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Message no. 1
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Narcoject Gun ranges
Date: Mon, 2 Jun 1997 14:43:20 -0400
What are the ranges for narcoject pistols and rifles?

Also in the Street Samurai Catalog update in the Shadowrun 2 sourcebook it
says that armor has no factor when being hit by a narcoject dart but isn't
that not likely because what if someone was wearing a full suit?

Dust
Message no. 2
From: Raven <florian.goll@******.UNI-WEIMAR.DE>
Subject: Re: Narcoject Gun ranges
Date: Mon, 2 Jun 1997 23:00:18 +0200
> Also in the Street Samurai Catalog update in the Shadowrun 2 sourcebook it
> says that armor has no factor when being hit by a narcoject dart but isn't
> that not likely because what if someone was wearing a full suit?
Ballistc Armor is good against Bullets because it diffuses the Energy of
the Bullet over a wide Area. Its nearly useless against knives and other
pointed things. Narcoject shoots DMSO Gel with the Drug. That is a
liquid. It diffuses through the Armor and the Skin into the Body. So
Clothing just slows it down, as long as you are not wearing a full
ChemSuit.
Message no. 3
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Narcoject Gun ranges
Date: Tue, 3 Jun 1997 08:09:28 +1000
> > Also in the Street Samurai Catalog update in the Shadowrun 2 sourcebook it
> > says that armor has no factor when being hit by a narcoject dart but isn't
> > that not likely because what if someone was wearing a full suit?
> Ballistc Armor is good against Bullets because it diffuses the Energy of
> the Bullet over a wide Area. Its nearly useless against knives and other
> pointed things. Narcoject shoots DMSO Gel with the Drug. That is a
> liquid. It diffuses through the Armor and the Skin into the Body. So
> Clothing just slows it down, as long as you are not wearing a full
> ChemSuit.

Actually no, I think you're thinking of the Ares Squirt. The Narcoject
pistol fires small toxin-covered darts, which should in theory be
resisted off Impact armour, as far as I can tell.



Lady Jestyr
"Internationally Clueless" :)
-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
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Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 4
From: Caric <caric@********.COM>
Subject: Re: Narcoject Gun ranges
Date: Tue, 3 Jun 1997 14:47:34 -0700
| What are the ranges for narcoject pistols and rifles?

Rifles us shotgun ranges pistols I am not sure on however.

| Also in the Street Samurai Catalog update in the Shadowrun 2 sourcebook
it
| says that armor has no factor when being hit by a narcoject dart but
isn't
| that not likely because what if someone was wearing a full suit?

When a narcojet dart hits a target the shooter must get a number of net
successes on a resisted test in order to EXCEED the impact armor rating of
the target. The defender roles only combet pool at a target number equal
lto the shooters skill with the weapon. If the shooter get enough net
successes then the dart hits.

-Caric

"I was NAKED!!!!!!!!!!!"
-Blackjack our Racoon Shaman when asked why he ran away from one
particular fight."
Message no. 5
From: Loki <daddyjim@**********.COM>
Subject: Re: Narcoject Gun ranges
Date: Tue, 3 Jun 1997 16:04:49 -0700
---Dust wrote:
>
> What are the ranges for narcoject pistols and rifles?

According to SSC, page 62, the Narcojet Pistol uses light pistol
ranges and the Narcojet Rifle uses shotgun ranges.

> Also in the Street Samurai Catalog update in the Shadowrun 2
sourcebook it
> says that armor has no factor when being hit by a narcoject dart but
isn't
> that not likely because what if someone was wearing a full suit?

Same page also explains that you "Resolve combat using standard Ranged
Combat pricedure; however, roll only Combat Pool dice against the
target number (reduced by Impact Armor). If the target does generate
more successses, make a Body Test against the toxin to reduce it's
effect, but Armor and Combat Pool do not apply."

In answer to your question, yes Impact Armor does factor in when
resisting being shot by a Narcojet. It reduces the T# you're rolling
against. FASA isn't extremely clear on just what "the target number"
is as listed above, the most common ruling by GM's is the T# equals
the firearms skill of the shooter.

If the dart penetrates, then a second test is rolled by the target to
resist the toxin. In this case armor and combat pool dice don't count.
The target failed to dodge, the needle has bypassed his armor and
pierced his skin so now it's just Body v.s. Drug.

