradouchi (don)
Sgt Chillicut

There are a few more that are eluding me at the moment, but this should be
good to get you a start.


Just my .02¥
The Mad Kilted Cyberzombie GM

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Message no. 89
From: sinabian@*******.com (James Mick)
Subject: Names?
Date: Sun, 11 Jul 2004 06:55:49 -0400
<<Oh, and we do have a street doc called Dr Caligari, haha>>

A friend of mine has loaned me that movie to watch, but I haven't gotten
around to it yet. You just really have to be in the mood to watch a silent
film. Definitely struck me as odd and noteworthy to see that name mentioned
because I'm fairly sure that this is an obscure film isn't it? I'd never
heard of it before he had to watch it for film school.


Just my .02¥
The Mad Kilted Cyberzombie GM

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Message no. 90
From: sinabian@*******.com (James Mick)
Subject: Names?
Date: Sun, 11 Jul 2004 07:01:44 -0400
<<Never again told a Lone Star officer that I was Antonio Banderas...>>


What's wrong with that? I have a character who has a fake name (in a short
list of aliases to make the trail harder to trace) of Anton Salieri.
Technically speaking, the Lone Star officials in that time wouldn't
necessarily know either name. (Salieri, of course, is the composer
responsible for Mozart's death)


Just my .02¥
The Mad Kilted Cyberzombie GM

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Message no. 91
From: honken101@********.net (Fredrik Holmqvist)
Subject: Names?
Date: Sun, 11 Jul 2004 14:45:32 +0200
At 12:42 2004-07-11, you wrote:

>I use one of the random name generators on the 'net... here:
>http://www.kleimo.com/random/name.cfm

Thank you, that link was most useful! I am at the present running in
Seattle 2050, and i myself live in northern Sweden. While i had Cable i
used to watch an hour at CNN to generate a couple of names.

Anyway, I asked because last session or was it the session before that i
had to come up with about 11 names on a short notice. My group is playing
the "Dreamchipper" adventure, and they were trying to trace some dudes that
was seen in a holocube together with TeeHee.

Anyway, now i want to be prepared with a couple of pre generated names i
can throw around.

/Honken
Message no. 92
From: maxnoel_fr@*****.fr (Max Noel)
Subject: Names?
Date: Sun, 11 Jul 2004 14:51:42 +0200
Le 11 juil. 2004, à 13:01, James Mick a écrit :

> <<Never again told a Lone Star officer that I was Antonio Banderas...>>
>
>
> What's wrong with that? I have a character who has a fake name (in a
> short list of aliases to make the trail harder to trace) of Anton
> Salieri. Technically speaking, the Lone Star officials in that time
> wouldn't necessarily know either name. (Salieri, of course, is the
> composer responsible for Mozart's death)

Indeed. I like to use fake IDs that are either obscure or completely
cheesy references (or variations thereof) too.
For example, my street samurai have been known to introduce themselves
as Stephanie Austin, Alexia Murphy or JC Robespierre, while my (now
retired) rigger had fake credsticks to the names of Springfellow
Knight, Duke Hazzard and Starsky McQueen.

-- Wild_Cat
maxnoel_fr at yahoo dot fr -- ICQ #85274019
"Look at you hacker... A pathetic creature of meat and bone, panting
and sweating as you run through my corridors... How can you challenge a
perfect, immortal machine?"
Message no. 93
From: loneeagle@********.co.uk (Lone Eagle)
Subject: Names?
Date: Sun, 11 Jul 2004 14:47:07 +0100
At 12:01 PM 7/11/2004, The Mad Kilted Cyberzombie wrote:
><<Never again told a Lone Star officer that I was Antonio Banderas...>>
>What's wrong with that? I have a character who has a fake name (in a short
>list of aliases to make the trail harder to trace) of Anton Salieri.
>Technically speaking, the Lone Star officials in that time wouldn't
>necessarily know either name.

But my character shouldn't have known the name either, we made use of
modern stars as an analogue for "modern" stars. So in reality my character
would have named the guy who played Kyle Blade for example, the response
wasn't far off what you'd expect if I told a police officer I was Antonio
Banderas today. Fortunately he had three IDs on him at the time and was
able to select one which was licenced for the vehicle in question and could
deck Lone Star to remove the points from the licence afterwards.


