From: | Steve Collins <einan@*********.NET> |
---|---|
Subject: | Narcojet was Re: Troll Sam: 14str 14bod. How to hurt this guy? |
Date: | Fri, 30 Oct 1998 19:08:09 -0500 |
>This is NOT in SSC 2nd Edition :(
>
>Here's what it Says:
>
>**Delivers one dose of the Narcojet toxin (Shadowrun rules, page 147).
>Resolve using standard Ranged Combat procedure; however, roll only Combat
>Pool dice against the target number (reduced by Impact Armor). If the
Important point here what target number? It never says anywhere. Usually
it would be the power of the weapon but none is ever listed for the
Narcojet only a strength for the toxin. I usually gave it a power of 6 as
all of the other light pistols but this is never stated anywhere. Of
course in 3rd edition it could be handled by a simple dodge test except
this would assume that every needle that hit the target penetrated the
armor enough to inject the toxin and I'm not sure if I'm comfortable with
this as it would let you take down big paranormals with lots of armor
real easy this way.
>target does not generate more net successes, make a Body Test against the
>toxin to reduce its effect, but Armor and Combat Pool do not apply.
>
>As I interpret this, Attacker's Successes and Defender's Successes are
>only important to determine a clean miss or not. they do not stage up or
>down the damage. If the dart hits, Body dice resist the full effect.
>Obviously, this is different from what you related. :/
>