Hope that helps explain things a little better.

===

@>--,--'--- Loki <gamemstr@********.com>

Poisoned Elves: www.primenet.com/~gamemstr/

If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 6
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Narcoject Gun ranges
Date: Thu, 5 Jun 1997 22:46:51 +1000
> > > Also in the Street Samurai Catalog update in the Shadowrun 2 sourcebook it
> > > says that armor has no factor when being hit by a narcoject dart but isn't
> > > that not likely because what if someone was wearing a full suit?
> > Ballistc Armor is good against Bullets because it diffuses the Energy of
> > the Bullet over a wide Area. Its nearly useless against knives and other
> > pointed things. Narcoject shoots DMSO Gel with the Drug. That is a
> > liquid. It diffuses through the Armor and the Skin into the Body. So
> > Clothing just slows it down, as long as you are not wearing a full
> > ChemSuit.
>
> Actually no, I think you're thinking of the Ares Squirt. The Narcoject
> pistol fires small toxin-covered darts, which should in theory be
> resisted off Impact armour, as far as I can tell.
>

Back when the team was going through their Narcoject phase I was
considering introducing a house rule to deal with this problem. In
particular Jamie with his two Narcjoects and ambidexterity was pissing me
off.

A guy with a Narcoject only has to get 1 net success, and the target has
to resist a 6D with no combat pool or armour..... They're nastier than
most assault rifles with those rules.

I was thinking imposing a 'threshold' number of successes equal to the
impact rating of the armour.... Below this number of successes, the dart
gets stuck in the clothing.

Marty
Message no. 7
From: Caric <caric@********.COM>
Subject: Re: Narcoject Gun ranges
Date: Thu, 5 Jun 1997 05:53:59 -0700
| A guy with a Narcoject only has to get 1 net success, and the target has
| to resist a 6D with no combat pool or armour..... They're nastier than
| most assault rifles with those rules.
|
| I was thinking imposing a 'threshold' number of successes equal to the
| impact rating of the armour.... Below this number of successes, the dart
| gets stuck in the clothing.


I believe that IS the FASA rule already.

-Caric

"I was NAKED!!!!!!!!!!!"
-Blackjack our Racoon Shaman when asked why he ran away from one
particular fight."
Message no. 8
From: Bruce <gyro@********.CO.ZA>
Subject: Re: Narcoject Gun ranges
Date: Thu, 5 Jun 1997 01:55:21 +0200
At 10:46 PM 05-06-97 +1000, you wrote:
>
>A guy with a Narcoject only has to get 1 net success, and the target has
>to resist a 6D with no combat pool or armour..... They're nastier than
>most assault rifles with those rules.
>
>I was thinking imposing a 'threshold' number of successes equal to the
>impact rating of the armour.... Below this number of successes, the dart
>gets stuck in the clothing.

Marty


I`ll go with that as long as the threshold is Impact rating. One can also
use the Combat Pool to avoid getting hit in the first place. Perhaps Comat
Pool successes can just be added to the Armor's rating? Oh wait, that
happens anyway does'nt it? DOH!!!!!!

Anyways

Still stylin'

Gyr0

>
>
Message no. 9
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Narcoject Gun ranges
Date: Thu, 5 Jun 1997 23:16:44 +1000
> | A guy with a Narcoject only has to get 1 net success, and the target has
> | to resist a 6D with no combat pool or armour..... They're nastier than
> | most assault rifles with those rules.
> |
> | I was thinking imposing a 'threshold' number of successes equal to the
> | impact rating of the armour.... Below this number of successes, the dart
> | gets stuck in the clothing.
>
>
> I believe that IS the FASA rule already.
>

So I read with the other posts (I should read them all before
replying)..... That misunderstanding caused be no end of hassles as a GM.

Marty
Message no. 10
From: Caric <caric@********.COM>
Subject: Re: Narcoject Gun ranges
Date: Thu, 5 Jun 1997 06:25:42 -0700
| > I believe that IS the FASA rule already.
| >
|
| So I read with the other posts (I should read them all before
| replying)..... That misunderstanding caused be no end of hassles as a GM.
|
| Marty

It's ok Marty we still love you. =)


-Caric

"I was NAKED!!!!!!!!!!!"
-Blackjack our Racoon Shaman when asked why he ran away from one
particular fight."

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