--
Lone Eagle
"Hold up lads, I got an idea."

www.wyrmtalk.co.uk - Please be patient, this site is under construction

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Message no. 94
From: alex.case@*******.net (Alexander Case)
Subject: Names?
Date: Sun, 11 Jul 2004 07:28:07 -0700
James Mick wrote:

> <<Never again told a Lone Star officer that I was Antonio Banderas...>>
>
>
> What's wrong with that? I have a character who has a fake name (in a
> short list of aliases to make the trail harder to trace) of Anton
> Salieri. Technically speaking, the Lone Star officials in that time
> wouldn't necessarily know either name. (Salieri, of course, is the
> composer responsible for Mozart's death)

Well, I had a Musician/Sammy character who told a Lone Star officer that
his name was Eli Mariachi. :-)

--
"Would you mind not shooting at the thermonuclear weapons?"
-John Travolta in "Broken Arrow"
Message no. 95
From: anders@**********.com (Anders)
Subject: Names?
Date: Sun, 11 Jul 2004 09:07:01 -0700
----- Original Message -----
From: "James Mick" <sinabian@*******.com>
To: <shadowrn@*****.dumpshock.com>
Sent: Sunday, July 11, 2004 3:55 AM
Subject: Re: Names?


> <<Oh, and we do have a street doc called Dr Caligari, haha>>
>
[Snip]

I'm fairly sure that this is an obscure film isn't it? I'd never heard of it
before he had to watch it for film school.

> Just my .02¥
> The Mad Kilted Cyberzombie GM

I believe it is considered classic early SF. Sorta like Metropolis.
--Anders
Message no. 96
From: wilson.reis@*****.com (Wilson Reis)
Subject: Names?
Date: Mon, 12 Jul 2004 01:27:10 +0900
It is quite obscure, but among cinema people it is reasonably known.

Only one of my players actually recognized the joke rightaway. The
others just thought it was another funny name.

Will


On Sun, 11 Jul 2004 09:07:01 -0700, Anders <anders@**********.com> wrote:
>
> ----- Original Message -----
> From: "James Mick" <sinabian@*******.com>
> To: <shadowrn@*****.dumpshock.com>
> Sent: Sunday, July 11, 2004 3:55 AM
> Subject: Re: Names?
>
> > <<Oh, and we do have a street doc called Dr Caligari, haha>>
> >
> [Snip]
>
> I'm fairly sure that this is an obscure film isn't it? I'd never heard of it
> before he had to watch it for film school.
>
> > Just my .02¥
> > The Mad Kilted Cyberzombie GM
>
> I believe it is considered classic early SF. Sorta like Metropolis.
> --Anders
>
>
Message no. 97
From: gurth@******.nl (Gurth)
Subject: Names?
Date: Mon, 12 Jul 2004 11:02:03 +0200
According to James Mick, on Sunday 11 July 2004 13:01 the word on the
street was...

> > Never again told a Lone Star officer that I was Antonio Banderas...
>
> What's wrong with that? I have a character who has a fake name (in a
> short list of aliases to make the trail harder to trace) of Anton
> Salieri. Technically speaking, the Lone Star officials in that time
> wouldn't necessarily know either name. (Salieri, of course, is the
> composer responsible for Mozart's death)

Agreed; just because the players and GM know the name as belonging to a
modern-day actor doesn't mean anyone would recognize the name 60 years
from now -- just don't go calling yourself names like Humpfrey Bogart or
Jimi Hendrix and you should be OK, I think.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
... in real life, which was styled after the film.
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 98
From: Paul.Grosse@***********.com (Paul Grosse)
Subject: Names?
Date: Mon, 12 Jul 2004 12:53:23 -0500
>
> Do any of you have a good source of names? I have a game
> tomorrow, and would like to have a couple of names
> pregenerated... Both male and female... Just in case.
>
> TIA
> /Honken
>


I have a list of the last US Census names somewhere if anyone wants to
use it to make a random name generator.

