Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Allen Smith)
Subject: Nanotech in M&M (was Re: Further questions regarding Magic Loss)
Date: Wed May 30 03:15:01 2001
On May 29, 3:49am, Lady Jestyr wrote:
> At 03:10 AM 29/05/01 -0400, Allen Smith wrote:
> >
> >P.S. BTW, as one of the M&M authors, I do trust you aren't feeling
> >insulted by my (and others') work on realism et al corrections... I
>
> Oh, certainly not.

Excellent!

> There are doubtless plenty of areas for disagreement over the
> *probability* (or plausibility) of certain pieces of 'ware or trend
> directions (especially with an issue like nanotechnology), but hopefully
> not too many disagreements over the *possibility* thereof.

Quite... so far as I can tell (nanotech isn't my main area, after
all), you were quite reasonably conservative in general. There are
logical _extensions_ on many of the products in question, but it's
very realistic to consider them beyond the game world's current tech
level. (About the only exception is the question as to whether the
nanotech necessary for some of the other gear (cyberwear installation
in particular) may imply more nanotech ability than
otherwise... ).

> My collaborator Marty (who has a BSc in Chemistry) and I wrote the
> nanoware section, though, so anything else has nothing to do with us.

Got it. In regard to that section, do you have any comments on my
earlier thoughts on the nanosymbiotes:
A. Do they heal Stun Damage (or some Stun damage)? If so, what
system should one use (simply reduce the target modifiers
by a level (Physical and Stun target modifiers both, or
just Stun, or what?))? To simplify matters, treating them
as Level 3 Symbiotes and simply cutting Stun damage healing
time in half might be the way to go.
B. What's their effect on Light Physical Damage? Cut the
healing time in half to 12 hours?

And on bioware modifiers for the Nanite Facilitator Essence Costs, if
the bioware is installed at the same time or later (although the
latter would leave Essence slots open), would you agree with .05
Essence subtraction for the following:
A. Nephritic Screen;
B. Each level of Pathogenic Defense;
C. Each level of Toxin Extractor.
Symbiotes are also a possibility in this regard, if they've been
adapted to help repair/upkeep the nanites (or at least their outer
protein shells).

Other comments on the nanotech section:
A. Given that Bioware normally heals naturally, except for the
permanent point of Stress (ouch!), and the Bioware
Regenerator doesn't remove permanent Stress, I'm not sure
why someone would ever get it.
B. Should the Availability and Legality for the Bioware
Regenerator and Cyberware Repair Unit depend to some degree
on that of the gear they're regenerating/repairing?
C. Why a Charisma test for overcoming Gemini? And why the +1
to Willpower?
D. Why are Nanotatoos down as Free-floating instead of Fixed?

Yours,

-Allen

--
Allen Smith easmith@********.rutgers.edu

Further Reading

If you enjoyed reading about Nanotech in M&M (was Re: Further questions regarding Magic Loss), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.