Paul Grosse
Message no. 99
From: graht1@*****.com (Graht)
Subject: Names?
Date: Mon, 12 Jul 2004 13:32:48 -0600
> > Do any of you have a good source of names? I have a game
> > tomorrow, and would like to have a couple of names
> > pregenerated... Both male and female... Just in case.

Check out http://spitfire.ausys.se/johan/names/

--
-Graht
Message no. 100
From: scotthiller2002@*****.com (Scott Hiller)
Subject: Names?
Date: Mon, 12 Jul 2004 23:02:48 -0700 (PDT)
> Do any of you have a good source of names? I have a
game
> tomorrow, and would like to have a couple of
names
> pregenerated... Both male and female... Just in
case.
>
> TIA
> /Honken
>


I have a list of the last US Census names somewhere if
anyone wants to
use it to make a random name generator.

Paul Grosse

Paul, could you please send me that list to
scotthiller7@*********.net and
scotthiller2002@*****.com? I have no idea how to make
a random name generator, so could you send me a word
document?

Thanks

Scott Hiller

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Message no. 101
From: mattgbond@********.com (Matthew Bond)
Subject: Names?
Date: Tue, 13 Jul 2004 12:50:43 +0100
----- Original Message -----
From: "Scott Hiller" <scotthiller2002@*****.com>
To: <shadowrn@*****.dumpshock.com>
Sent: Tuesday, July 13, 2004 7:02 AM
Subject: RE: Names?


> > Do any of you have a good source of names? I have a
> game
> > tomorrow, and would like to have a couple of
> names
> > pregenerated... Both male and female... Just in
> case.
> >
> > TIA
> > /Honken
> >
>
>
> I have a list of the last US Census names somewhere if
> anyone wants to
> use it to make a random name generator.
>
> Paul Grosse
>
> Paul, could you please send me that list to
> scotthiller7@*********.net and
> scotthiller2002@*****.com? I have no idea how to make
> a random name generator, so could you send me a word
> document?

You can download the raw name files here:

http://www.census.gov/genealogy/names/

Matt


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Message no. 102
From: Paul.Grosse@***********.com (Paul Grosse)
Subject: Names?
Date: Tue, 13 Jul 2004 16:36:39 -0500
> > Do any of you have a good source of names? I have a
> game=20
> > tomorrow, and would like to have a couple of
> names=20
> > pregenerated... Both male and female... Just in
> case.
> >=20
> > TIA
> > /Honken
> >=20
>
>
> I have a list of the last US Census names somewhere if anyone
> wants to use it to make a random name generator.
>
> Paul Grosse
>
> Paul, could you please send me that list to
> scotthiller7@*********.net and scotthiller2002@*****.com? I
> have no idea how to make a random name generator, so could
> you send me a word document?
>
> Thanks
>
> Scott Hiller
>

Well you could simply make a spreadsheet that randomly picks cells on
another sheet and put the individual names in each cell on that sheet.

I'll email it when I get home.
Message no. 103
From: postalposter@*********.net (Rayston N. Orphan)
Subject: Names?
Date: Tue, 13 Jul 2004 19:19:49 -0700
I actually have a similiar request


Anyone have a comprehensive list of RUNNER names? You know, those kinda
dorky but ever so cool street names everyone goes by?

Thanx

Del
----- Original Message -----
From: "Fredrik Holmqvist" <honken101@********.net>
To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
Sent: Saturday, July 10, 2004 3:58 PM
Subject: Names?


> Do any of you have a good source of names? I have a game tomorrow, and
> would like to have a couple of names pregenerated... Both male and
> female... Just in case.
>
> TIA
> /Honken
>
>


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Message no. 104
From: snicker@*********.net (Snicker)
Subject: Names?
Date: Tue, 13 Jul 2004 22:16:33 -0500
For "straight" US-based names, this is a random name generator:

http://www.kleimo.com/random/name.cfm

Here's a list of names from all sorts of cultures:

http://www.gaminggeeks.org/Resources/KateMonk/

And the best for last...

http://www.behindthename.com/random.html

Snicker

At 09:19 PM 7/13/2004, you wrote:
>I actually have a similiar request
>
>
>Anyone have a comprehensive list of RUNNER names? You know, those kinda
>dorky but ever so cool street names everyone goes by?
>
>Thanx
>
>Del
>----- Original Message -----
>From: "Fredrik Holmqvist" <honken101@********.net>
>To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
>Sent: Saturday, July 10, 2004 3:58 PM
>Subject: Names?
>
>
> > Do any of you have a good source of names? I have a game tomorrow, and
> > would like to have a couple of names pregenerated... Both male and
> > female... Just in case.
> >
> > TIA
> > /Honken
> >
> >
>
>
>---
>Outgoing mail is certified Virus Free.
>Checked by AVG anti-virus system (http://www.grisoft.com).
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Message no. 105
From: postalposter@*********.net (Rayston N. Orphan)
Subject: Names?
Date: Tue, 13 Jul 2004 21:02:05 -0700
Kay, the Transformers one on the last link works surprisingly well for
runner names. Well, at least riggers.

;-)

Thanx

Rayston
----- Original Message -----
From: "Snicker" <snicker@*********.net>
To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
Sent: Tuesday, July 13, 2004 8:16 PM
Subject: Re: Names?


> For "straight" US-based names, this is a random name generator:
>
> http://www.kleimo.com/random/name.cfm
>
> Here's a list of names from all sorts of cultures:
>
> http://www.gaminggeeks.org/Resources/KateMonk/
>
> And the best for last...
>
> http://www.behindthename.com/random.html
>
> Snicker
>
> At 09:19 PM 7/13/2004, you wrote:
> >I actually have a similiar request
> >
> >
> >Anyone have a comprehensive list of RUNNER names? You know, those kinda
> >dorky but ever so cool street names everyone goes by?
> >
> >Thanx
> >
> >Del
> >----- Original Message -----
> >From: "Fredrik Holmqvist" <honken101@********.net>
> >To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
> >Sent: Saturday, July 10, 2004 3:58 PM
> >Subject: Names?
> >
> >
> > > Do any of you have a good source of names? I have a game tomorrow, and
> > > would like to have a couple of names pregenerated... Both male and
> > > female... Just in case.
> > >
> > > TIA
> > > /Honken
> > >
> > >
> >
> >
> >---
> >Outgoing mail is certified Virus Free.
> >Checked by AVG anti-virus system (http://www.grisoft.com).
> >Version: 6.0.718 / Virus Database: 474 - Release Date: 7/9/04
>


---
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Message no. 106
From: msde_shadowrn@*****.com (Mark S)
Subject: Names?
Date: Wed, 14 Jul 2004 12:59:05 -0700 (PDT)
--- "Rayston N. Orphan" <postalposter@*********.net> wrote:
> Anyone have a comprehensive list of RUNNER names? You know, those
> kinda
> dorky but ever so cool street names everyone goes by?

Oh, you want dorky street names? That's easy! :D

http://www.serverspy.net/site/serverranks/

Go to this site, click on a server, and scroll through the top 100
names. Games like America's Army, BF1942, and BF:V are more likely
to get you dorky military ranks along with your dorky names, so you
should probably avoid those.

[ASY]CaptainChaos




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Message no. 107
From: postalposter@*********.net (rayston)
Subject: Names?
Date: Wed, 14 Jul 2004 13:41:50 -0700
hehe, the sad thing is is thats perfect for what I need.

Needed a list of names for NPC Runners, and more importantly gangers, this
is absoloutely perfect.

Thanx

Rayston
----- Original Message -----
From: "Mark S" <msde_shadowrn@*****.com>
To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
Sent: Wednesday, July 14, 2004 12:59 PM
Subject: Re: Names?


> --- "Rayston N. Orphan" <postalposter@*********.net> wrote:
> > Anyone have a comprehensive list of RUNNER names? You know, those
> > kinda
> > dorky but ever so cool street names everyone goes by?
>
> Oh, you want dorky street names? That's easy! :D
>
> http://www.serverspy.net/site/serverranks/
>
> Go to this site, click on a server, and scroll through the top 100
> names. Games like America's Army, BF1942, and BF:V are more likely
> to get you dorky military ranks along with your dorky names, so you
> should probably avoid those.
>
> [ASY]CaptainChaos
>
>
>
>
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Further Reading

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